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cog_types.py
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cog_types.py
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"""
Cogstruction: Optimizing cog arrays in Legends of Idleon
Copyright (C) 2021 Michael P. Lane
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
"""
import itertools
import numpy as np
from constants import ONE_SIG_PROB, NUM_COGS_HORI, NUM_COGS_VERT
from coords import Coords
"""
- All cogs are instances of `Cog'.
- `Cog' has two immediate subclasses, `Character' and `Boost_Cog'. Characters are instances of `Character' and cogs with
adjacency bonuses are instances of `Boost_Cog'. All other cogs are instances of `Cog', but not of any subclass of `Cog'.
- Each `Cog' has an numpy ndarray of `strengths'. This ndarray estimates how much a `Cog' prefers a given coordinate. For
example, a `Right_Cog' might have low strength for coordinates on the far right side of the `Cog_Array'.
- The `strengths' always add to 1.
- The ndarray `strengths' is always instantiated uniformly (over non-empty coords) via the method
`Cog.instantiate_strengths(cog_array)'.
"""
class Cog:
def __init__(self, build_rate, flaggy_rate, exp_mult):
self.build_rate = build_rate
self.flaggy_rate = flaggy_rate
self.exp_mult = exp_mult
self.strengths = None
self.strength_start_value = None
self.average_obj = None
self.std_obj = None
def __str__(self):
return (
("Type: %s\n" % self.__class__.__name__) +
(("Build rate: %d\n" % self.build_rate) if self.build_rate > 0 else "") +
(("Flaggy rate: %d\n" % self.flaggy_rate) if self.flaggy_rate > 0 else "") +
(("Exp mult: %d%%\n" %
(self.exp_mult * 100)) if self.exp_mult > 0 else "")
).strip()
def csv_record(self):
return (
("%s," % self.__class__.__name__) +
(",") +
(("%d," % self.build_rate) if self.build_rate > 0 else ",") +
(("%d," % self.flaggy_rate) if self.flaggy_rate > 0 else ",") +
(("%d%%" %
(self.exp_mult * 100)) if self.exp_mult > 0 else "")
).strip()
"""
- Let X denote the random variable `obj_fxn(cog_array.instantiate_randomly())'.
- Let Y denote how much of X is due to `self'.
- This method estimates the expectation of Y, which is the first return value.
- It also estimates the standard deviation of Y, which is the second return value.
"""
def get_average_std_obj(self, cog_array=None, obj_fxn=None, samples_per_coord=1):
if not self.average_obj:
if not cog_array or not obj_fxn:
raise RuntimeError
objs = []
for coords,_ in cog_array:
for _ in range(samples_per_coord):
cog_array.move_all_to_spares().move_cog_from_spares(coords,self).randomize()
obj1 = obj_fxn(cog_array.move_all_to_spares().move_cog_from_spares(coords, self).randomize())
obj2 = obj_fxn(cog_array.move_cog_to_spares(coords))
objs.append(obj1-obj2)
self.average_obj = np.median(objs)
self.std_obj = (np.percentile(objs,100*(0.50+ONE_SIG_PROB)) - np.percentile(objs,100*(0.50-ONE_SIG_PROB)))/2
return self.average_obj, self.std_obj
"""
- Set each non-empty coordinate strength to 1/N, where N is the total number of non-empty coords of `cog_array'.
"""
def instantiate_strengths(self,cog_array):
self.strengths = np.zeros((NUM_COGS_HORI,NUM_COGS_VERT))
for coords,_ in cog_array:
self.strengths[coords.x,coords.y] = 1.0
self.strength_start_value = 1/np.sum(self.strengths)
self.strengths /= np.sum(self.strengths)
"""
- Multiply `self.strengths[coords.x,coords.y]' by `factor` and renormalize.
- If `max_factor is not None', then `factor' is set to `max_factor' if the former is larger and likewise `factor' is
set to `1/max_factor' if the former is smaller. This is to prevent spuriously large or small factors from dominating
strengths.
- If `max_multiplier is not None', then no non-zero entry of `self.strengths' is smaller than
`self.strength_start_value / max_multiplier' nor larger than `self.strength_start_value * max_multiplier'. This is to
prevent accumulations of spuriously large or small factors.
"""
def update_strength(self,coords,factor,max_factor=None,max_multiplier=None):
if max_factor:
if factor > max_factor:
factor = max_factor
elif factor < 1/max_factor:
factor = 1/max_factor
if max_multiplier:
max_str = max_multiplier * self.strength_start_value
min_str = self.strength_start_value / max_multiplier
stre = self.strengths[coords.x,coords.y]
if factor*stre > max_str:
self.strengths[coords.x, coords.y] = max_str
elif factor*stre < min_str:
self.strengths[coords.x, coords.y] = min_str
else:
self.strengths[coords.x, coords.y] = stre*factor
else:
self.strengths[coords.x, coords.y] *= factor
self.strengths /= np.sum(self.strengths)
def get_strength(self,coords):
return self.strengths[coords.x,coords.y]
def get_abbr(self):
return "O"
def get_max_oob_neighbors(self):
return 0
class Character(Cog):
def __init__(self, build_rate, flaggy_rate, exp_rate, name ="hahahaha"):
super().__init__(build_rate,flaggy_rate,0.0)
self.exp_rate = exp_rate
self.name = name
def get_abbr(self):
return "C"
def __str__(self):
return (
super().__str__() + "\n" +
("Name: %s\n" % self.name) +
("Exp rate: %d\n" % self.exp_rate)
).strip()
def csv_record(self):
return (
("%s," % self.__class__.__name__) +
("%s," % self.name) +
(("%d," % self.build_rate) if self.build_rate > 0 else ",") +
(("%d," % self.flaggy_rate) if self.flaggy_rate > 0 else ",") +
(("%d%%" %
(self.exp_mult * 100)) if self.exp_mult > 0 else "")
).strip()
class Boost_Cog(Cog):
def __init__(self, build_rate, flaggy_rate, exp_mult, build_rate_boost, flaggy_rate_boost, flaggy_speed_boost, exp_boost):
super().__init__(build_rate, flaggy_rate, exp_mult)
self.build_rate_boost = build_rate_boost
self.flaggy_rate_boost = flaggy_rate_boost
self.flaggy_speed_boost = flaggy_speed_boost
self.exp_boost = exp_boost
def __str__(self):
return (
super().__str__() + "\n"
+ (("Build rate boost: %d%%\n" % int(self.build_rate_boost*100)) if self.build_rate_boost > 0 else "")
+ (("Flaggy rate boost: %d%%\n" % int(self.flaggy_rate_boost*100)) if self.flaggy_rate_boost > 0 else "")
+ (("Flaggy speed boost: %d%%\n" % int(self.flaggy_speed_boost * 100)) if self.flaggy_speed_boost > 0 else "")
+ (("Exp boost: %d%%\n" %
int(self.exp_boost * 100)) if self.exp_boost > 0 else "")
).strip()
def csv_record(self):
return (
super().csv_record() + ","
+ (("%d%%," % int(self.build_rate_boost*100)) if self.build_rate_boost > 0 else ",")
+ (("%d%%," % int(self.flaggy_rate_boost*100)) if self.flaggy_rate_boost > 0 else ",")
+ (("%d%%," % int(self.flaggy_speed_boost * 100)) if self.flaggy_speed_boost > 0 else ",")
+ (("%d%%" %
int(self.exp_boost * 100)) if self.exp_boost > 0 else "")
).strip()
class Yang_Cog(Boost_Cog):
def get_influence(self,coords):
return map(
lambda t: coords + Coords(t[0], t[1]),
[(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1), (-2, 0), (2, 0), (0, -2), (0, 2)]
)
def get_abbr(self):
return "Y"
def get_max_oob_neighbors(self):
return 4
class X_Cog(Boost_Cog):
def get_influence(self,coords):
return map(
lambda t: coords + Coords(t[0], t[1]),
[(-1, -1), (-1, 1), (1, -1), (1, 1)]
)
def get_abbr(self):
return "X"
def get_max_oob_neighbors(self):
return 2
class Plus_Cog(Boost_Cog):
def get_influence(self,coords):
return map(
lambda t: coords + Coords(t[0], t[1]),
[(-1, 0), (1, 0), (0, -1), (0, 1)]
)
def get_abbr(self):
return "+"
def get_max_oob_neighbors(self):
return 2
class Left_Cog(Boost_Cog):
def get_influence(self,coords):
return map(
lambda t: coords + Coords(t[0], t[1]),
[(-2, -1), (-2, 0), (-2, 1), (-1, -1), (-1, 0), (-1, 1)]
)
def get_abbr(self):
return "<"
def get_max_oob_neighbors(self):
return 3
class Right_Cog(Boost_Cog):
def get_influence(self,coords):
return map(
lambda t: coords + Coords(t[0], t[1]),
[(2, -1), (2, 0), (2, 1), (1, -1), (1, 0), (1, 1)]
)
def get_abbr(self):
return ">"
def get_max_oob_neighbors(self):
return 3
class Up_Cog(Boost_Cog):
def get_influence(self,coords):
return map(
lambda t: coords + Coords(t[0], t[1]),
[(-1, 1), (0, 1), (1, 1), (-1, 2), (0, 2), (1, 2)]
)
def get_abbr(self):
return "^"
def get_max_oob_neighbors(self):
return 3
class Down_Cog(Boost_Cog):
def get_influence(self,coords):
return map(
lambda t: coords + Coords(t[0], t[1]),
[(-1, -1), (0, -1), (1, -1), (-1, -2), (0, -2), (1, -2)]
)
def get_abbr(self):
return "v"
def get_max_oob_neighbors(self):
return 3
class Row_Cog(Boost_Cog):
def get_influence(self,coords):
return map(
lambda t: coords + Coords(t[0],t[1]),
[(x,0) for x in itertools.chain(range(-NUM_COGS_HORI,0),range(1,NUM_COGS_HORI+1))]
)
def get_abbr(self):
return "-"
def get_max_oob_neighbors(self):
return NUM_COGS_HORI
class Col_Cog(Boost_Cog):
def get_influence(self,coords):
return map(
lambda t: coords + Coords(t[0],t[1]),
[(0,y) for y in itertools.chain(range(-NUM_COGS_VERT,0),range(1,NUM_COGS_VERT+1))]
)
def get_abbr(self):
return "|"
def get_max_oob_neighbors(self):
return NUM_COGS_VERT
class Omni_Cog(Boost_Cog):
def get_influence(self,coords):
return map(
lambda t: coords + Coords(t[0], t[1]),
[(-2, -2), (-2, 2), (2, -2), (2, 2)]
)
def get_abbr(self):
return "*"
def get_max_oob_neighbors(self):
return 2