diff --git a/Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml b/Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml index a3c94a1636b..43f7b493c73 100644 --- a/Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml +++ b/Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml @@ -50,8 +50,6 @@ - Your [color=orange][italic]Dragon's Breath[/italic][/color] is a [bold]flaming projectile[/bold] which travels a straight flight path, exploding multiple times and igniting things along the way. Try not to hit your carps with this! - You have the ability to [color=#4b7fcc][italic]Summon a Carp Rift[/italic][/color]. Rifts periodically spawn [bold]space carp[/bold] and charge up energy over a period of 5 minutes, [bold]which is when it's vulnerable.[/bold] After 5 minutes, it becomes invulnerable and will continue summoning carp as long as the dragon lives. - You'll suffer a [bold]temporary debilitating feedback effect[/bold] if one of your rifts are destroyed before it's done charging. - /* - If a period of five minutes passes since your spawn or since the last time a rift was charging, [bold]you'll disappear.[/bold] DeltaV - Dragons dont despawn */ - /* - Dragons who have the maximum of 3 fully charged rifts will [bold]never disappear[/bold], but they are still mortal. DeltaV - Dragons dont despawn */ # Slimes and Spiders