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Release 0.2.0-beta

Fixes

  • Re-enabled killing games #005bab2
  • fixed queue manipulation and waiting for downloads #01260f0
  • fix logic error in detecting dir #04368ff
  • absolute executable invoke #17759c4
  • don't crash download manager if multiple errors come in #21204de
  • clear stale data before requesting new #327628b
  • fixed completed indexes #39f2ebd
  • add file & line to console logs #4d8eadc
  • Games not launching due to string semantics #4ef49cc
  • Added error handling for chunk request errors #4fc0855
  • Chunk counting logic error #5ba151f
  • modal stack doesn't cover whole app #5db9ae5
  • use set_file_name instead of pushing to strings #60d0a48
  • use of completed signal, and pause/resuming #64d7f64
  • add message about nonce expiration #6a8d0af
  • Added "LIbrary Failed to Update" content to recover from library load fail #76bae3d
  • Restored RUST_LOG env functionality #7a0cf4f
  • initialise doesn't recreate default install dir #7a3841b
  • update routes for new server #7ab53f3
  • use vendored flag #7c8089e
  • fix poorly designed parsing for executables with spaces #7c90d2b
  • assorted fixes #89ea34c
  • Added Settings component #8aad64f
  • windows build #8d9234f
  • fix ugly scrollbars on edge webview #95f2174
  • windows shadow #9a8cc59
  • add better error message #9af0d08
  • Broken command invoke logic in settings/downloads.vue #9e29aa7
  • Accidentally was attempting to lock onto something that was already in scope #9e82a0b
  • fix incorrect error assumptions & update types #a17311a
  • Re-enabled uninstalling apps #a56ee25
  • types #af056c0
  • fix other metadata endpoints #c2f54c1
  • Re-enabled deep links #c3f6222
  • added console as an appender #d12bf15
  • remove unnecessary unstable feature #d5ac1b0
  • fix install button #d7b0302
  • stop loading on error #d83aae6
  • use unix timestamp to avoid invalid characters in filename #dafce24
  • Renamed game_id to id #dceaa56
  • use chrono library to generate timestamps #e22e6d8
  • clear stale data before requesting new #e72662c
  • fix scrollbars on edge webview #f09605a
  • update readme instructions #f0c47d8
  • Adding usize to completed_contexts_lock instead of &usize #f508186

Features

  • Game kill tauri command #01e6162
  • add debug page #02f8591
  • Add signout functionality (#16) #0a0d9d6
  • queue and library UIs #0a20139
  • add note about more install dirs #139bc0c
  • Using SerializeDisplay for better error management with Result #170fde5
  • add pre-launch log to file #17f8d76
  • Added option to change root directory #1aa52c0
  • add speed and time remaining information #1f899ec
  • lockless tracking of downloaded chunks #2183585
  • quit button #239b8d5
  • use shift or DEBUG RUST_LOG to show Debug Info #245a84d
  • Added database corruption dialog #25ba200
  • only allow downloads for supported platforms #269dcbb
  • add installed ui in the library menu #2c8164e
  • added file-based logging #2d4a7e8
  • automatically fetch remote data if not available #2dedfbb
  • Added database recovery #32ae7d5
  • ability to add more download dirs #384f7a5
  • re-enable checksums #3ca87fc
  • background processes and close/open menu #3d60fd5
  • launch games with log files #3f71149
  • Download cancelling #450bca9
  • refactoring and error message #469a2d6
  • Added UI to change download threads #4e93eb4
  • Made save button include user feedback & only allow numeric characters #53234d2
  • download widget and queue fix #532d13e
  • Pausing and resuming game downloads #55b7921
  • Allow settings to update UI using fetch_settings command #5bb04da
  • temporary queue ui and flamegraph instructions #5cbeb3b
  • Added DownloadThreadControl struct #5e05e68
  • Added max_download_threads setting and separated settings from db #5ea47d7
  • Added generic download manager #6159319
  • Added AgentInterfaceData to get information about all downloads in queue #63c3cc1
  • debug queue interface #671d45f
  • reduce scope of download agent #6a38ea3
  • Added multi-argument game launch and setup support #6ad3837
  • shared child with stop command #6b96e40
  • Added function to take and set any game state #6bc6482
  • Added line numbers to file logging and highlighting to console #7c3140e
  • Separated chunk updates into individual counters #7d3c601
  • Ensure that any database issues are resolved by standalone functions #7d4651d
  • ui to install games #8670bca
  • Implemented spawning with umu (using umu-wrapper-lib) #88b2505
  • offer manual signin #949acfc
  • better process management, including running state #a135b13
  • Added Download Manager #a1ada07
  • retry connnection on server unavailable #a53d838
  • finish download dir CRUD interface #a580a46
  • better download manager errors + modal #ad92dbe
  • syncs state to disk to persist across reboots #b556842
  • prevent default context menu and emit event on elements #c560656
  • initial creation and logo update #d9a51cf
  • Added manifest.json utility for persistent download progress #d9d0122
  • game uninstalling & partial compat #dd7f567
  • combined db and download interface improvements #de52dac
  • update db state with ui and emit events #e4df4eb
  • Generic function to set download state #f10d92d
  • Convert DownloadThreadControlFlag to AtomicBool #f25bfed
  • add note about more install dirs #f4ac1c8
  • Added rolling progress window #fd30b3e

