diff --git a/Sources/Bots/NetworkPatch/ServerIntegration.cpp b/Sources/Bots/NetworkPatch/ServerIntegration.cpp index 922a425..49805ca 100644 --- a/Sources/Bots/NetworkPatch/ServerIntegration.cpp +++ b/Sources/Bots/NetworkPatch/ServerIntegration.cpp @@ -17,7 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "ServerIntegration.h" #include "EntitiesMP/Player.h" -#include "EntitiesMP/Patcher/patcher.h" +#include "Bots/Patcher/patcher.h" // Server patches class CCecilMessageDispatcher : public CMessageDispatcher { diff --git a/Sources/EntitiesMP/Common/Common.cpp b/Sources/EntitiesMP/Common/Common.cpp index 253f79a..a0ae716 100644 --- a/Sources/EntitiesMP/Common/Common.cpp +++ b/Sources/EntitiesMP/Common/Common.cpp @@ -499,7 +499,7 @@ void SpawnHitTypeEffect(CEntity *pen, enum BulletHitType bhtType, BOOL bSound, F GetNormalComponent( vDistance/fDistance, vHitNormal, ese.vDirection); FLOAT fLength = ese.vDirection.Length(); fLength = Clamp( fLength*3, 1.0f, 3.0f); - fDistance = Clamp( log10(fDistance), 0.5, 2.0); + fDistance = Clamp( (FLOAT)log10(fDistance), 0.5f, 2.0f); ese.vStretch = FLOAT3D( fDistance, fLength*fDistance, 1.0f); try { diff --git a/Sources/EntitiesMP/EntitiesMP_vs2013.vcxproj b/Sources/EntitiesMP/EntitiesMP_vs2013.vcxproj index 38fd8d9..cda6ea3 100644 --- a/Sources/EntitiesMP/EntitiesMP_vs2013.vcxproj +++ b/Sources/EntitiesMP/EntitiesMP_vs2013.vcxproj @@ -76,7 +76,7 @@ vs2013\$(Configuration)\ false $(SolutionDir)Extras;$(ExecutablePath) - $(SolutionDir);$(SolutionDir)Extras;$(SolutionDir)Engine107;$(IncludePath) + $(SolutionDir);$(SolutionDir)Extras;$(ProjectDir)StdH;$(SolutionDir)Engine107;$(IncludePath) $(SolutionDir)Engine107;$(LibraryPath) $(ProjectName) vs2013\$(Configuration)\ @@ -86,7 +86,7 @@ vs2013\$(Configuration)\ false $(SolutionDir)Extras;$(ExecutablePath) - $(SolutionDir);$(SolutionDir)Extras;$(SolutionDir)Engine110;$(IncludePath) + $(SolutionDir);$(SolutionDir)Extras;$(ProjectDir)StdH;$(SolutionDir)Engine110;$(IncludePath) $(SolutionDir)Engine110;$(LibraryPath) $(ProjectName) @@ -95,7 +95,7 @@ vs2013\$(Configuration)\ false $(SolutionDir)Extras;$(ExecutablePath) - $(SolutionDir);$(SolutionDir)Extras;$(SolutionDir)Engine107;$(IncludePath) + $(SolutionDir);$(SolutionDir)Extras;$(ProjectDir)StdH;$(SolutionDir)Engine107;$(IncludePath) $(SolutionDir)Engine107;$(LibraryPath) $(ProjectName)D @@ -104,7 +104,7 @@ vs2013\$(Configuration)\ false $(SolutionDir)Extras;$(ExecutablePath) - $(SolutionDir);$(SolutionDir)Extras;$(SolutionDir)Engine110;$(IncludePath) + $(SolutionDir);$(SolutionDir)Extras;$(ProjectDir)StdH;$(SolutionDir)Engine110;$(IncludePath) $(SolutionDir)Engine110;$(LibraryPath) $(ProjectName)D @@ -146,6 +146,7 @@ true Windows $(OutDir)$(TargetName).lib + user32.lib;%(AdditionalDependencies) copy vs2013\Release\$(TargetName).dll $(SolutionDir)..\Bin\ >nul @@ -193,6 +194,7 @@ copy vs2013\Release\$(TargetName).lib $(SolutionDir)..\Bin\ >nul true true Windows + user32.lib;%(AdditionalDependencies) copy vs2013\Release_110\$(TargetName).dll $(SolutionDir)..\Bin\ >nul @@ -237,7 +239,7 @@ copy vs2013\Release_110\$(TargetName).lib $(SolutionDir)..\Bin\ >nultrue true Windows - EngineD.lib;%(AdditionalDependencies) + EngineD.lib;user32.lib;%(AdditionalDependencies) $(OutDir)$(TargetName).lib @@ -283,7 +285,7 @@ copy vs2013\Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ >nultrue true Windows - EngineD.lib;%(AdditionalDependencies) + EngineD.lib;user32.lib;%(AdditionalDependencies) copy vs2013\Debug_110\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ >nul diff --git a/Sources/EntitiesMP/Player.es b/Sources/EntitiesMP/Player.es index bbc0969..724fcb5 100644 --- a/Sources/EntitiesMP/Player.es +++ b/Sources/EntitiesMP/Player.es @@ -2088,7 +2088,7 @@ functions: // [Cecil] TEMP: 7 buttons instead of 10 for (INDEX iButton = 0; iButton < 7; iButton++) { FLOAT2D vSize = FLOAT2D(192, 32); - FLOAT2D vOffset = FLOAT2D((iButton % 2) ? 32 : -(vSize(1) + 32), 40*Floor(iButton / 2)); + FLOAT2D vOffset = FLOAT2D((iButton % 2) ? 32 : -(vSize(1) + 32), 40*floor(iButton / 2)); FLOAT2D vPos = FLOAT2D(320+vOffset(1), 192+vOffset(2)); //BOOL bMouse = PointBox(m_vMousePointer, vPos, vSize); diff --git a/Sources/GameMP/Console.cpp b/Sources/GameMP/Console.cpp index 3b738ed..302395d 100644 --- a/Sources/GameMP/Console.cpp +++ b/Sources/GameMP/Console.cpp @@ -144,7 +144,7 @@ void CGame::ConsoleRender(CDrawPort *pdp) //LCDRenderGrid(); LCDRenderClouds2(); dpConsole.DrawLine( 0, pixSizeJ-1, pixSizeI, pixSizeJ-1, LCDFadedColor(SE_COL_BLUE_NEUTRAL|255)); - const colFill = (colDark & ~CT_AMASK) | 0x2F; + const COLOR colFill = (colDark & ~CT_AMASK) | 0x2F; dpConsole.Fill( 0, pixSizeJ-pixLineSpacing*1.6f, pixSizeI, pixLineSpacing*1.6f, colFill); // setup font