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Randomization of Level Layouts via Room Procedural Generation #15

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Patcheresu opened this issue Sep 3, 2023 · 2 comments
Open

Randomization of Level Layouts via Room Procedural Generation #15

Patcheresu opened this issue Sep 3, 2023 · 2 comments
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@Patcheresu
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The level layouts should be randomized, and include #5 and #6 randomization.

This can be accomplished by using prefab levels or prefab rooms. Working prototypes for each are available on my branch.

Full randomization should not get in the way of the trailer.

@Patcheresu Patcheresu added this to the Main Release milestone Sep 3, 2023
@Patcheresu Patcheresu self-assigned this Sep 3, 2023
@Patcheresu
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Levels can currently be randomly generated in a completable fashion to some extent on my branch, but it needs work. For example, we can't randomize the walls yet and we can't randomize wall decorations yet.

@Patcheresu Patcheresu added the new feature New feature or request label Sep 30, 2023
@Patcheresu
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Level creation was completely busted by Godot 4's migration. This is now critical for the trailer and needs to be cranked on.

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