diff --git a/code/__DEFINES/~doppler_defines/is_helpers.dm b/code/__DEFINES/~doppler_defines/is_helpers.dm index ec8c01e36274c..f9c1c52531c29 100644 --- a/code/__DEFINES/~doppler_defines/is_helpers.dm +++ b/code/__DEFINES/~doppler_defines/is_helpers.dm @@ -2,3 +2,6 @@ #define isprimitivedemihuman(A) (is_species(A, /datum/species/human/felinid/primitive)) //Customization bases #define isfeline(A) (isfelinid(A) || HAS_TRAIT(A, TRAIT_FELINE)) +#define isinsectoid(A) (is_species(A, /datum/species/insectoid)) +//Species with green blood +#define hasgreenblood(A) (isinsectoid(A) || HAS_TRAIT(A, TRAIT_GREEN_BLOOD)) diff --git a/code/__DEFINES/~doppler_defines/species.dm b/code/__DEFINES/~doppler_defines/species.dm index 2d1d842ef80f2..77dc59555c350 100644 --- a/code/__DEFINES/~doppler_defines/species.dm +++ b/code/__DEFINES/~doppler_defines/species.dm @@ -5,4 +5,4 @@ #define SPECIES_ANTHROMORPH "anthromorph" #define SPECIES_AQUATIC "aquatic" - +#define SPECIES_INSECTOID "insectoid" diff --git a/code/__DEFINES/~doppler_defines/traits.dm b/code/__DEFINES/~doppler_defines/traits.dm index 2c9804211f5a6..b92cfc9ebea71 100644 --- a/code/__DEFINES/~doppler_defines/traits.dm +++ b/code/__DEFINES/~doppler_defines/traits.dm @@ -9,3 +9,6 @@ // felinid traits #define TRAIT_FELINE "feline_aspect" + +// Green blood traits +#define TRAIT_GREEN_BLOOD "green_blood" diff --git a/code/datums/wounds/bones.dm b/code/datums/wounds/bones.dm index 45635f5a70a20..19793643727e8 100644 --- a/code/datums/wounds/bones.dm +++ b/code/datums/wounds/bones.dm @@ -159,7 +159,12 @@ span_danger("You spit out a string of blood from the blow to your chest!"), vision_distance = COMBAT_MESSAGE_RANGE, ) - new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + // DOPPLER EDIT ADDITION BEGIN - Green blood color + if(hasgreenblood(victim)) + new /obj/effect/temp_visual/dir_setting/bloodsplatter/green(victim.loc, victim.dir) + else + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + // DOPPLER EDIT ADDITION END victim.bleed(blood_bled) if(20 to INFINITY) victim.visible_message( @@ -168,7 +173,12 @@ vision_distance = COMBAT_MESSAGE_RANGE, ) victim.bleed(blood_bled) - new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + // DOPPLER EDIT ADDITION BEGIN - Green blood color + if(hasgreenblood(victim)) + new /obj/effect/temp_visual/dir_setting/bloodsplatter/green(victim.loc, victim.dir) + else + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + // DOPPLER EDIT ADDITION END victim.add_splatter_floor(get_step(victim.loc, victim.dir)) /datum/wound/blunt/bone/modify_desc_before_span(desc) diff --git a/code/datums/wounds/pierce.dm b/code/datums/wounds/pierce.dm index 618a2e7fe3b2e..da4d51c0aa20f 100644 --- a/code/datums/wounds/pierce.dm +++ b/code/datums/wounds/pierce.dm @@ -54,7 +54,12 @@ span_danger("You spit out a string of blood from the blow to your [limb.plaintext_zone]!"), vision_distance = COMBAT_MESSAGE_RANGE, ) - new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + // DOPPLER EDIT ADDITION BEGIN - Green blood color + if(hasgreenblood(victim)) + new /obj/effect/temp_visual/dir_setting/bloodsplatter/green(victim.loc, victim.dir) + else + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + // DOPPLER EDIT ADDITION END victim.bleed(blood_bled) if(20 to INFINITY) victim.visible_message( @@ -63,7 +68,12 @@ vision_distance = COMBAT_MESSAGE_RANGE, ) victim.bleed(blood_bled) - new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + // DOPPLER EDIT ADDITION BEGIN - Green blood color + if(hasgreenblood(victim)) + new /obj/effect/temp_visual/dir_setting/bloodsplatter/green(victim.loc, victim.dir) + else + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + // DOPPLER EDIT ADDITION END victim.add_splatter_floor(get_step(victim.loc, victim.dir)) /datum/wound/pierce/bleed/get_bleed_rate_of_change() diff --git a/code/game/objects/effects/decals/cleanable/humans.dm b/code/game/objects/effects/decals/cleanable/humans.dm index 062ba3837230b..753c94dced2c9 100644 --- a/code/game/objects/effects/decals/cleanable/humans.dm +++ b/code/game/objects/effects/decals/cleanable/humans.dm @@ -438,7 +438,13 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache) if(istype(bumped_atom, /obj/structure/window)) land_on_window(bumped_atom) else - var/obj/effect/decal/cleanable/blood/splatter/over_window/final_splatter = new(prev_loc) + // DOPPLER EDIT CHANGE BEGIN - ORIGINAL: var/obj/effect/decal/cleanable/blood/splatter/over_window/final_splatter = new(prev_loc) + var/obj/effect/decal/cleanable/final_splatter + if(istype(src, /obj/effect/decal/cleanable/blood/hitsplatter/green)) + final_splatter = new /obj/effect/decal/cleanable/blood/green/splatter/over_window(prev_loc) + else + final_splatter = new /obj/effect/decal/cleanable/blood/splatter/over_window(prev_loc) + // DOPPLER EDIT CHANGE END final_splatter.pixel_x = (dir == EAST ? 32 : (dir == WEST ? -32 : 0)) final_splatter.pixel_y = (dir == NORTH ? 32 : (dir == SOUTH ? -32 : 0)) else // This will only happen if prev_loc is not even a turf, which is highly unlikely. @@ -449,7 +455,13 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache) /obj/effect/decal/cleanable/blood/hitsplatter/proc/land_on_window(obj/structure/window/the_window) if(!the_window.fulltile) return - var/obj/effect/decal/cleanable/blood/splatter/over_window/final_splatter = new + // DOPPLER EDIT CHANGE BEGIN - ORIGINAL: var/obj/effect/decal/cleanable/blood/splatter/over_window/final_splatter = new + var/obj/effect/decal/cleanable/final_splatter + if(istype(src, /obj/effect/decal/cleanable/blood/hitsplatter/green)) + final_splatter = new /obj/effect/decal/cleanable/blood/green/splatter/over_window(prev_loc) + else + final_splatter = new /obj/effect/decal/cleanable/blood/splatter/over_window(prev_loc) + // DOPPLER EDIT CHANGE END final_splatter.forceMove(the_window) the_window.vis_contents += final_splatter the_window.bloodied = TRUE diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm index 7d5d6bec936a7..1eae92026308f 100644 --- a/code/modules/mob/living/blood.dm +++ b/code/modules/mob/living/blood.dm @@ -361,7 +361,7 @@ //to add a splatter of blood or other mob liquid. /mob/living/proc/add_splatter_floor(turf/T, small_drip) - if(get_blood_id() != /datum/reagent/blood) + if(get_blood_id() != /datum/reagent/blood && !hasgreenblood(src)) // DOPPLER EDIT CHANGE START - ORIGINAL: if(get_blood_id() != /datum/reagent/blood) return if(!T) T = get_turf(src) @@ -382,14 +382,24 @@ temp_blood_DNA = GET_ATOM_BLOOD_DNA(drop) //we transfer the dna from the drip to the splatter qdel(drop)//the drip is replaced by a bigger splatter else - drop = new(T, get_static_viruses()) + // DOPPLER EDIT CHANGE START - ORIGINAL: drop = new(T, get_static_viruses()) + if(hasgreenblood(src)) + drop = new /obj/effect/decal/cleanable/blood/drip/green(T, get_static_viruses()) + else + drop = new(T, get_static_viruses()) + // DOPPLER EDIT END drop.transfer_mob_blood_dna(src) return // Find a blood decal or create a new one. var/obj/effect/decal/cleanable/blood/B = locate() in T if(!B) - B = new /obj/effect/decal/cleanable/blood/splatter(T, get_static_viruses()) + // DOPPLER EDIT CHANGE START - ORIGINAL: B = new /obj/effect/decal/cleanable/blood/splatter(T, get_static_viruses()) + if(hasgreenblood(src)) + B = new /obj/effect/decal/cleanable/blood/green/splatter(T, get_static_viruses()) + else + B = new /obj/effect/decal/cleanable/blood/splatter(T, get_static_viruses()) + // DOPPLER EDIT END if(QDELETED(B)) //Give it up return B.bloodiness = min((B.bloodiness + BLOOD_AMOUNT_PER_DECAL), BLOOD_POOL_MAX) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index a4becbcd0eb60..2f539cc2f9aaa 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -1435,7 +1435,13 @@ /mob/living/carbon/proc/spray_blood(splatter_direction, splatter_strength = 3) if(!isturf(loc)) return - var/obj/effect/decal/cleanable/blood/hitsplatter/our_splatter = new(loc) + // DOPPLER EDIT CHANGE BEGIN - ORIGINAL: var/obj/effect/decal/cleanable/blood/hitsplatter/our_splatter = new(loc) + var/obj/effect/decal/cleanable/blood/hitsplatter/our_splatter + if(hasgreenblood(src)) + our_splatter = new /obj/effect/decal/cleanable/blood/hitsplatter/green(loc) + else + our_splatter = new /obj/effect/decal/cleanable/blood/hitsplatter(loc) + // DOPPLER EDIT CHANGE END our_splatter.add_blood_DNA(GET_ATOM_BLOOD_DNA(src)) our_splatter.blood_dna_info = get_blood_dna_list() var/turf/targ = get_ranged_target_turf(src, splatter_direction, splatter_strength) diff --git a/code/modules/mob/living/carbon/carbon_update_icons.dm b/code/modules/mob/living/carbon/carbon_update_icons.dm index 2350788e81f6d..f6ac6e8dc2ffe 100644 --- a/code/modules/mob/living/carbon/carbon_update_icons.dm +++ b/code/modules/mob/living/carbon/carbon_update_icons.dm @@ -319,7 +319,12 @@ var/mutable_appearance/wound_overlay for(var/obj/item/bodypart/iter_part as anything in bodyparts) if(iter_part.bleed_overlay_icon) - wound_overlay ||= mutable_appearance('icons/mob/effects/bleed_overlays.dmi', "blank", -WOUND_LAYER, appearance_flags = KEEP_TOGETHER) + // DOPPLER EDIT ADDITION BEGIN - Green blood color + if(hasgreenblood(iter_part.owner)) + wound_overlay ||= mutable_appearance('modular_doppler/modular_species/icons/bleed_overlays.dmi', "blank", -WOUND_LAYER, appearance_flags = KEEP_TOGETHER) + else + wound_overlay ||= mutable_appearance('icons/mob/effects/bleed_overlays.dmi', "blank", -WOUND_LAYER, appearance_flags = KEEP_TOGETHER) + // DOPPLER EDIT ADDITION END wound_overlay.add_overlay(iter_part.bleed_overlay_icon) if(isnull(wound_overlay)) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 5e06f115acea3..7dfc4b6ad8aa0 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -330,8 +330,8 @@ var/splatter_dir = dir if(starting) splatter_dir = get_dir(starting, target_turf) - if(isalien(living_target)) - new /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter(target_turf, splatter_dir) + if(isalien(living_target) || hasgreenblood(living_target)) // DOPPLER EDIT CHANGE - Green blood color - Original line: if(isalien(living_target)) + new /obj/effect/temp_visual/dir_setting/bloodsplatter/green(target_turf, splatter_dir) // DOPPLER EDIT CHANGE - Green blood color - Original line: new /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter(target_turf, splatter_dir) else new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_turf, splatter_dir) if(prob(33)) diff --git a/code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_insectoid.png b/code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_insectoid.png new file mode 100644 index 0000000000000..047136342c260 Binary files /dev/null and b/code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_insectoid.png differ diff --git a/config/game_options.txt b/config/game_options.txt index bcbb6efa04cba..2d8e28a987cc2 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -367,6 +367,7 @@ ROUNDSTART_RACES plasmaman ROUNDSTART_RACES slugcat ROUNDSTART_RACES anthromorph ROUNDSTART_RACES aquatic +ROUNDSTART_RACES insectoid ## Races that are better