diff --git a/output_functions.py b/output_functions.py
index ee1cac2..28fb48c 100644
--- a/output_functions.py
+++ b/output_functions.py
@@ -59,7 +59,6 @@ def create_new_tid_from_template(
temp_tid['creator'] = creator
if fields:
for field, value in fields.items():
- print("Creating field: " + field+" with value: " + value)
temp_tid[field] = value
return temp_tid
@@ -2156,7 +2155,6 @@ def build_on_tag_review(death_on_tag, tid_date_time):
header = "|!Player |!Profession | !Avg Dist| !On-Tag
{{deadCount}} | !Off-Tag
{{deadCount}} | !After-Tag
{{deadCount}} | !Run-Back
{{deadCount}} | !Total
{{deadCount}} |!OffTag Ranges|h"
rows.append(header)
for name_prof in death_on_tag:
- print(name_prof, "on tag review")
player = death_on_tag[name_prof]['name']
profession = death_on_tag[name_prof]['profession']
if len(death_on_tag[name_prof]['distToTag']):
diff --git a/parser_functions.py b/parser_functions.py
index e613593..edb8ac7 100644
--- a/parser_functions.py
+++ b/parser_functions.py
@@ -181,7 +181,7 @@ def get_player_death_on_tag(player, commander_tag_positions, dead_tag_mark, dead
if death_key < 0: # Handle death on the field before main squad combat log starts
continue
- position_mark = math.ceil(death_key / polling_rate)
+ position_mark = math.floor(death_key / polling_rate)
player_positions = player['combatReplayData']['positions']
for down_key, down_value in player_downs.items():