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texturearray.cpp
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texturearray.cpp
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/*
* Vulkan Example - Texture arrays and instanced rendering
*
* Copyright (C) Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "vulkanexamplebase.h"
#include <ktx.h>
#include <ktxvulkan.h>
#define ENABLE_VALIDATION false
#define MAX_LAYERS 8
// Vertex layout for this example
struct Vertex {
float pos[3];
float uv[2];
};
class VulkanExample : public VulkanExampleBase
{
public:
// Number of array layers in texture array
// Also used as instance count
uint32_t layerCount;
vks::Texture textureArray;
vks::Buffer vertexBuffer;
vks::Buffer indexBuffer;
uint32_t indexCount;
vks::Buffer uniformBufferVS;
struct UboInstanceData {
// Model matrix
glm::mat4 model;
// Texture array index
// Vec4 due to padding
glm::vec4 arrayIndex;
};
struct {
// Global matrices
struct {
glm::mat4 projection;
glm::mat4 view;
} matrices;
// Separate data for each instance
UboInstanceData *instance;
} uboVS;
VkPipeline pipeline;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Texture arrays";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -7.5f));
camera.setRotation(glm::vec3(-35.0f, 0.0f, 0.0f));
camera.setPerspective(45.0f, (float)width / (float)height, 0.1f, 256.0f);
}
~VulkanExample()
{
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyImageView(device, textureArray.view, nullptr);
vkDestroyImage(device, textureArray.image, nullptr);
vkDestroySampler(device, textureArray.sampler, nullptr);
vkFreeMemory(device, textureArray.deviceMemory, nullptr);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vertexBuffer.destroy();
indexBuffer.destroy();
uniformBufferVS.destroy();
delete[] uboVS.instance;
}
void loadTextureArray(std::string filename, VkFormat format)
{
ktxResult result;
ktxTexture* ktxTexture;
#if defined(__ANDROID__)
// Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset);
assert(size > 0);
ktx_uint8_t *textureData = new ktx_uint8_t[size];
AAsset_read(asset, textureData, size);
AAsset_close(asset);
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
delete[] textureData;
#else
if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
#endif
assert(result == KTX_SUCCESS);
// Get properties required for using and upload texture data from the ktx texture object
textureArray.width = ktxTexture->baseWidth;
textureArray.height = ktxTexture->baseHeight;
layerCount = ktxTexture->numLayers;
assert(layerCount <= MAX_LAYERS);
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
// Create a host-visible staging buffer that contains the raw image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
// Get memory requirements for the staging buffer (alignment, memory type bits)
vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
// Get memory type index for a host visible buffer
memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
VK_CHECK_RESULT(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
// Copy texture data into staging buffer
uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device, stagingMemory);
// Setup buffer copy regions for array layers
std::vector<VkBufferImageCopy> bufferCopyRegions;
// To keep this simple, we will only load layers and no mip level
for (uint32_t layer = 0; layer < layerCount; layer++)
{
// Calculate offset into staging buffer for the current array layer
ktx_size_t offset;
KTX_error_code ret = ktxTexture_GetImageOffset(ktxTexture, 0, layer, 0, &offset);
assert(ret == KTX_SUCCESS);
// Setup a buffer image copy structure for the current array layer
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = 0;
bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth;
bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight;
bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion);
}
// Create optimal tiled target image
VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.extent = { textureArray.width, textureArray.height, 1 };
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.arrayLayers = layerCount;
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &textureArray.image));