than humans in some ways, but worse in others ROUNDSTART_RACES ethereal diff --git a/modular_doppler/modular_customization/accessories/code/insectoid_accessories/insectoid_body_markings.dm b/modular_doppler/modular_customization/accessories/code/insectoid_accessories/insectoid_body_markings.dm new file mode 100644 index 0000000000000..2b1410842a61c --- /dev/null +++ b/modular_doppler/modular_customization/accessories/code/insectoid_accessories/insectoid_body_markings.dm @@ -0,0 +1,5 @@ +/datum/sprite_accessory/lizard_markings/insectoid + icon = 'modular_doppler/modular_customization/accessories/icons/insectoid/insectoid_markings.dmi' + name = "Insectoid Pattern" + icon_state = "insect" + gender_specific = FALSE diff --git a/modular_doppler/modular_customization/accessories/icons/insectoid/insectoid_markings.dmi b/modular_doppler/modular_customization/accessories/icons/insectoid/insectoid_markings.dmi new file mode 100644 index 0000000000000..afd466ec7c233 Binary files /dev/null and b/modular_doppler/modular_customization/accessories/icons/insectoid/insectoid_markings.dmi differ diff --git a/modular_doppler/modular_species/code/bloodsplatter.dm b/modular_doppler/modular_species/code/bloodsplatter.dm new file mode 100644 index 0000000000000..4243a8813a35a --- /dev/null +++ b/modular_doppler/modular_species/code/bloodsplatter.dm @@ -0,0 +1,65 @@ +/// Green blood reagent +/datum/reagent/blood/green + data = list("viruses"=null,"blood_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null,"quirks"=null) + name = "Green Blood" + color = "#50c034" // rgb: 0, 200, 0 + metabolization_rate = 12.5 * REAGENTS_METABOLISM //fast rate so it disappears fast. + taste_description = "iron" + taste_mult = 1.3 + penetrates_skin = NONE + ph = 7.4 + default_container = /obj/item/reagent_containers/blood + +/// In this .dm we make a green bloodsplatter subtype +// Using the xenoblood icons +/obj/effect/decal/cleanable/blood/hitsplatter/green + icon = 'modular_doppler/modular_species/icons/blood.dmi' + icon_state = "xhitsplatter1" + random_icon_states = list("xhitsplatter1", "xhitsplatter2", "xhitsplatter3") + blood_state = BLOOD_STATE_XENO + +/obj/effect/temp_visual/dir_setting/bloodsplatter/green + splatter_type = "xsplatter" + +/obj/effect/decal/cleanable/blood/green + name = "green blood" + desc = "It's green... And it looks like... blood?" + icon = 'icons/effects/blood.dmi' + icon_state = "xfloor1" + random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7") + bloodiness = BLOOD_AMOUNT_PER_DECAL + blood_state = BLOOD_STATE_XENO + beauty = -250 + clean_type = CLEAN_TYPE_BLOOD + +/obj/effect/decal/cleanable/blood/green/splatter + random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5") + +/obj/effect/decal/cleanable/blood/green/splatter/over_window + layer = ABOVE_WINDOW_LAYER + plane = GAME_PLANE + vis_flags = VIS_INHERIT_PLANE + alpha = 180 + +/obj/effect/decal/cleanable/blood/green/splatter/over_window/NeverShouldHaveComeHere(turf/here_turf) + return isgroundlessturf(here_turf) + +/obj/effect/decal/cleanable/blood/drip/green + name = "drips of blood" + desc = "It's green." + icon = 'modular_doppler/modular_species/icons/blood.dmi' + icon_state = "xdrip5" + random_icon_states = list("xdrip1","xdrip2","xdrip3","xdrip4","xdrip5") + should_dry = FALSE //human only thing + blood_state = BLOOD_STATE_XENO + beauty = -150 + + +//getTrail overwrite +/mob/living/carbon/human/getTrail() + if(!(hasgreenblood(src))) + return ..