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Taming
Taming is an skill that adds various abilities to deal with various types of animals. It also allows for players to summon various types of mobs through Call of The Wild. There is also a feature in progress called Crystalized Blood (more information to come).
Experience is gained through taming mobs or by letting wolves attack various mobs.
This ability summons a mob by your side. If the mob can be tamed, then it will come pre-tamed.
Mob Type | Items Needed To Summon | Health | Can Breed |
---|---|---|---|
WOLF | BONE x10 | 20 | false |
CAT | COD x10 | 10 | false |
HORSE | APPLE x10 | 22.5 | false |
PARROT | FEATHER x10 | 6 | false |
TROPICAL_FISH | PRISMARINE_SHARD x10 | 3 | false |
This ability has a chance to inflict bleed on an enemy that your wolves attack. At level 1000, Gore has a 10% chance of inflicting bleed. Bleed will be inflicted along with any modifiers from the player's Bleed modifying abilities (Bleed+, Deeper Wound, and Vampire).
Divine Fur reduces damage a player's wolves take. The higher the tier, the more types of damage get reduced. If a wolf has ALL_DAMAGE damage reduction and for example FIRE_DAMAGE reduction, it will apply the highest one
Tier | Unlock Level | Damage Reduction Types |
---|---|---|
I | 50 | Fall Damage: 100% |
II | 125 | Fall Damage: 100%, Fire Damage: 100% |
III | 250 | Fall Damage: 100%, Fire Damage: 100%, Magic Damage: 100% |
IV | 375 | Fall Damage: 100%, Fire Damage: 100%, Magic Damage: 100%, All Damage: 25% |
V | 500 | Fall Damage: 100%, Fire Damage: 100%, Magic Damage: 100%, All Damage: 50% |
This ability has a chance to increase the damage wolves deal to enemies when attacking. As wolves will do more damage, this will also help increase the amount of exp gained from attacks
Tier | Unlock Level | Activation Chance | Increase Amount |
---|---|---|---|
I | 100 | 5.0% | 1 |
II | 225 | 10.0% | 1 |
III | 350 | 15.0% | 1 |
IV | 500 | 20.0% | 1 |
V | 600 | 20.0% | 2 |
When wolves attack, there is a chance that the wolf will heal itself, and give some hunger/saturation restoration to it's owner. Saturation can be increased up until 10 where it is capped.
Tier | Unlock Level | Activation Chance | Health To Restore | Hunger To Restore | Saturation To Restore |
---|---|---|---|---|---|
I | 150 | 5.0% | 1 | 1 | 1 |
II | 275 | 10.0% | 1 | 1 | 1 |
III | 425 | 15.0% | 1 | 1 | 1 |
IV | 575 | 20.0% | 2 | 1 | 2 |
V | 700 | 20.0% | 3 | 1 | 2.5 |
When a player takes damage, there is a chance that a nearby wolf will take the hit for it's owner.
Tier | Unlock Level | Activation Chance | Wolf Range |
---|---|---|---|
I | 200 | 1.0% | 3 |
II | 350 | 2.5% | 3 |
III | 500 | 5.0% | 3 |
IV | 650 | 8.5% | 3 |
V | 800 | 12.5% | 3 |
When one of your pets die, the attacking mob will be given a random debuff for a short while
Tier | Unlock Level | Potion Effects |
---|---|---|
I | 250 | Slowness I 10s |
II | 400 | Slowness I 10s, Mining Fatigue I 10s |
III | 350 | Slowness I 10s, Mining Fatigue I 10s, Poison I 10s |
IV | 700 | Nausea I 10s, Wither I 10s |
V | 850 | Nausea I 10s, Wither I 10s, Blindness I 10s |
Ready this ability with a blaze rod. Attacking an entity after readying will summon three hell hounds which will attack the mob you hit and explode after a short while.
Tier | Unlock Level | Hell Hound Health | Ignite Enemies | Explosion Damage Blocks | Hell Hound Duration | Cooldown |
---|---|---|---|---|---|---|
I | 300 | 5 | false | false | 5 seconds | 80 seconds |
II | 475 | 6 | false | false | 6 seconds | 80 seconds |
III | 650 | 7 | true | false | 6 seconds | 80 seconds |
IV | 825 | 10 | true | false | 10 seconds | 80 seconds |
V | 1000 | 15 | true | false | 15 seconds | 80 seconds |