vkGetImageMemoryRequirements(device, textureArray.image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &textureArray.deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, textureArray.image, textureArray.deviceMemory, 0));
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
// Image barrier for optimal image (target)
// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = 1;
subresourceRange.layerCount = layerCount;
vks::tools::setImageLayout(
copyCmd,
textureArray.image,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
// Copy the cube map faces from the staging buffer to the optimal tiled image
vkCmdCopyBufferToImage(
copyCmd,
stagingBuffer,
textureArray.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
bufferCopyRegions.size(),
bufferCopyRegions.data()
);
// Change texture image layout to shader read after all faces have been copied
textureArray.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
vks::tools::setImageLayout(
copyCmd,
textureArray.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
textureArray.imageLayout,
subresourceRange);
vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
// Create sampler
VkSamplerCreateInfo sampler = vks::initializers::samplerCreateInfo();
sampler.magFilter = VK_FILTER_LINEAR;
sampler.minFilter = VK_FILTER_LINEAR;
sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler.addressModeV = sampler.addressModeU;
sampler.addressModeW = sampler.addressModeU;
sampler.mipLodBias = 0.0f;
sampler.maxAnisotropy = 8;
sampler.compareOp = VK_COMPARE_OP_NEVER;
sampler.minLod = 0.0f;
sampler.maxLod = 0.0f;
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &textureArray.sampler));
// Create image view
VkImageViewCreateInfo view = vks::initializers::imageViewCreateInfo();
view.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
view.format = format;
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
view.subresourceRange.layerCount = layerCount;
view.subresourceRange.levelCount = 1;
view.image = textureArray.image;
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &textureArray.view));
// Clean up staging resources
vkFreeMemory(device, stagingMemory, nullptr);
vkDestroyBuffer(device, stagingBuffer, nullptr);
ktxTexture_Destroy(ktxTexture);
}
void loadAssets()
{
loadTextureArray(getAssetPath() + "textures/texturearray_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM);
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &vertexBuffer.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, layerCount, 0, 0, 0);
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void generateCube()
{
std::vector<Vertex> vertices = {
{ { -1.0f, -1.0f, 1.0f }, { 0.0f, 0.0f } },
{ { 1.0f, -1.0f, 1.0f }, { 1.0f, 0.0f } },
{ { 1.0f, 1.0f, 1.0f }, { 1.0f, 1.0f } },
{ { -1.0f, 1.0f, 1.0f }, { 0.0f, 1.0f } },
{ { 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f } },
{ { 1.0f, 1.0f, -1.0f }, { 1.0f, 0.0f } },
{ { 1.0f, -1.0f, -1.0f }, { 1.0f, 1.0f } },
{ { 1.0f, -1.0f, 1.0f }, { 0.0f, 1.0f } },
{ { -1.0f, -1.0f, -1.0f }, { 0.0f, 0.0f } },
{ { 1.0f, -1.0f, -1.0f }, { 1.0f, 0.0f } },
{ { 1.0f, 1.0f, -1.0f }, { 1.0f, 1.0f } },
{ { -1.0f, 1.0f, -1.0f }, { 0.0f, 1.0f } },
{ { -1.0f, -1.0f, -1.0f }, { 0.0f, 0.0f } },
{ { -1.0f, -1.0f, 1.0f }, { 1.0f, 0.0f } },
{ { -1.0f, 1.0f, 1.0f }, { 1.0f, 1.0f } },
{ { -1.0f, 1.0f, -1.0f }, { 0.0f, 1.0f } },
{ { 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f } },
{ { -1.0f, 1.0f, 1.0f }, { 1.0f, 0.0f } },
{ { -1.0f, 1.0f, -1.0f }, { 1.0f, 1.0f } },
{ { 1.0f, 1.0f, -1.0f }, { 0.0f, 1.0f } },
{ { -1.0f, -1.0f, -1.0f }, { 0.0f, 0.0f } },
{ { 1.0f, -1.0f, -1.0f }, { 1.0f, 0.0f } },
{ { 1.0f, -1.0f, 1.0f }, { 1.0f, 1.0f } },
{ { -1.0f, -1.0f, 1.0f }, { 0.0f, 1.0f } },
};
std::vector<uint32_t> indices = {
0,1,2, 0,2,3, 4,5,6, 4,6,7, 8,9,10, 8,10,11, 12,13,14, 12,14,15, 16,17,18, 16,18,19, 20,21,22, 20,22,23
};
indexCount = static_cast<uint32_t>(indices.size());
// Create buffers
// For the sake of simplicity we won't stage the vertex data to the gpu memory
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&vertexBuffer,
vertices.size() * sizeof(Vertex),
vertices.data()));
