diff --git a/code/game/machinery/dna_infuser/organ_sets/fish_organs.dm b/code/game/machinery/dna_infuser/organ_sets/fish_organs.dm index d3b8fd7877e21..70a3959a1f04c 100644 --- a/code/game/machinery/dna_infuser/organ_sets/fish_organs.dm +++ b/code/game/machinery/dna_infuser/organ_sets/fish_organs.dm @@ -201,7 +201,7 @@ /datum/bodypart_overlay/mutant/tail/fish feature_key = "fish_tail" color_source = ORGAN_COLOR_HAIR - +/* DOPPLER REMOVAL START - stop making slimes runtime /datum/bodypart_overlay/mutant/tail/fish/on_mob_insert(obj/item/organ/parent, mob/living/carbon/receiver) //Initialize the related dna feature block if we don't have any so it doesn't error out. //This isn't tied to any species, but I kinda want it to be mutable instead of having a fixed sprite accessory. @@ -210,7 +210,7 @@ receiver.dna.update_uf_block(DNA_FISH_TAIL_BLOCK) return ..() - + DOPPLER REMOVAL END */ /datum/bodypart_overlay/mutant/tail/fish/get_global_feature_list() return SSaccessories.tails_list_fish