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Androids with animal ears runtime on spawn #131

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carpotoxin opened this issue Oct 10, 2024 · 0 comments
Open

Androids with animal ears runtime on spawn #131

carpotoxin opened this issue Oct 10, 2024 · 0 comments
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bug Something isn't working help wanted Extra attention is needed

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@carpotoxin
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carpotoxin commented Oct 10, 2024

Issue Summary:

This concerns li37: /datum/species/regenerate_organs in modular_doppler/modular_customization/preferences/ears.dm
Android characters with non-standard, animal ears, e.g bunny, have a runtime which occurs when the character spawns in. It seems this is because it tries to load the get_global_feature_list() of the animal ears onto the mutantears variable of datum/species/android, which are /obj/item/organ/internal/ears/cybernetic and have their own get_global_feature_list().

Runtime in code/datums/bodypart_overlays/mutant_bodypart_overlay.dm, line 156: External organ /datum/bodypart_overlay/mutant/ears/cybernetic couldn't find sprite accessory Bunny (Tall)!

Test Merge Information:

It involves this test-merge: #128

Reproduction Steps:

  1. Make an android with animal ears, like bunny
  2. Spawn in
  3. Check runtimes
@carpotoxin carpotoxin added bug Something isn't working help wanted Extra attention is needed labels Oct 10, 2024
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