diff --git a/code/game/objects/items/grenades/_grenade.dm b/code/game/objects/items/grenades/_grenade.dm index bb9d275fb00b8..e8e04e3921b73 100644 --- a/code/game/objects/items/grenades/_grenade.dm +++ b/code/game/objects/items/grenades/_grenade.dm @@ -19,6 +19,7 @@ max_integrity = 40 pickup_sound = 'sound/items/grenade_pick_up.ogg' drop_sound = 'sound/items/grenade_drop.ogg' + sound_vary = TRUE /// Bitfields which prevent the grenade from detonating if set. Includes ([GRENADE_DUD]|[GRENADE_USED]) var/dud_flags = NONE ///Is this grenade currently armed? diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index 7edc000920454..9e8f1d7308860 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -50,6 +50,7 @@ custom_price = PAYCHECK_COMMAND * 0.35 pickup_sound = 'sound/items/handcuffs_pick_up.ogg' drop_sound = 'sound/items/handcuffs_drop.ogg' + sound_vary = TRUE ///How long it takes to handcuff someone var/handcuff_time = 4 SECONDS diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm index cf96a1e5de23c..2d77185f1d255 100644 --- a/code/modules/projectiles/guns/ballistic.dm +++ b/code/modules/projectiles/guns/ballistic.dm @@ -7,6 +7,7 @@ w_class = WEIGHT_CLASS_NORMAL pickup_sound = 'sound/items/gun_pick_up.ogg' drop_sound = 'sound/items/gun_drop.ogg' + sound_vary = TRUE ///sound when inserting magazine var/load_sound = 'sound/weapons/gun/general/magazine_insert_full.ogg' diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 9c16133e1ea35..39e55f94fca17 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -5,6 +5,7 @@ icon = 'icons/obj/weapons/guns/energy.dmi' pickup_sound = 'sound/items/gun_pick_up.ogg' drop_sound = 'sound/items/gun_drop.ogg' + sound_vary = TRUE /// What type of power cell this uses var/obj/item/stock_parts/power_store/cell diff --git a/code/modules/reagents/reagent_containers/cups/_cup.dm b/code/modules/reagents/reagent_containers/cups/_cup.dm index 5e1fd3be9fe0e..5590be84f4386 100644 --- a/code/modules/reagents/reagent_containers/cups/_cup.dm +++ b/code/modules/reagents/reagent_containers/cups/_cup.dm @@ -230,6 +230,7 @@ fill_icon_thresholds = list(0, 1, 20, 40, 60, 80, 100) pickup_sound = 'sound/items/handling/beaker_pickup.ogg' drop_sound = 'sound/items/handling/beaker_place.ogg' + sound_vary = TRUE /obj/item/reagent_containers/cup/beaker/Initialize(mapload) . = ..() diff --git a/code/modules/reagents/reagent_containers/cups/drinkingglass.dm b/code/modules/reagents/reagent_containers/cups/drinkingglass.dm index 7441614682c06..fa3a53434bbcc 100644 --- a/code/modules/reagents/reagent_containers/cups/drinkingglass.dm +++ b/code/modules/reagents/reagent_containers/cups/drinkingglass.dm @@ -14,6 +14,7 @@ obj_flags = UNIQUE_RENAME drop_sound = 'sound/items/handling/drinkglass_drop.ogg' pickup_sound = 'sound/items/handling/drinkglass_pickup.ogg' + sound_vary = TRUE custom_price = PAYCHECK_LOWER //the screwdriver cocktail can make a drinking glass into the world's worst screwdriver. beautiful. toolspeed = 25