() + if(getBruteLoss() < 300) + return pick (list("xltrails_1", "xltrails2")) + else + return pick (list("xttrails_1", "xttrails2")) diff --git a/modular_doppler/modular_species/icons/bleed_overlays.dmi b/modular_doppler/modular_species/icons/bleed_overlays.dmi new file mode 100644 index 0000000000000..897ae84c5c6c6 Binary files /dev/null and b/modular_doppler/modular_species/icons/bleed_overlays.dmi differ diff --git a/modular_doppler/modular_species/icons/blood.dmi b/modular_doppler/modular_species/icons/blood.dmi new file mode 100644 index 0000000000000..530731c98d33a Binary files /dev/null and b/modular_doppler/modular_species/icons/blood.dmi differ diff --git a/modular_doppler/modular_species/species_types/insectoid/icons/bodyparts.dmi b/modular_doppler/modular_species/species_types/insectoid/icons/bodyparts.dmi new file mode 100644 index 0000000000000..714b4271da89b Binary files /dev/null and b/modular_doppler/modular_species/species_types/insectoid/icons/bodyparts.dmi differ diff --git a/modular_doppler/modular_species/species_types/insectoid/icons/eyes.dmi b/modular_doppler/modular_species/species_types/insectoid/icons/eyes.dmi new file mode 100644 index 0000000000000..e9fbaea5533e8 Binary files /dev/null and b/modular_doppler/modular_species/species_types/insectoid/icons/eyes.dmi differ diff --git a/modular_doppler/modular_species/species_types/insectoid/insectoid.dm b/modular_doppler/modular_species/species_types/insectoid/insectoid.dm new file mode 100644 index 0000000000000..b17620ad4d014 --- /dev/null +++ b/modular_doppler/modular_species/species_types/insectoid/insectoid.dm @@ -0,0 +1,39 @@ +/mob/living/carbon/human/species/insectoid + race = /datum/species/insectoid + +/datum/species/insectoid + name = "\improper Insectoid" + plural_form = "Insectoid" + id = SPECIES_INSECTOID + inherent_traits = list( + TRAIT_MUTANT_COLORS, + ) + body_markings = list(/datum/bodypart_overlay/simple/body_marking/lizard = "Insectoid Pattern") + inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID + payday_modifier = 1.0 + changesource_flags = MIRROR_BADMIN | WABBAJACK | MIRROR_PRIDE | MIRROR_MAGIC | RACE_SWAP | ERT_SPAWN | SLIME_EXTRACT + exotic_blood = /datum/reagent/blood/green + exotic_bloodtype = "I*" + + digitigrade_customization = DIGITIGRADE_OPTIONAL + bodypart_overrides = list( + BODY_ZONE_HEAD = /obj/item/bodypart/head/insectoid, + BODY_ZONE_CHEST = /obj/item/bodypart/chest/insectoid, + BODY_ZONE_L_ARM = /obj/item/bodypart/arm/left/insectoid, + BODY_ZONE_R_ARM = /obj/item/bodypart/arm/right/insectoid, + BODY_ZONE_L_LEG = /obj/item/bodypart/leg/left/insectoid, + BODY_ZONE_R_LEG = /obj/item/bodypart/leg/right/insectoid, + ) + digi_leg_overrides = list( + BODY_ZONE_L_LEG = /obj/item/bodypart/leg/left/digitigrade/insectoid, + BODY_ZONE_R_LEG = /obj/item/bodypart/leg/right/digitigrade/insectoid, + ) + + +/datum/species/insectoid/get_species_description() + return "Nothing yet." + +/datum/species/insectoid/get_species_lore() + return list( + "Nothing yet.", + ) diff --git a/modular_doppler/modular_species/species_types/insectoid/insectoid_bodyparts.dm b/modular_doppler/modular_species/species_types/insectoid/insectoid_bodyparts.dm new file mode 100644 index 0000000000000..d37bd65571b20 --- /dev/null +++ b/modular_doppler/modular_species/species_types/insectoid/insectoid_bodyparts.dm @@ -0,0 +1,49 @@ +/obj/item/bodypart/head/insectoid + icon_greyscale = 'modular_doppler/modular_species/species_types/insectoid/icons/bodyparts.dmi' + eyes_icon = 'modular_doppler/modular_species/species_types/insectoid/icons/eyes.dmi' + limb_id = SPECIES_INSECTOID + damage_overlay_color = COLOR_DARK_MODERATE_LIME_GREEN + is_dimorphic = FALSE + +/obj/item/bodypart/chest/insectoid + icon_greyscale = 'modular_doppler/modular_species/species_types/insectoid/icons/bodyparts.dmi' + limb_id = SPECIES_INSECTOID + damage_overlay_color = COLOR_DARK_MODERATE_LIME_GREEN + +/obj/item/bodypart/arm/left/insectoid + icon_greyscale = 'modular_doppler/modular_species/species_types/insectoid/icons/bodyparts.dmi' + limb_id = SPECIES_INSECTOID + damage_overlay_color = COLOR_DARK_MODERATE_LIME_GREEN + +/obj/item/bodypart/arm/right/insectoid + icon_greyscale = 'modular_doppler/modular_species/species_types/insectoid/icons/bodyparts.dmi' + limb_id = SPECIES_INSECTOID + damage_overlay_color = COLOR_DARK_MODERATE_LIME_GREEN + +/obj/item/bodypart/leg/left/insectoid + icon_greyscale = 'modular_doppler/modular_species/species_types/insectoid/icons/bodyparts.dmi' + limb_id = SPECIES_INSECTOID + damage_overlay_color = COLOR_DARK_MODERATE_LIME_GREEN + +/obj/item/bodypart/leg/left/digitigrade/insectoid + icon_greyscale = 'modular_doppler/modular_species/species_types/insectoid/icons/bodyparts.dmi' + damage_overlay_color = COLOR_DARK_MODERATE_LIME_GREEN + +/obj/item/bodypart/leg/left/digitigrade/insectoid/update_limb(dropping_limb = FALSE, is_creating = FALSE) + . = ..() + if(limb_id == SPECIES_LIZARD) + limb_id = SPECIES_INSECTOID + +/obj/item/bodypart/leg/right/insectoid + icon_greyscale = 'modular_doppler/modular_species/species_types/insectoid/icons/bodyparts.dmi' + limb_id = SPECIES_INSECTOID + damage_overlay_color = COLOR_DARK_MODERATE_LIME_GREEN + +/obj/item/bodypart/leg/right/digitigrade/insectoid + icon_greyscale = 'modular_doppler/modular_species/species_types/insectoid/icons/bodyparts.dmi' + damage_overlay_color = COLOR_DARK_MODERATE_LIME_GREEN + +/obj/item/bodypart/leg/right/digitigrade/insectoid/update_limb(dropping_limb = FALSE, is_creating = FALSE) + . = ..() + if(limb_id == SPECIES_LIZARD) + limb_id = SPECIES_INSECTOID diff --git a/tgstation.dme b/tgstation.dme index c2fa7a2fbb006..7367179a04abb 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -6618,6 +6618,7 @@ #include "modular_doppler\modular_customization\accessories\code\insectoid_accessories\insect_fluff.dm" #include "modular_doppler\modular_customization\accessories\code\insectoid_accessories\insect_tail.dm" #include "modular_doppler\modular_customization\accessories\code\insectoid_accessories\insect_wings.dm" +#include "modular_doppler\modular_customization\accessories\code\insectoid_accessories\insectoid_body_markings.dm" #include "modular_doppler\modular_customization\accessories\code\lizard_accessories\lizard_body_markings.dm" #include "modular_doppler\modular_customization\accessories\code\lizard_accessories\lizard_ears.dm" #include "modular_doppler\modular_customization\accessories\code\lizard_accessories\lizard_frills.dm" @@ -6702,11 +6703,14 @@ #include "modular_doppler\modular_medical\wounds\wound_effects.dm" #include "modular_doppler\modular_mob_spawn\code\mob_spawn.dm" #include "modular_doppler\modular_sounds\code\sounds.dm" +#include "modular_doppler\modular_species\code\bloodsplatter.dm" #include "modular_doppler\modular_species\overwrites\code\species.dm" #include "modular_doppler\modular_species\species_types\anthromorph\anthromorph.dm" #include "modular_doppler\modular_species\species_types\anthromorph\anthromorph_bodyparts.dm" #include "modular_doppler\modular_species\species_types\aquatic\aquatic.dm" #include "modular_doppler\modular_species\species_types\aquatic\aquatic_bodyparts.dm" +#include "modular_doppler\modular_species\species_types\insectoid\insectoid.dm" +#include "modular_doppler\modular_species\species_types\insectoid\insectoid_bodyparts.dm" #include "modular_doppler\modular_species\species_types\monkey\monkeys.dm" #include "modular_doppler\modular_species\species_types\primitive_demihuman\primitive_demihuman.dm" #include "modular_doppler\modular_species\species_types\slugcats\slugcat.dm"