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&indexBuffer,
indices.size() * sizeof(uint32_t),
indices.data()));
}
void setupDescriptorPool()
{
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
};
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes.size(), poolSizes.data(), 2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
// Binding 1 : Fragment shader image sampler (texture array)
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), setLayoutBindings.size());
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void setupDescriptorSet()
{
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
// Image descriptor for the texture array
VkDescriptorImageInfo textureDescriptor =
vks::initializers::descriptorImageInfo(
textureArray.sampler,
textureArray.view,
textureArray.imageLayout);
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferVS.descriptor),
// Binding 1 : Fragment shader cubemap sampler
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
}
void preparePipelines()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), dynamicStateEnables.size(), 0);
// Vertex bindings and attributes
VkVertexInputBindingDescription vertexInputBinding = { 0, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX };
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
{ 0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, pos) },
{ 1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, uv) },
};
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputStateCI.vertexBindingDescriptionCount = 1;
vertexInputStateCI.pVertexBindingDescriptions = &vertexInputBinding;
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
// Instancing pipeline
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
shaderStages[0] = loadShader(getShadersPath() + "texturearray/instancing.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "texturearray/instancing.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
pipelineCI.pVertexInputState = &vertexInputStateCI;
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
pipelineCI.pRasterizationState = &rasterizationStateCI;
pipelineCI.pColorBlendState = &colorBlendStateCI;
pipelineCI.pMultisampleState = &multisampleStateCI;
pipelineCI.pViewportState = &viewportStateCI;
pipelineCI.pDepthStencilState = &depthStencilStateCI;
pipelineCI.pDynamicState = &dynamicStateCI;
pipelineCI.stageCount = shaderStages.size();
pipelineCI.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
}
void prepareUniformBuffers()
{
uboVS.instance = new UboInstanceData[layerCount];
uint32_t uboSize = sizeof(uboVS.matrices) + (MAX_LAYERS * sizeof(UboInstanceData));
// Vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBufferVS,
uboSize));
// Array indices and model matrices are fixed
float offset = -1.5f;
float center = (layerCount*offset) / 2.0f - (offset * 0.5f);
for (uint32_t i = 0; i < layerCount; i++) {
// Instance model matrix
uboVS.instance[i].model = glm::translate(glm::mat4(1.0f), glm::vec3(i * offset - center, 0.0f, 0.0f));
uboVS.instance[i].model = glm::scale(uboVS.instance[i].model, glm::vec3(0.5f));
// Instance texture array index
uboVS.instance[i].arrayIndex.x = (float)i;
}
// Update instanced part of the uniform buffer
uint8_t *pData;
uint32_t dataOffset = sizeof(uboVS.matrices);
uint32_t dataSize = layerCount * sizeof(UboInstanceData);
VK_CHECK_RESULT(vkMapMemory(device, uniformBufferVS.memory, dataOffset, dataSize, 0, (void **)&pData));
memcpy(pData, uboVS.instance, dataSize);
vkUnmapMemory(device, uniformBufferVS.memory);
// Map persistent
VK_CHECK_RESULT(uniformBufferVS.map());
updateUniformBuffersCamera();
}
void updateUniformBuffersCamera()
{
uboVS.matrices.projection = camera.matrices.perspective;
uboVS.matrices.view = camera.matrices.view;
memcpy(uniformBufferVS.mapped, &uboVS.matrices, sizeof(uboVS.matrices));
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
generateCube();
prepareUniformBuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers();
prepared = true;
}
virtual void render()
{
if (!prepared)
return;
draw();
if (camera.updated)
updateUniformBuffersCamera();
}
virtual void viewChanged()
{
updateUniformBuffersCamera();
}
};
VULKAN_EXAMPLE_MAIN()