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Hi, I am kind of bit confused here. Why debug.log in IEnumerator is printing first than the one in sequence.Onstart. Is there a way to execute tween in current execution order? It is really important in my current project to make it execute in correct order.
`
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class Follower : MonoBehaviour
{
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
PlayAnim();
StartCoroutine(Example());
}
Hi, I am kind of bit confused here. Why debug.log in IEnumerator is printing first than the one in sequence.Onstart. Is there a way to execute tween in current execution order? It is really important in my current project to make it execute in correct order.
`
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class Follower : MonoBehaviour
{
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
PlayAnim();
StartCoroutine(Example());
}
}
`
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