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JPPP.csproj
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<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="DotNetZip">
<HintPath>dependencies/DotNetZip.dll</HintPath>
</Reference>
<Reference Include="Microsoft.WindowsAPICodePack">
<HintPath>dependencies/Microsoft.WindowsAPICodePack.dll</HintPath>
</Reference>
<Reference Include="Microsoft.WindowsAPICodePack.ExtendedLinguisticServices">
<HintPath>dependencies/Microsoft.WindowsAPICodePack.ExtendedLinguisticServices.dll</HintPath>
</Reference>
<Reference Include="Microsoft.WindowsAPICodePack.Sensors">
<HintPath>dependencies/Microsoft.WindowsAPICodePack.Sensors.dll</HintPath>
</Reference>
<Reference Include="PresentationFramework">
<HintPath>dependencies/PresentationFramework.dll</HintPath>
</Reference>
<Reference Include="Microsoft.WindowsAPICodePack.Shell">
<HintPath>dependencies/Microsoft.WindowsAPICodePack.Shell.dll</HintPath>
</Reference>
<Reference Include="Microsoft.WindowsAPICodePack.ShellExtensions">
<HintPath>dependencies/Microsoft.WindowsAPICodePack.ShellExtensions.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
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