Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make Mob Creation more Dynamic #37

Open
DizzyDogg opened this issue Sep 9, 2014 · 2 comments
Open

Make Mob Creation more Dynamic #37

DizzyDogg opened this issue Sep 9, 2014 · 2 comments

Comments

@DizzyDogg
Copy link
Owner

Make the developer only enter the mob's weight at a minimum. Let the weight determine how much health they get, how much meat they get, how much hide they get and if/when I invent bone ... how much bone they get. If they want the mob to have special exceptions for affinities or resitances, fine, but that is another story.

@DizzyDogg
Copy link
Owner Author

i think that all characters need to contain 2 objects ... a health and a carcass. The carcass will contain a hide object, a meat object, and a bone object within it. The hide and meat will each be "attached" with cut_points. That way ... once the animal is dead, the player must skin it and then cut away the meat and the bones will be left there as the carcass decays.

@DizzyDogg
Copy link
Owner Author

So, the character will have a required composition of a health, and the carcass will have a required composition of a meat so that when the meat is all cut off, the bones fall to the ground

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant