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Make the developer only enter the mob's weight at a minimum. Let the weight determine how much health they get, how much meat they get, how much hide they get and if/when I invent bone ... how much bone they get. If they want the mob to have special exceptions for affinities or resitances, fine, but that is another story.
The text was updated successfully, but these errors were encountered:
i think that all characters need to contain 2 objects ... a health and a carcass. The carcass will contain a hide object, a meat object, and a bone object within it. The hide and meat will each be "attached" with cut_points. That way ... once the animal is dead, the player must skin it and then cut away the meat and the bones will be left there as the carcass decays.
So, the character will have a required composition of a health, and the carcass will have a required composition of a meat so that when the meat is all cut off, the bones fall to the ground
Make the developer only enter the mob's weight at a minimum. Let the weight determine how much health they get, how much meat they get, how much hide they get and if/when I invent bone ... how much bone they get. If they want the mob to have special exceptions for affinities or resitances, fine, but that is another story.
The text was updated successfully, but these errors were encountered: