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Problem 1
Base Plugin ->PlayerBase.cpp -> float PlayerBase::GetAttitudeTowardsClient
Comments are out of date, saying things like if defense mode 3, at this point if player doesn't match any criteria, give him fireworks. This is no longer the case. I know this is pretty minor but I trusted the comments at first glance of trying to figure out why all the documentation pointed towards one behaviour and the actual behaviour being different.
Problem 2
Base Plugin -> PlayerCommands.cpp -> void BaseHelp
~Line 75, pages[2]
Documentation needs changing for defense mode. ie: Defense Mode 3 - Logic: Blacklist > Whitelist > Faction Whitelist > Hostile
Above line is what is presented to the client, it is now incorrect. (Docking RIghts is still correct).
What I suggest is something like this be added to the top of the infocard: All Defense Modes: Can only be hostile if under siege.
The text was updated successfully, but these errors were encountered:
A while ago an update was made to change base defense modes.
Problem 1
Base Plugin ->PlayerBase.cpp -> float PlayerBase::GetAttitudeTowardsClient
Comments are out of date, saying things like if defense mode 3, at this point if player doesn't match any criteria, give him fireworks. This is no longer the case. I know this is pretty minor but I trusted the comments at first glance of trying to figure out why all the documentation pointed towards one behaviour and the actual behaviour being different.
Problem 2
Base Plugin -> PlayerCommands.cpp -> void BaseHelp
~Line 75, pages[2]
Documentation needs changing for defense mode. ie:
Defense Mode 3 - Logic: Blacklist > Whitelist > Faction Whitelist > Hostile
Above line is what is presented to the client, it is now incorrect. (Docking RIghts is still correct).
What I suggest is something like this be added to the top of the infocard:
All Defense Modes: Can only be hostile if under siege.
The text was updated successfully, but these errors were encountered: