diff --git a/CHANGELOG.md b/CHANGELOG.md index df7fc31..f2d5fa6 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ## [Unreleased] +### Added + +- Add legend meta-armour and ultimate capacities + ### Fixed - Wrong defense and reaction on some creatures diff --git a/_packs_sources/capacites-ultimes/ARTILLEUR_5I8RICO2QyzvVSnb.json b/_packs_sources/capacites-ultimes/ARTILLEUR_5I8RICO2QyzvVSnb.json new file mode 100644 index 0000000..c30be4e --- /dev/null +++ b/_packs_sources/capacites-ultimes/ARTILLEUR_5I8RICO2QyzvVSnb.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "ARTILLEUR", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Face à elle, les ennemis ployaient sous la fureur des traits de feu. »

\n

Effet : Lorsqu’il active le mode Watchtower, le chevalier reçoit deux actions de combat additionnelles. Ces actions de combat ne peuvent être utilisées qu’au tir. Chaque tir supplémentaire coûte 1 point d’énergie.

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Paladin.

", + "actives": { + "activation": "", + "duree": "", + "instant": true, + "energie": 0, + "heroisme": 0, + "reaction": 0, + "defense": 0, + "recuperation": { + "PA": false, + "PS": false, + "PE": false + }, + "jet": { + "actif": false, + "isfixe": false, + "fixe": { + "label": "", + "dice": "0", + "fixe": "0" + }, + "variable": { + "caracteristiques": [] + } + }, + "degats": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "violence": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "effets": { + "actif": false, + "raw": [], + "custom": [], + "liste": [] + }, + "textarea": { + "activation": 20, + "duree": 20 + } + }, + "passives": { + "sante": false, + "contact": { + "actif": false, + "value": 0 + }, + "capacites": { + "actif": false, + "ascension": { + "actif": false, + "update": { + "permanent": false, + "prestige": false + } + }, + "cea": { + "actif": false, + "update": { + "vague": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "parasitage 6" + ], + "custom": [] + } + }, + "salve": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "dispersion 12" + ], + "custom": [] + } + }, + "rayon": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "ignorechampdeforce" + ], + "custom": [] + } + } + } + }, + "changeling": { + "actif": false, + "update": { + "duree": "", + "energie": { + "personnel": 0 + }, + "odbonus": 1, + "caracteristique": 2, + "textarea": 20 + } + }, + "companions": { + "actif": false, + "update": { + 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+ "canon": { + "degats": { + "dice": 3, + "fixe": 3 + }, + "violence": { + "dice": 3, + "fixe": 3 + }, + "effets": { + "liste": [], + "raw": [], + "custom": [] + } + }, + "textarea": 20 + } + } + }, + "oriflamme": { + "actif": false, + "update": { + "activation": "deplacement", + "duree": "", + "portee": "longue", + "energie": 6, + "degats": { + "dice": 8, + "fixe": 12 + }, + "violence": { + "dice": 12, + "fixe": 12 + }, + "effets": { + "liste": [], + "raw": [ + "antianatheme", + "lumiere 4" + ], + "custom": [] + } + } + }, + "rage": { + "actif": false, + "update": { + "colere": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "rage": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "fureur": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + } + } + }, + "type": { + "actif": false + }, + "vision": { + "actif": false, + "update": { + "duree": "", + "energie": { + "changer": 0 + }, + "textarea": 20 + } + }, + "warlord": { + "actif": false, + "update": { + "activer": false, + "prolonger": false + } + }, + "capacites": { + "oriflamme": { + "update": { + "duree": "" + } + } + } + }, + "special": { + "recolteflux": { + "actif": false, + "update": { + "conflit": { + "base": 10, + "tour": 5 + }, + "horsconflit": { + "base": 10 + } + } + }, + "contrecoups": { + "actif": false + } + }, + "changeling": { + "update": { + "energie": { + "personnel": null + }, + "odbonus": null, + "caracteristique": null + } + }, + "companions": { + "update": { + "deployable": null + } + }, + "mechanic": { + "update": { + "bonus": null + } + } + } + }, + "effects": [], + "flags": { + "core": {} + }, + "_stats": { + "systemId": "knight", + "systemVersion": "3.23.3", + "coreVersion": "11.315", + "createdTime": 1707852094848, + "modifiedTime": 1708260764958, + "lastModifiedBy": "nnPHX87Qkm8EnXN9" + }, + "_id": "5I8RICO2QyzvVSnb", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!5I8RICO2QyzvVSnb" +} diff --git a/_packs_sources/capacites-ultimes/ARTISTE__NERG_TIQUE_QXRh0uourkfCzAIe.json b/_packs_sources/capacites-ultimes/ARTISTE__NERG_TIQUE_QXRh0uourkfCzAIe.json new file mode 100644 index 0000000..0b49697 --- /dev/null +++ b/_packs_sources/capacites-ultimes/ARTISTE__NERG_TIQUE_QXRh0uourkfCzAIe.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "ARTISTE ÉNERGÉTIQUE", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« On dit de lui qu’il pouvait sculpter et manipuler l’énergie obscure comme un véritable artiste. »

\n

Effet : Désormais, certains effets des types de propulsion du mode Céa s’améliorent :

\n\n

De plus, les scores de dégâts et de violence de chacun des types de propulsion du mode Céa reçoivent un bonus de 5D6 (en plus des autres bonus obtenus auparavant).

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Monk.

", + "actives": { + "activation": "", + "duree": "", + "instant": true, + "energie": 0, + "heroisme": 0, + "reaction": 0, + "defense": 0, + "recuperation": { + "PA": false, + "PS": false, + "PE": false + }, + "jet": { + "actif": false, + "isfixe": false, + "fixe": { + "label": "", + "dice": "0", + "fixe": "0" + }, + "variable": { + "caracteristiques": [] + } + }, + "degats": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "violence": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "effets": { + "actif": false, + "raw": [], + "custom": [], + "liste": [] + }, + "textarea": { + "activation": 20, + "duree": 20 + } + }, + "passives": { + "sante": false, + "contact": { + "actif": false, + 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"default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!QXRh0uourkfCzAIe" +} diff --git a/_packs_sources/capacites-ultimes/BASTION_Y9wWuKROpSwF9hG1.json b/_packs_sources/capacites-ultimes/BASTION_Y9wWuKROpSwF9hG1.json new file mode 100644 index 0000000..13db1a6 --- /dev/null +++ b/_packs_sources/capacites-ultimes/BASTION_Y9wWuKROpSwF9hG1.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "BASTION", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« L’héroïne était capable d’endurer des coups mortels et on dit que la mort elle-même la fuyait. »

\n

Effet : Le personnage reçoit un bonus à son total de PS égal à la moitié de son score total actuel de PS. De plus, lorsqu’il doit subir des dégâts sur ses PS à cause d’une perte de PA, il ne subit rien. Enfin, le PJ peut relancer (une fois par mise à l’agonie) le résultat obtenu sur le tableau des blessures graves.

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"Y9wWuKROpSwF9hG1", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!Y9wWuKROpSwF9hG1" +} diff --git a/_packs_sources/capacites-ultimes/CHAMPION_V_RITABLE_RcIg5xhugRqEXZOn.json b/_packs_sources/capacites-ultimes/CHAMPION_V_RITABLE_RcIg5xhugRqEXZOn.json new file mode 100644 index 0000000..761e7fe --- /dev/null +++ b/_packs_sources/capacites-ultimes/CHAMPION_V_RITABLE_RcIg5xhugRqEXZOn.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "CHAMPION VÉRITABLE", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Dans son sillage, la lumière du Graal pourfendait les ténèbres. Il était le champion de l’Humanité que chacun attendait. »

\n

Le héros est un phare dans les ténèbres qui hantent ce monde. Les désespérés redeviennent normaux en sa présence et l’espoir perdure dans son sillage.

\n

Effet : Le personnage augmente toutes les récupérations de points d’espoir de 6 pour les alliés à portée moyenne. Si le PJ effectue un discours vibrant ou accompli un acte héroïque, les désespérés humains à portée longue retrouvent tous espoir.

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"liste": [], + "raw": [], + "custom": [] + } + }, + "canon": { + "degats": { + "dice": 3, + "fixe": 3 + }, + "violence": { + "dice": 3, + "fixe": 3 + }, + "effets": { + "liste": [], + "raw": [], + "custom": [] + } + }, + "textarea": 20 + } + } + }, + "oriflamme": { + "actif": false, + "update": { + "activation": "deplacement", + "duree": "", + "portee": "longue", + "energie": 6, + "degats": { + "dice": 8, + "fixe": 12 + }, + "violence": { + "dice": 12, + "fixe": 12 + }, + "effets": { + "liste": [], + "raw": [ + "antianatheme", + "lumiere 4" + ], + "custom": [] + } + } + }, + "rage": { + "actif": false, + "update": { + "colere": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "rage": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "fureur": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + } + } + }, + "type": { + "actif": false + }, + "vision": 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"RcIg5xhugRqEXZOn", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!RcIg5xhugRqEXZOn" +} diff --git a/_packs_sources/capacites-ultimes/CHANGEFORME_k083E57MLrSvYtB1.json b/_packs_sources/capacites-ultimes/CHANGEFORME_k083E57MLrSvYtB1.json new file mode 100644 index 0000000..1132293 --- /dev/null +++ b/_packs_sources/capacites-ultimes/CHANGEFORME_k083E57MLrSvYtB1.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "CHANGEFORME", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« La légende nous dit qu’il était capable d’imiter à la perfection les gestes, les paroles, les visages et les corps de ceux qu’il croisait. »

\n

Effet : Désormais, l’utilisation personnelle du mode Changeling ne coûte aucun PE, ne nécessite aucune activation et n’a plus de limite de durée. De plus, le PJ peut se transformer en n’importe quel être ou personne déjà rencontré ou déjà vu. Enfin, en fonction de la personne ou de l’être dont il prend l’apparence, il peut s’accorder 1 OD dans
deux caractéristiques, en accord avec le MJ. À vrai dire, ce n’est plus seulement une apparence, la méta-armure se transforme presque réellement.

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Bard.

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"update": { + "duree": "", + "energie": { + "changer": 0 + }, + "textarea": 20 + } + }, + "warlord": { + "actif": false, + "update": { + "activer": false, + "prolonger": false + } + }, + "capacites": { + "oriflamme": { + "update": { + "duree": "" + } + } + } + }, + "special": { + "recolteflux": { + "actif": false, + "update": { + "conflit": { + "base": 10, + "tour": 5 + }, + "horsconflit": { + "base": 10 + } + } + }, + "contrecoups": { + "actif": false + } + }, + "changeling": { + "update": { + "energie": { + "personnel": 0 + }, + "odbonus": 1, + "caracteristique": 2 + } + }, + "companions": { + "update": { + "deployable": null + } + }, + "mechanic": { + "update": { + "bonus": null + } + } + } + }, + "effects": [], + "flags": { + "core": {} + }, + "_stats": { + "systemId": "knight", + "systemVersion": "3.23.3", + "coreVersion": "11.315", + "createdTime": 1707852094848, + "modifiedTime": 1708260764958, + "lastModifiedBy": "nnPHX87Qkm8EnXN9" + }, + "_id": "k083E57MLrSvYtB1", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!k083E57MLrSvYtB1" +} diff --git a/_packs_sources/capacites-ultimes/CHARGE_DU_SANGLIER_1MJb1JNZUyhH745Z.json b/_packs_sources/capacites-ultimes/CHARGE_DU_SANGLIER_1MJb1JNZUyhH745Z.json new file mode 100644 index 0000000..8a0e003 --- /dev/null +++ b/_packs_sources/capacites-ultimes/CHARGE_DU_SANGLIER_1MJb1JNZUyhH745Z.json @@ -0,0 +1,411 @@ +{ + "folder": "tKApYkt9O7kxNsDe", + "name": "CHARGE DU SANGLIER", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Lorsqu’elle chargeait ses ennemis, les faibles sur son passage tombaient ou étaient terrorisés. »

\n

Effet : En utilisant cette capacité, le PJ se déplace instantanément au contact d’un ennemi situé à portée moyenne ou inférieure. Tous les ennemis, qui ne sont pas des colosses, situés sur le passage du chevalier subissent automatiquement l’effet choc 2 et 8D6 points de dégâts. L’ennemi ciblé par la charge peut être attaqué gratuitement, sans action, juste après la charge. Si le PJ réussit son attaque, sa cible subit l’effet choc 4 et barrage 9 et les dés de dégâts de son arme principale sont doublés.

", + "type": "active", + "condition": "

Uniquement pour un chevalier possédant le blason du sanglier.

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« L’histoire raconte qu’il pouvait abattre tous ses ennemis d’un seul chargeur. »

\n

Effet : Une fois par phase de conflit, le chevalier muni d’une arme de tir peut activer cette capacité en dépensant toutes les actions de son tour. On considère alors qu’il patiente un tour et prend le temps de viser ses cibles. Au tour suivant, le chevalier met automatiquement trois hostiles hors de combat. Le chevalier peut patienter un tour supplémentaire pour mettre automatiquement six hostiles hors de combat (au lieu de trois) ou deux salopards. Enfin, il peut choisir d’attendre trois tours (au lieu de deux) pour mettre automatiquement douze hostiles hors de combat (au lieu de six) ou trois salopards.

", + "type": "active", + "condition": "

Uniquement pour un chevalier possédant le blason de l’aigle.

", + "actives": { + "activation": "Un, deux ou trois tours", + "duree": "", + "instant": true, + "energie": 15, + "heroisme": 1, + "reaction": 0, + "defense": 0, + "recuperation": { + "PA": false, + "PS": false, + "PE": false + }, + "jet": { + "actif": false, + "isfixe": false, + "fixe": { + "label": "", + "dice": "0", + "fixe": "0" + }, + "variable": { + "caracteristiques": [] + } + }, + "degats": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "violence": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "effets": { + "actif": false, + "raw": [], + "custom": [], + "liste": [] + }, + "textarea": { + "activation": 51, + "duree": 20 + } + }, + "passives": { + "sante": false, + "contact": { + "actif": false, + "value": 0 + }, + "capacites": { + "actif": false, + "ascension": { + "actif": false, + "update": { + "permanent": false, + "prestige": false + } + }, + "cea": { + "actif": false, + "update": { + "vague": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "parasitage 6" + ], + "custom": [] + } + }, + "salve": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "dispersion 12" + ], + "custom": [] + } + }, + "rayon": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "ignorechampdeforce" + ], + "custom": [] + } + } + } + }, + "changeling": { + "actif": false, + "update": { + "duree": "", + "energie": { + "personnel": 0 + }, + "odbonus": 1, + "caracteristique": 2, + "textarea": 20 + } + }, + "companions": { + "actif": 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"custom": [] + } + }, + "canon": { + "degats": { + "dice": 3, + "fixe": 3 + }, + "violence": { + "dice": 3, + "fixe": 3 + }, + "effets": { + "liste": [], + "raw": [], + "custom": [] + } + }, + "textarea": 20 + } + } + }, + "oriflamme": { + "actif": false, + "update": { + "activation": "deplacement", + "duree": "", + "portee": "longue", + "energie": 6, + "degats": { + "dice": 8, + "fixe": 12 + }, + "violence": { + "dice": 12, + "fixe": 12 + }, + "effets": { + "liste": [], + "raw": [ + "antianatheme", + "lumiere 4" + ], + "custom": [] + } + } + }, + "rage": { + "actif": false, + "update": { + "colere": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "rage": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "fureur": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + } + } + }, + "type": { + "actif": false + }, + "vision": { + "actif": false, + "update": { + "duree": "", + "energie": { + "changer": 0 + }, + "textarea": 20 + } + }, + "warlord": { + "actif": false, + "update": { + "activer": false, + "prolonger": false + } + }, + "capacites": { + "oriflamme": { + "update": { + "duree": "" + } + } + } + }, + "special": { + "recolteflux": { + "actif": false, + "update": { + "conflit": { + "base": 10, + "tour": 5 + }, + "horsconflit": { + "base": 10 + } + } + }, + "contrecoups": { + "actif": true + } + }, + "changeling": { + "update": { + "energie": { + "personnel": null + }, + "odbonus": null, + "caracteristique": null + } + }, + "companions": { + "update": { + "deployable": null + } + }, + "mechanic": { + "update": { + "bonus": null + } + } + } + }, + "effects": [], + "flags": { + "core": {} + }, + "_stats": { + "systemId": "knight", + "systemVersion": "3.23.3", + "coreVersion": "11.315", + "createdTime": 1707852094848, + "modifiedTime": 1708260764958, + "lastModifiedBy": "nnPHX87Qkm8EnXN9" + }, + "_id": "rNt5pqg9By8GdRlV", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!rNt5pqg9By8GdRlV" +} diff --git a/_packs_sources/capacites-ultimes/CORPS_ET__ME_z67DVPcsiZahmQGY.json b/_packs_sources/capacites-ultimes/CORPS_ET__ME_z67DVPcsiZahmQGY.json new file mode 100644 index 0000000..bfe940e --- /dev/null +++ b/_packs_sources/capacites-ultimes/CORPS_ET__ME_z67DVPcsiZahmQGY.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "CORPS ET ÂME", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« La légende raconte qu’elle n’était plus humaine et qu’elle n’était pas une armure non plus. Elle avait hissé la symbiose entre le vivant et la machine à un niveau jamais atteint. »

\n

Effet : Désormais, le PJ peut recharger sa méta-armure normalement. De plus, certaines capacités du mode Morph évoluent :

\n", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Sorcerer.

", + "actives": { + "activation": "", + "duree": "", + "instant": true, + "energie": 0, + "heroisme": 0, + "reaction": 0, + "defense": 0, + "recuperation": { + "PA": false, + "PS": false, + "PE": false + }, + "jet": { + "actif": false, + "isfixe": false, + "fixe": { + "label": "", + "dice": "0", + "fixe": "0" + }, + "variable": { + "caracteristiques": [] + } + }, + "degats": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "violence": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "effets": { + "actif": false, + "raw": [], + "custom": [], + "liste": [] + }, + "textarea": { + "activation": 20, + "duree": 20 + } + }, + "passives": { + "sante": false, + "contact": { + "actif": false, + "value": 0 + }, + "capacites": { + "actif": true, + "ascension": { + "actif": false, + "update": { + "permanent": false, + "prestige": false + } + }, + "cea": { + "actif": false, + "update": { + "vague": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "parasitage 6" + ], + "custom": [] + } + }, + "salve": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "dispersion 12" + ], + "custom": [] + } + }, + "rayon": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "ignorechampdeforce" + ], + "custom": [] + } + } + } + }, + "changeling": { + "actif": false, + "update": { + "duree": "", + "energie": { + "personnel": 0 + }, + "odbonus": 1, + "caracteristique": 2, + "textarea": 20 + } + }, + "companions": { + "actif": false, + "update": { + 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"raw": [], + "custom": [] + } + }, + "canon": { + "degats": { + "dice": 3, + "fixe": 3 + }, + "violence": { + "dice": 3, + "fixe": 3 + }, + "effets": { + "liste": [], + "raw": [], + "custom": [] + } + }, + "textarea": 51 + } + } + }, + "oriflamme": { + "actif": false, + "update": { + "activation": "deplacement", + "duree": "", + "portee": "longue", + "energie": 6, + "degats": { + "dice": 8, + "fixe": 12 + }, + "violence": { + "dice": 12, + "fixe": 12 + }, + "effets": { + "liste": [], + "raw": [ + "antianatheme", + "lumiere 4" + ], + "custom": [] + } + } + }, + "rage": { + "actif": false, + "update": { + "colere": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "rage": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "fureur": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + } + } + }, + "type": { + "actif": false + }, + "vision": { + "actif": 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"z67DVPcsiZahmQGY", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!z67DVPcsiZahmQGY" +} diff --git a/_packs_sources/capacites-ultimes/Capacit_s_actives_tKApYkt9O7kxNsDe.json b/_packs_sources/capacites-ultimes/Capacit_s_actives_tKApYkt9O7kxNsDe.json new file mode 100644 index 0000000..df755c2 --- /dev/null +++ b/_packs_sources/capacites-ultimes/Capacit_s_actives_tKApYkt9O7kxNsDe.json @@ -0,0 +1,19 @@ +{ + "name": "Capacités actives", + "sorting": "a", + "folder": null, + "type": "Item", + "_id": "tKApYkt9O7kxNsDe", + "sort": 0, + "color": "#b1a62f", + "flags": {}, + "_stats": { + "systemId": "knight", + "systemVersion": "3.23.3", + "coreVersion": "11.315", + "createdTime": 1708089106015, + "modifiedTime": 1708260764899, + "lastModifiedBy": "nnPHX87Qkm8EnXN9" + }, + "_key": "!folders!tKApYkt9O7kxNsDe" +} diff --git a/_packs_sources/capacites-ultimes/Capacit_s_passives_1ght55OTMwsBnlGk.json b/_packs_sources/capacites-ultimes/Capacit_s_passives_1ght55OTMwsBnlGk.json new file mode 100644 index 0000000..eb0dd09 --- /dev/null +++ b/_packs_sources/capacites-ultimes/Capacit_s_passives_1ght55OTMwsBnlGk.json @@ -0,0 +1,19 @@ +{ + "name": "Capacités passives", + "sorting": "a", + "folder": null, + "type": "Item", + "_id": "1ght55OTMwsBnlGk", + "sort": 0, + "color": "#9b2727", + "flags": {}, + "_stats": { + "systemId": "knight", + "systemVersion": "3.23.3", + "coreVersion": "11.315", + "createdTime": 1708089141347, + "modifiedTime": 1708260764899, + "lastModifiedBy": "nnPHX87Qkm8EnXN9" + }, + "_key": "!folders!1ght55OTMwsBnlGk" +} diff --git a/_packs_sources/capacites-ultimes/DEUX_FOIS_VIVANT_ESqpVczvhhU0vhDQ.json b/_packs_sources/capacites-ultimes/DEUX_FOIS_VIVANT_ESqpVczvhhU0vhDQ.json new file mode 100644 index 0000000..3a2cb38 --- /dev/null +++ b/_packs_sources/capacites-ultimes/DEUX_FOIS_VIVANT_ESqpVczvhhU0vhDQ.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "DEUX FOIS VIVANT", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Toutes les histoires sur le chevalier disaient d’elle qu’elle existait à deux endroits en même temps. Une seule âme pour deux corps. »

\n

Effet : Désormais, le mode Ascension de la méta-armure est toujours activé. Le double généré n’est plus réellement un double, mais une véritable copie du personnage avec l’ensemble de ses scores, valeurs et équipements de l’arsenal. Seuls les armes et modules de prestige ainsi que les capacités ultimes ne sont pas dupliqués. Lorsque cette capacité est acquise, le chevalier doit considérer qu’il peut exister à deux endroits en même temps. Il dispose donc de deux personnages. 

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Shaman.

", + "actives": { + "activation": "", + "duree": "", + "instant": true, + "energie": 0, + "heroisme": 0, + "reaction": 0, + "defense": 0, + "recuperation": { + "PA": false, + "PS": false, + "PE": false + }, + "jet": { + "actif": false, + "isfixe": false, + "fixe": { + "label": "", + "dice": "0", + "fixe": "0" + }, + "variable": { + "caracteristiques": [] + } + }, + "degats": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "violence": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "effets": { + "actif": false, + "raw": [], + "custom": [], + "liste": [] + }, + "textarea": { + "activation": 20, + "duree": 20 + } + }, + "passives": { + "sante": false, + "contact": { + "actif": false, + 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"energie": { + "changer": 0 + }, + "textarea": 20 + } + }, + "warlord": { + "actif": false, + "update": { + "activer": false, + "prolonger": false + } + }, + "capacites": { + "oriflamme": { + "update": { + "duree": "" + } + } + } + }, + "special": { + "recolteflux": { + "actif": false, + "update": { + "conflit": { + "base": 10, + "tour": 5 + }, + "horsconflit": { + "base": 10 + } + } + }, + "contrecoups": { + "actif": true + } + }, + "changeling": { + "update": { + "energie": { + "personnel": null + }, + "odbonus": null, + "caracteristique": null + } + }, + "companions": { + "update": { + "deployable": null + } + }, + "mechanic": { + "update": { + "bonus": null + } + } + } + }, + "effects": [], + "flags": { + "core": {} + }, + "_stats": { + "systemId": "knight", + "systemVersion": "3.23.3", + "coreVersion": "11.315", + "createdTime": 1707852094848, + "modifiedTime": 1708260764958, + "lastModifiedBy": "nnPHX87Qkm8EnXN9" + }, + "_id": "ESqpVczvhhU0vhDQ", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!ESqpVczvhhU0vhDQ" +} diff --git a/_packs_sources/capacites-ultimes/EXALTATION_DU_DRAGON_XoZ74PwBW1FReyaf.json b/_packs_sources/capacites-ultimes/EXALTATION_DU_DRAGON_XoZ74PwBW1FReyaf.json new file mode 100644 index 0000000..f45ae74 --- /dev/null +++ b/_packs_sources/capacites-ultimes/EXALTATION_DU_DRAGON_XoZ74PwBW1FReyaf.json @@ -0,0 +1,473 @@ +{ + "folder": "tKApYkt9O7kxNsDe", + "name": "EXALTATION DU DRAGON", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Elle pouvait se servir de l’énergie de sa métaarmure comme d’une véritable arme. »

\n

Effet : Une fois par tour, le PJ peut libérer l’énergie de sa méta-armure pour infliger de terribles dégâts à tous les ennemis autour de lui. Pour 1 PE dépensé, le PJ inflige 2 points de dégâts avec l’effet dispersion 6 et ignore CdF. Le PJ peut dépenser 1 à 60 PE de cette manière.

", + "type": "active", + "condition": "

Uniquement pour un chevalier possédant le blason du dragon.

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b/_packs_sources/capacites-ultimes/FLUIDIT__DU_SERPENT_qsgkPQYl6SwQ9GbW.json new file mode 100644 index 0000000..49d2a00 --- /dev/null +++ b/_packs_sources/capacites-ultimes/FLUIDIT__DU_SERPENT_qsgkPQYl6SwQ9GbW.json @@ -0,0 +1,409 @@ +{ + "folder": "tKApYkt9O7kxNsDe", + "name": "FLUIDITÉ DU SERPENT", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Elle était aussi fluide, insaisissable et rapide que le vent. »

\n

Effet : Juste avant de subir une attaque de la part d’un ennemi, le PJ peut activer cette capacité. Il reçoit, durant l’ensemble du tour, un bonus de 6 à sa réaction et à sa défense. Si l’attaque qui lui permet d’activer la fluidité du serpent ne le touche pas, le PJ peut instantanément et gratuitement effectuer une attaque contre son assaillant s’il est à portée. 

", + "type": "active", + "condition": "

Uniquement pour un chevalier possédant le blason du serpent.

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« Dans son armure de métal, il n’était plus le parangon d’une seule force, mais de plusieurs à la fois. »

\n

Effet : Lorsqu’il active un type, le chevalier peut en activer un second gratuitement, sans coût supplémentaire en PE.

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Warrior. 

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"default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!IXTZxaYWnV314SiG" +} diff --git a/_packs_sources/capacites-ultimes/HURLEMENT_DU_LOUP_ilud7TJLd219mMU0.json b/_packs_sources/capacites-ultimes/HURLEMENT_DU_LOUP_ilud7TJLd219mMU0.json new file mode 100644 index 0000000..117b69f --- /dev/null +++ b/_packs_sources/capacites-ultimes/HURLEMENT_DU_LOUP_ilud7TJLd219mMU0.json @@ -0,0 +1,413 @@ +{ + "folder": "tKApYkt9O7kxNsDe", + "name": "HURLEMENT DU LOUP", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Son histoire nous raconte qu’un seul de ses cris de ralliement pouvait changer tout le cours d’une bataille. »

\n

Effet : Le PJ hurle et fait vaciller ses ennemis. Chaque ennemi à portée courte subit automatiquement l’effet barrage 9 durant 3 tours. Durant
ces 3 tours, chaque allié reçoit gratuitement l’effet assistance à l’attaque et une action de déplacement supplémentaire.

", + "type": "active", + "condition": "

Uniquement pour un chevalier possédant le blason du loup.

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"ilud7TJLd219mMU0", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!ilud7TJLd219mMU0" +} diff --git a/_packs_sources/capacites-ultimes/INDOMPTABLE_Bx49317VKQeJxb4B.json b/_packs_sources/capacites-ultimes/INDOMPTABLE_Bx49317VKQeJxb4B.json new file mode 100644 index 0000000..97c1118 --- /dev/null +++ b/_packs_sources/capacites-ultimes/INDOMPTABLE_Bx49317VKQeJxb4B.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "INDOMPTABLE", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« On raconte que rien parmi les ténèbres ne pouvait entraver la grâce du chevalier. »

\n

Effet : Le PJ est immunisé aux effets domination, anathème, choc X, parasitage X, barrage X, ainsi qu’à la règle « se confronter aux Seigneurs ». 

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"Bx49317VKQeJxb4B", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!Bx49317VKQeJxb4B" +} diff --git a/_packs_sources/capacites-ultimes/LUEUR_DANS_LA_NUIT_0cK0DpRuMxEqzcbU.json b/_packs_sources/capacites-ultimes/LUEUR_DANS_LA_NUIT_0cK0DpRuMxEqzcbU.json new file mode 100644 index 0000000..60657fc --- /dev/null +++ b/_packs_sources/capacites-ultimes/LUEUR_DANS_LA_NUIT_0cK0DpRuMxEqzcbU.json @@ -0,0 +1,411 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "LUEUR DANS LA NUIT", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Elle était la seule capable de pousser la méta-armure Wizard à son maximum, un peu comme si sa propre lumière alimentait l’armure. »

\n

Effet : Désormais, le mode Oriflamme possède les règles suivantes :

\n", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Wizard.

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« La légende raconte qu’il maîtrisait ses bêtes d’une seule pensée. Leur symbiose était telle que le chevalier était indissociable de ses compagnons animaux. »

\n

Effet : Désormais, le PJ en méta-armure Druid peut déployer les trois types de compagnons en même temps.

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Druid.

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"default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!KUwGdOHuR8C0KdC4" +} diff --git a/_packs_sources/capacites-ultimes/MOISSON_DE_FLUX_ytnxuIVjKM5wNLbo.json b/_packs_sources/capacites-ultimes/MOISSON_DE_FLUX_ytnxuIVjKM5wNLbo.json new file mode 100644 index 0000000..7e40a82 --- /dev/null +++ b/_packs_sources/capacites-ultimes/MOISSON_DE_FLUX_ytnxuIVjKM5wNLbo.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "MOISSON DE FLUX", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« La légende raconte qu’elle pouvait se servir du langage des ténèbres pour en contrôler les créatures. »

\n

Effet : Désormais, à chaque début de scène ou de phase de conflit, le personnage reçoit 10 points de flux. En plus des autres gains de flux, le PJ reçoit 5 points de flux à chaque tour en phase de conflit.

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Psion.

", + "actives": { + "activation": "", + "duree": "", + "instant": true, + "energie": 0, + "heroisme": 0, + "reaction": 0, + "defense": 0, + "recuperation": { + "PA": false, + "PS": false, + "PE": false + }, + "jet": { + "actif": false, + "isfixe": false, + "fixe": { + "label": "", + "dice": "0", + "fixe": "0" + }, + "variable": { + "caracteristiques": [] + } + }, + "degats": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "violence": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "effets": { + "actif": false, + "raw": [], + "custom": [], + "liste": [] + }, + "textarea": { + "activation": 20, + "duree": 20 + } + }, + "passives": { + "sante": false, + "contact": { + "actif": false, + 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+ "canon": { + "degats": { + "dice": 3, + "fixe": 3 + }, + "violence": { + "dice": 3, + "fixe": 3 + }, + "effets": { + "liste": [], + "raw": [], + "custom": [] + } + }, + "textarea": 20 + } + } + }, + "oriflamme": { + "actif": false, + "update": { + "activation": "deplacement", + "duree": "", + "portee": "longue", + "energie": 6, + "degats": { + "dice": 8, + "fixe": 12 + }, + "violence": { + "dice": 12, + "fixe": 12 + }, + "effets": { + "liste": [], + "raw": [ + "antianatheme", + "lumiere 4" + ], + "custom": [] + } + } + }, + "rage": { + "actif": false, + "update": { + "colere": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "rage": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "fureur": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + } + } + }, + "type": { + "actif": false + }, + "vision": { + "actif": false, + "update": { + "duree": "", + "energie": { + "changer": 0 + }, + "textarea": 20 + } + }, + "warlord": { + "actif": false, + "update": { + "activer": false, + "prolonger": false + } + }, + "capacites": { + "oriflamme": { + "update": { + "duree": "" + } + } + } + }, + "special": { + "recolteflux": { + "actif": true, + "update": { + "conflit": { + "base": 10, + "tour": 5 + }, + "horsconflit": { + "base": 10 + } + } + }, + "contrecoups": { + "actif": false + } + }, + "changeling": { + "update": { + "energie": { + "personnel": null + }, + "odbonus": null, + "caracteristique": null + } + }, + "companions": { + "update": { + "deployable": null + } + }, + "mechanic": { + "update": { + "bonus": null + } + } + } + }, + "effects": [], + "flags": { + "core": {} + }, + "_stats": { + "systemId": "knight", + "systemVersion": "3.23.3", + "coreVersion": "11.315", + "createdTime": 1707852094848, + "modifiedTime": 1708260764958, + "lastModifiedBy": "nnPHX87Qkm8EnXN9" + }, + "_id": "ytnxuIVjKM5wNLbo", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!ytnxuIVjKM5wNLbo" +} diff --git a/_packs_sources/capacites-ultimes/M_DIUM_kDKxRC6fLNZ9wyFR.json b/_packs_sources/capacites-ultimes/M_DIUM_kDKxRC6fLNZ9wyFR.json new file mode 100644 index 0000000..2552685 --- /dev/null +++ b/_packs_sources/capacites-ultimes/M_DIUM_kDKxRC6fLNZ9wyFR.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "MÉDIUM", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« On dit d’elle qu’elle pouvait plonger son regard dans d’autres mondes, scruter les ténèbres, le passé et le futur sans pourtant ciller. »

\n

Effet : Désormais, le chevalier peut conserver l’effet de la Vision durant une scène ou une phase de conflit complète. Changer d’effet de la Vision durant cette période coûte un nombre de PE défini par le MJ.

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Ranger.

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"value": 0 + }, + "capacites": { + "actif": true, + "ascension": { + "actif": false, + "update": { + "permanent": false, + "prestige": false + } + }, + "cea": { + "actif": false, + "update": { + "vague": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "parasitage 6" + ], + "custom": [] + } + }, + "salve": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "dispersion 12" + ], + "custom": [] + } + }, + "rayon": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "ignorechampdeforce" + ], + "custom": [] + } + } + } + }, + "changeling": { + "actif": false, + "update": { + "duree": "", + "energie": { + "personnel": 0 + }, + "odbonus": 1, + "caracteristique": 2, + "textarea": 20 + } + }, + "companions": { + "actif": false, + "update": { + 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scène ou une phase de conflit", + "energie": { + "changer": 0 + }, + "textarea": 51 + } + }, + "warlord": { + "actif": false, + "update": { + "activer": false, + "prolonger": false + } + }, + "capacites": { + "oriflamme": { + "update": { + "duree": "" + } + } + } + }, + "special": { + "recolteflux": { + "actif": false, + "update": { + "conflit": { + "base": 10, + "tour": 5 + }, + "horsconflit": { + "base": 10 + } + } + }, + "contrecoups": { + "actif": true + } + }, + "changeling": { + "update": { + "energie": { + "personnel": null + }, + "odbonus": null, + "caracteristique": null + } + }, + "companions": { + "update": { + "deployable": null + } + }, + "mechanic": { + "update": { + "bonus": null + } + } + } + }, + "effects": [], + "flags": { + "core": {} + }, + "_stats": { + "systemId": "knight", + "systemVersion": "3.23.3", + "coreVersion": "11.315", + "createdTime": 1707852094848, + "modifiedTime": 1708260764958, + "lastModifiedBy": "nnPHX87Qkm8EnXN9" + }, + "_id": "kDKxRC6fLNZ9wyFR", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!kDKxRC6fLNZ9wyFR" +} diff --git a/_packs_sources/capacites-ultimes/NU_E_DU_CORBEAU_CWIq2mlSGSgOJMBG.json b/_packs_sources/capacites-ultimes/NU_E_DU_CORBEAU_CWIq2mlSGSgOJMBG.json new file mode 100644 index 0000000..fe7bab0 --- /dev/null +++ b/_packs_sources/capacites-ultimes/NU_E_DU_CORBEAU_CWIq2mlSGSgOJMBG.json @@ -0,0 +1,409 @@ +{ + "folder": "tKApYkt9O7kxNsDe", + "name": "NUÉE DU CORBEAU", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« La légende raconte qu’il était capable de manipuler l’énergie de sa méta-armure pour protéger les faibles. »

\n

Effet : Une fois par tour, le PJ peut canaliser l’énergie de sa méta-armure pour protéger ses alliés à portée courte. Le chevalier peut, en dépensant les PE indiqués, donner à chaque allié, PJ ou PNJ, à portée courte un bonus de 10 points de CdF et de 30 points d’énergie à ajouter à sa valeur actuelle de PE. 

\n

Le bonus de CdF dure 1D6 tours et ne peut pas se cumuler avec un autre bonus de CdF offert par une capacité ultime.

", + "type": "active", + "condition": "

Uniquement pour un chevalier possédant le blason du corbeau.

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"custom": [] + } + }, + "canon": { + "degats": { + "dice": 3, + "fixe": 3 + }, + "violence": { + "dice": 3, + "fixe": 3 + }, + "effets": { + "liste": [], + "raw": [], + "custom": [] + } + }, + "textarea": 20 + } + } + }, + "oriflamme": { + "actif": false, + "update": { + "activation": "deplacement", + "duree": "", + "portee": "longue", + "energie": 6, + "degats": { + "dice": 8, + "fixe": 12 + }, + "violence": { + "dice": 12, + "fixe": 12 + }, + "effets": { + "liste": [], + "raw": [ + "antianatheme", + "lumiere 4" + ], + "custom": [] + } + } + }, + "rage": { + "actif": false, + "update": { + "colere": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "rage": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "fureur": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + } + } + }, + "type": { + "actif": false + }, + "vision": { + "actif": false, + 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"sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!CWIq2mlSGSgOJMBG" +} diff --git a/_packs_sources/capacites-ultimes/PROIE_DU_LION_4sMgtDrsCHcfqxSb.json b/_packs_sources/capacites-ultimes/PROIE_DU_LION_4sMgtDrsCHcfqxSb.json new file mode 100644 index 0000000..5f8dbcc --- /dev/null +++ b/_packs_sources/capacites-ultimes/PROIE_DU_LION_4sMgtDrsCHcfqxSb.json @@ -0,0 +1,409 @@ +{ + "folder": "tKApYkt9O7kxNsDe", + "name": "PROIE DU LION", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Lorsqu’il traquait sa proie, personne ne pouvait espérer l’arrêter. »

\n

Effet : Le PJ désigne un patron lors d’une phase de conflit. Jusqu’à la fin de la phase de conflit ou jusqu’à ce que son ennemi soit éliminé, les dégâts infligés par le PJ contre le patron sont toujours égaux à leur maximum.

", + "type": "active", + "condition": "

Uniquement pour un chevalier possédant le blason du lion.

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"contact": { + "actif": false, + "value": 0 + }, + "capacites": { + "actif": false, + "ascension": { + "actif": false, + "update": { + "permanent": false, + "prestige": false + } + }, + "cea": { + "actif": false, + "update": { + "vague": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "parasitage 6" + ], + "custom": [] + } + }, + "salve": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "dispersion 12" + ], + "custom": [] + } + }, + "rayon": { + "degats": { + "dice": 5, + "fixe": 0 + }, + "violence": { + "dice": 5, + "fixe": 0 + }, + "effets": { + "liste": [], + "raw": [ + "ignorechampdeforce" + ], + "custom": [] + } + } + } + }, + "changeling": { + "actif": false, + "update": { + "duree": "", + "energie": { + "personnel": 0 + }, + "odbonus": 1, + "caracteristique": 2, + "textarea": 20 + } + }, + "companions": { + 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"raw": [], + "custom": [] + } + }, + "canon": { + "degats": { + "dice": 3, + "fixe": 3 + }, + "violence": { + "dice": 3, + "fixe": 3 + }, + "effets": { + "liste": [], + "raw": [], + "custom": [] + } + }, + "textarea": 20 + } + } + }, + "oriflamme": { + "actif": false, + "update": { + "activation": "deplacement", + "duree": "", + "portee": "longue", + "energie": 6, + "degats": { + "dice": 8, + "fixe": 12 + }, + "violence": { + "dice": 12, + "fixe": 12 + }, + "effets": { + "liste": [], + "raw": [ + "antianatheme", + "lumiere 4" + ], + "custom": [] + } + } + }, + "rage": { + "actif": false, + "update": { + "colere": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "rage": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "fureur": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + } + } + }, + "type": { + "actif": false + }, + "vision": { + "actif": false, + "update": { + "duree": "", + "energie": { + "changer": 0 + }, + "textarea": 20 + } + }, + "warlord": { + "actif": false, + "update": { + "activer": false, + "prolonger": false + } + }, + "capacites": { + "oriflamme": { + "update": { + "duree": "" + } + } + } + }, + "special": { + "recolteflux": { + "actif": false, + "update": { + "conflit": { + "base": 10, + "tour": 5 + }, + "horsconflit": { + "base": 10 + } + } + }, + "contrecoups": { + "actif": true + } + }, + "changeling": { + "update": { + "energie": { + "personnel": null + }, + "odbonus": null, + "caracteristique": null + } + }, + "companions": { + "update": { + "deployable": null + } + }, + "mechanic": { + "update": { + "bonus": null + } + } + } + }, + "effects": [], + "flags": { + "core": {} + }, + "_stats": { + "systemId": "knight", + "systemVersion": "3.23.3", + "coreVersion": "11.315", + "createdTime": 1707852094848, + "modifiedTime": 1708260764958, + "lastModifiedBy": "nnPHX87Qkm8EnXN9" + }, + "_id": "4sMgtDrsCHcfqxSb", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!4sMgtDrsCHcfqxSb" +} diff --git a/_packs_sources/capacites-ultimes/RAGE_MA_TRIS_E_73hpKomRT2YM3QoX.json b/_packs_sources/capacites-ultimes/RAGE_MA_TRIS_E_73hpKomRT2YM3QoX.json new file mode 100644 index 0000000..9de0899 --- /dev/null +++ b/_packs_sources/capacites-ultimes/RAGE_MA_TRIS_E_73hpKomRT2YM3QoX.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "RAGE MAÎTRISÉE", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« On la disait capable de déployer la rage de la lumière tout en conservant la maîtrise de son esprit. »

\n

Effet : Désormais, le personnage ne subit plus les malus du mode Berserk, uniquement les bonus.

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Berserk.

", + "actives": { + "activation": "", + "duree": "", + "instant": true, + "energie": 0, + "heroisme": 0, + "reaction": 0, + "defense": 0, + "recuperation": { + "PA": false, + "PS": false, + "PE": false + }, + "jet": { + "actif": false, + "isfixe": false, + "fixe": { + "label": "", + "dice": "0", + "fixe": "0" + }, + "variable": { + "caracteristiques": [] + } + }, + "degats": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "violence": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "effets": { + "actif": false, + "raw": [], + "custom": [], + "liste": [] + }, + "textarea": { + "activation": 20, + "duree": 20 + } + }, + "passives": { + "sante": false, + "contact": { + "actif": false, + 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+ "canon": { + "degats": { + "dice": 3, + "fixe": 3 + }, + "violence": { + "dice": 3, + "fixe": 3 + }, + "effets": { + "liste": [], + "raw": [], + "custom": [] + } + }, + "textarea": 20 + } + } + }, + "oriflamme": { + "actif": false, + "update": { + "activation": "deplacement", + "duree": "", + "portee": "longue", + "energie": 6, + "degats": { + "dice": 8, + "fixe": 12 + }, + "violence": { + "dice": 12, + "fixe": 12 + }, + "effets": { + "liste": [], + "raw": [ + "antianatheme", + "lumiere 4" + ], + "custom": [] + } + } + }, + "rage": { + "actif": true, + "update": { + "colere": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "rage": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + }, + "fureur": { + "defense": 0, + "reaction": 0, + "subis": 0, + "combosInterdits": { + "has": false + } + } + } + }, + "type": { + "actif": false + }, + "vision": { + "actif": false, + "update": { + "duree": "", + "energie": { + "changer": 0 + }, + "textarea": 20 + } + }, + "warlord": { + "actif": false, + "update": { + "activer": false, + "prolonger": false + } + }, + "capacites": { + "oriflamme": { + "update": { + "duree": "" + } + } + } + }, + "special": { + "recolteflux": { + "actif": false, + "update": { + "conflit": { + "base": 10, + "tour": 5 + }, + "horsconflit": { + "base": 10 + } + } + }, + "contrecoups": { + "actif": false + } + }, + "changeling": { + "update": { + "energie": { + "personnel": null + }, + "odbonus": null, + "caracteristique": null + } + }, + "companions": { + "update": { + "deployable": null + } + }, + "mechanic": { + "update": { + "bonus": null + } + } + } + }, + "effects": [], + "flags": { + "core": {} + }, + "_stats": { + "systemId": "knight", + "systemVersion": "3.23.3", + "coreVersion": "11.315", + "createdTime": 1707852094848, + "modifiedTime": 1708260764958, + "lastModifiedBy": "nnPHX87Qkm8EnXN9" + }, + "_id": "73hpKomRT2YM3QoX", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!73hpKomRT2YM3QoX" +} diff --git a/_packs_sources/capacites-ultimes/RUADE_DU_TAUREAU_8LN212h9n3MGWHAN.json b/_packs_sources/capacites-ultimes/RUADE_DU_TAUREAU_8LN212h9n3MGWHAN.json new file mode 100644 index 0000000..639c5af --- /dev/null +++ b/_packs_sources/capacites-ultimes/RUADE_DU_TAUREAU_8LN212h9n3MGWHAN.json @@ -0,0 +1,412 @@ +{ + "folder": "tKApYkt9O7kxNsDe", + "name": "RUADE DU TAUREAU", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Elle était si puissante qu’elle pouvait faire trembler le sol d’un seul coup. »

\n

Effet : Une fois par tour, le PJ peut utiliser une action de combat pour frapper lourdement le sol et faire chuter les ennemis devant lui. Tous les hostiles, salopards et patrons ennemis (qui ne sont pas des colosses) à portée courte et situés dans un arc de 90° devant le chevalier subissent automatiquement l’effet choc 3 et barrage 9, même s’ils doivent normalement ignorer ces effets. À la place de ces effets, les bandes présentes devant le chevalier subissent 10D6 + 18 points de violence. 

", + "type": "active", + "condition": "

Uniquement pour un chevalier possédant le blason du taureau.

", + "actives": { + "activation": "Action de combat", + "duree": "", + "instant": true, + "energie": 15, + "heroisme": 1, + "reaction": 0, + "defense": 0, + "recuperation": { + "PA": false, + "PS": false, + "PE": false + }, + "jet": { + "actif": false, + "isfixe": false, + "fixe": { + "label": "", + "dice": "0", + "fixe": "0" + }, + "variable": { + "caracteristiques": [] + } + }, + "degats": { + "actif": true, + "isfixe": true, + "fixe": { + "dice": 10, + "fixe": 18 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [ + "choc 3", + "barrage 9" + ], + "custom": [], + "liste": [] + } + }, + "violence": { + "actif": false, + "isfixe": true, + "fixe": { + "dice": 0, + "fixe": 0 + }, + "variable": { + "energie": 0, + "paliers": [] + }, + "effets": { + "raw": [], + "custom": [], + "liste": [] + } + }, + "effets": { + "actif": false, + "raw": [], + "custom": [], + "liste": [] + }, + "textarea": { + "activation": 51, + "duree": 20 + } + }, + "passives": { + 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« Elle était capable de retourner, par un simple discours, une meute de chiens fidèles et loyaux contre son maître. »

\n

Effet : Lorsqu’il est en phase de conflit, le PJ peut, en prononçant un discours, activer cette capacité en ciblant une bande ou jusqu’à six hostiles. S’il est face à une bande composée d’humains ou à
des hostiles humains, ceux-ci deviennent des alliés pour le restant de la phase et attaquent les ennemis du héros. Après la phase, le PJ peut tenter de les convaincre de rejoindre le Knight ou le camp de son choix en réussissant un test base Parole ou Aura difficulté difficile. S’il est face à une bande ou à des hostiles autres que des humains, la bande
ou les hostiles visés fuient simplement la scène, incapables de résister au règne du cerf.

", + "type": "active", + "condition": "

Uniquement pour un chevalier possédant le blason du cerf.

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« La légende raconte que tous étaient ses amis et que tous lui octroyaient services et aides bienvenues. »

\n

Le PJ connaît de nombreuses personnes, partout, et sait mettre à profit ses contacts en toutes circonstances.

\n

Effet : À chaque mission, le personnage dispose désormais de 20 points de contact supplémentaires. 

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« Elle pouvait, d’un simple mot ou d’un simple geste, galvaniser ceux qui se battaient à ses côtés. »

\n

Effet : À chaque début de tour, le chevalier peut gratuitement, sans coût en action ou en PE, utiliser une impulsion qu’il possède et qui n’a pas déjà été activée au tour précédent. De plus, il peut gratuitement prolonger une impusion déjà active (et pouvant être prolongée) sans coût en PE et sans utiliser d’action. Il agit ensuite normalement en
réalisant ses actions du tour.

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Warmaster.

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"default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!4Cxp6LIFKDY3rjxk" +} diff --git a/_packs_sources/capacites-ultimes/SEIGNEUR_DU_TEMPS_T80Sde5wfsM42tS2.json b/_packs_sources/capacites-ultimes/SEIGNEUR_DU_TEMPS_T80Sde5wfsM42tS2.json new file mode 100644 index 0000000..6b450ed --- /dev/null +++ b/_packs_sources/capacites-ultimes/SEIGNEUR_DU_TEMPS_T80Sde5wfsM42tS2.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "SEIGNEUR DU TEMPS", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« On raconte souvent que manipuler le temps était pour elle aussi facile que de respirer. »

\n

Effet : Désormais, le personnage ne subit plus les règles paradoxe temporel et défaillance temporelle de sa méta-armure Warlock. 

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Warlock.

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"default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!T80Sde5wfsM42tS2" +} diff --git a/_packs_sources/capacites-ultimes/SPECTRE_5AkQCzEiBWa5NCTE.json b/_packs_sources/capacites-ultimes/SPECTRE_5AkQCzEiBWa5NCTE.json new file mode 100644 index 0000000..bec6f3f --- /dev/null +++ b/_packs_sources/capacites-ultimes/SPECTRE_5AkQCzEiBWa5NCTE.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "SPECTRE", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« On raconte qu’il était une ombre, toujours silencieux, presque invisible. »

\n

Effet : Le mode Ghost de la méta-armure Rogue ne se désactive plus lors des attaques avec des armes pouvant bénéficier du mode Ghost. Il n’est pas nécessaire de dépenser des PE pour rester invisible.

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Rogue.

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"default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!5AkQCzEiBWa5NCTE" +} diff --git a/_packs_sources/capacites-ultimes/SURPUISSANCE_malhJhtXIfyekAPa.json b/_packs_sources/capacites-ultimes/SURPUISSANCE_malhJhtXIfyekAPa.json new file mode 100644 index 0000000..f02def6 --- /dev/null +++ b/_packs_sources/capacites-ultimes/SURPUISSANCE_malhJhtXIfyekAPa.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "SURPUISSANCE", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Son histoire était celle d’un chevalier capable de déplacer des montagnes et de vaincre des titans. »

\n

Effet : Désormais, si le PJ le souhaite, l’utilisation du mode Goliath ne provoque plus d’augmentation de taille et ne provoque plus de malus. Le PJ conserve tous les bonus habituels. En outre, il peut augmenter
virtuellement sa taille jusqu’à un total de 12 mètres et bénéficier des bonus correspondants.

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Barbarian.

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"default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!malhJhtXIfyekAPa" +} diff --git a/_packs_sources/capacites-ultimes/THAUMATURGE_xQWbWrEOP3IL4HXv.json b/_packs_sources/capacites-ultimes/THAUMATURGE_xQWbWrEOP3IL4HXv.json new file mode 100644 index 0000000..8ef9cee --- /dev/null +++ b/_packs_sources/capacites-ultimes/THAUMATURGE_xQWbWrEOP3IL4HXv.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "THAUMATURGE", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« La légende raconte que, d’un seul geste, il était capable de forger le métal et de réparer tout ce qui était brisé. »

\n

Effet : Lorsqu’il active le mode Mechanic, le chevalier peut réparer jusqu’à 3 méta-armures alliées (la sienne incluse) en même temps, sans dépenser de PE supplémentaires. Les réparations font désormais regagner 2D6 PA de plus. 

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Priest.

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"default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!xQWbWrEOP3IL4HXv" +} diff --git a/_packs_sources/capacites-ultimes/TOMBEAU_VIVANT_czlxccQkO4T8NL1R.json b/_packs_sources/capacites-ultimes/TOMBEAU_VIVANT_czlxccQkO4T8NL1R.json new file mode 100644 index 0000000..0614441 --- /dev/null +++ b/_packs_sources/capacites-ultimes/TOMBEAU_VIVANT_czlxccQkO4T8NL1R.json @@ -0,0 +1,409 @@ +{ + "folder": "1ght55OTMwsBnlGk", + "name": "TOMBEAU VIVANT", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Bien qu’il soit mort plusieurs fois, sa légende nous conte qu’il continuait à combattre malgré les blessures, la folie et les traumas. »

\n

Effet : Désormais, le PJ en méta-armure Necromancer peut de nouveau utiliser toutes les capacités de son ancienne méta-armure, avec ses évolutions en PG accumulés maximales. 

", + "type": "passive", + "condition": "

Uniquement pour un chevalier en méta-armure Necromancer.

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"energie": { + "changer": 0 + }, + "textarea": 20 + } + }, + "warlord": { + "actif": false, + "update": { + "activer": false, + "prolonger": false + } + }, + "capacites": { + "oriflamme": { + "update": { + "duree": "" + } + } + } + }, + "special": { + "recolteflux": { + "actif": false, + "update": { + "conflit": { + "base": 10, + "tour": 5 + }, + "horsconflit": { + "base": 10 + } + } + }, + "contrecoups": { + "actif": false + } + }, + "changeling": { + "update": { + "energie": { + "personnel": null + }, + "odbonus": null, + "caracteristique": null + } + }, + "companions": { + "update": { + "deployable": null + } + }, + "mechanic": { + "update": { + "bonus": null + } + } + } + }, + "effects": [], + "flags": { + "core": {} + }, + "_stats": { + "systemId": "knight", + "systemVersion": "3.23.3", + "coreVersion": "11.315", + "createdTime": 1707852094848, + "modifiedTime": 1708260764958, + "lastModifiedBy": "nnPHX87Qkm8EnXN9" + }, + "_id": "czlxccQkO4T8NL1R", + "sort": 0, + "ownership": { + "default": 0, + "nnPHX87Qkm8EnXN9": 3 + }, + "_key": "!items!czlxccQkO4T8NL1R" +} diff --git a/_packs_sources/capacites-ultimes/VITALIT__DE_L_OURS_tQFRS7vPBJfk5UgK.json b/_packs_sources/capacites-ultimes/VITALIT__DE_L_OURS_tQFRS7vPBJfk5UgK.json new file mode 100644 index 0000000..6aa32e8 --- /dev/null +++ b/_packs_sources/capacites-ultimes/VITALIT__DE_L_OURS_tQFRS7vPBJfk5UgK.json @@ -0,0 +1,409 @@ +{ + "folder": "tKApYkt9O7kxNsDe", + "name": "VITALITÉ DE L’OURS", + "type": "capaciteultime", + "img": "systems/knight/assets/icons/capaciteultime.svg", + "system": { + "description": "

« Son histoire nous dit qu’il était capable de faire face aux pires blessures et à la mort elle-même. »

\n

Effet : Une seule fois par mission, le PJ peut activer cette capacité. Si durant la scène ou la phase de conflit pendant laquelle la capacité a été activée le chevalier doit être mis à l’agonie, alors les effets suivants s’appliquent automatiquement : le chevalier ignore la mise à l’agonie, augmente sa valeur actuelle de PS, de PE et de PA jusqu’à leur valeur
maximale.

", + "type": "active", + "condition": "

Uniquement pour un chevalier possédant le blason de l’ours.

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Découvrir tous les aspects d’un PNJ (hostile, salopard, patron ou colosse).

Découvrir les scores de réaction et de défense d’un PNJ (hostile, salopard, patron ou colosse).

Découvrir tous les aspects exceptionnels d’un PNJ (hostile, salopard, patron ou colosse).

Découvrir le ou les points faibles d’un PNJ (salopard, patron ou colosse).

Découvrir les armes (et leurs statistiques) d’un PNJ (hostile, salopard, patron ou colosse).

Découvrir les scores de bouclier, d’armure et de santé d’un PNJ (hostile, salopard, patron ou colosse).

Découvrir toutes les capacités d’un PNJ (hostile, salopard, patron ou colosse).

Découvrir tous les aspects et valeurs dérivées d’une bande.

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"blessures-graves", "blessures-graves-table-aleatoire", "journaux", - "distinctions" + "distinctions", + "capacites-ultimes" ], "folders": [ { @@ -75,7 +76,8 @@ "armours-base", "armours-2038", "armours-codex", - "armours-atlas" + "armours-atlas", + "meta-armures-de-legende" ] }, { @@ -422,6 +424,31 @@ "type": "RollTable", "name": "blessures-graves-table-aleatoire", "system": "knight" + }, { + "label": "Capacités ultimes", + "type": "Item", + "name": "capacites-ultimes", + "system": "knight", + "private": true, + "ownership": { + "PLAYER": "LIMITED", + "TRUSTED": "LIMITED", + "ASSISTANT": "OWNER", + "GAMEMASTER": "OWNER" + } + }, + { + "label": "Méta-armures de légende", + "type": "Item", + "name": "meta-armures-de-legende", + "system": "knight", + "private": true, + "ownership": { + "PLAYER": "LIMITED", + "TRUSTED": "LIMITED", + "ASSISTANT": "OWNER", + "GAMEMASTER": "OWNER" + } } ], "relationships": {