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MonoGame.Framework.WindowsGL.nuspec
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MonoGame.Framework.WindowsGL.nuspec
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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2011/10/nuspec.xsd">
<metadata>
<id>MonoGame.Framework.WindowsGL</id>
<version>0.0.0.0</version>
<title>MonoGame.Framework.WindowsGL</title>
<authors>MonoGameTeam</authors>
<owners>MonoGameTeam</owners>
<licenseUrl>https://github.com/mono/MonoGame/blob/develop/LICENSE.txt#L2</licenseUrl>
<projectUrl>http://monogame.net/</projectUrl>
<iconUrl>https://pbs.twimg.com/profile_images/487954549441691649/O3KsHAsb_400x400.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.
The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store, Windows Phone 8 and Windows UWP.</description>
<summary>MonoGame is an open source cross platform implementation of Microsoft's XNA 4.x Framework</summary>
<releaseNotes></releaseNotes>
<copyright>Copyright 2016</copyright>
<language>en-US</language>
</metadata>
<files>
<file src="WindowsGL\AnyCPU\Release\MonoGame.Framework.dll" target="lib\net40\MonoGame.Framework.dll" />
<file src="WindowsGL\AnyCPU\Release\MonoGame.Framework.xml" target="lib\net40\MonoGame.Framework.xml" />
<file src="WindowsGL\AnyCPU\Release\MonoGame.Framework.dll.config" target="content\net40\MonoGame.Framework.dll.config" />
<file src="..\..\NuGetPackages\readme\MonoGame.Framework\readme.txt" target="readme.txt" />
</files>
</package>