Other Changes

  • quexeky [email protected]
  • Convert DATA_ROOT_DIR to Mutex #00b7179
  • Converting DB access to a trait #01b092c
  • Updated changelog #022330b
  • Progress on cleanup and exit #0381b8b
  • library ui #03fa364
  • Scoping changes and removing qualifications #046ba64
  • Moved all files relevant to game downloads to their own directory #06d1e9e
  • SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) #07379b2
  • Ran cargo clippy & moved DownloadManagerInterface #075d6ec
  • Made logging systems match #0a1dddf
  • Some easy cleanup of the download manager #0a2ac25
  • client now fetches user information from Drop server #0c0cfeb
  • Included in AppStatus (Also trying to link to Issue #1)
  • Accidentally serialized AppStatus and broke everything :/ #10791ed
  • Removed debugging statements #10c8344
  • Wrappers are the bane of my existence. Also here's the download cancelling logic. #13df631
  • Merge branch 'error-handling' #1520471
  • Updated README.md #165a967
  • Removed unnecessary dependencies #1724449
  • merge(download-manager) -> 'main' #172d6b0
  • More refactoring and renaming camelCase struct definitions to snake_case #1742793
  • General cleanup #182361e
  • Delete pages/library.vue #1861659
  • progress on more precise download control #18b9149
  • Allowing some dead code features because they are there for future use (potentially) #191e62c
  • Ensure that Downloadable is also send and sync #1a89135
  • I think that download queuing is working #1ab61c8
  • auth initiate, database and more #22b1aee
  • Update .gitlab-ci.yml" #2307704
  • More fleshing out on how specifically game downloads will work (#1) #23137dd
  • Removed utils.rs #270bc8b
  • Fixing some references to "id" vs "game_id" #27e5a8e
  • More cleanup after cargo clippy #2822b7a
  • Updated contributing link #2aa5b9c
  • More fleshing out on how specifically game downloads will work #2b90de9
  • Cleaning up downloads playing and pausing #2c7b5fb
  • fixed multi-chunk downloads #2ec351f
  • Clippy refactoring #2efe304
  • remove unpacker mod statement #32067c0
  • Progress on adding tools #3299c71
  • Fixed bug with bad initial loading into store instead of auth #3923acf
  • add nvm rc #3ccd444
  • partial download manager #3dbf5ab
  • Update .gitlab-ci.yml with artifacts #3e10f17
  • Removed tools/ #3eda979
  • Downloads should be fixed now #403ca65
  • transient vs synced state now defined #42c0198
  • added adenmgb's autostart feature #472eb1d
  • better download defaults #4779383
  • Progress on downloads. Currently working on parsing functions to be run asynchronously #496c6a5
  • Ran cargo clippy & cargo fmt #4983b25
  • handshakes #4bb33c8
  • Convert DOWNLOAD_MAX_THREADS to const #4fc13a1
  • Merge branch 'downloads' #50ed841
  • Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs #50f37fd
  • Added time debugging and fixed logging formatting #5243694
  • Clippy changes #553bc37
  • Queue is running game downloads sequentially now #5564d23
  • migrate to new droplet ca system #556898f
  • Add LICENSE #57a5737
  • ran cargo clippy & cargo fmt #5e3d26b
  • my own take on some BASED design decisions #5ed0833
  • cleanup and game UI beginnings #5ef6b8e
  • Progress on terminator #5f5cbd0
  • Implement better error system and segregate errors and commands (#23) #604d5b5
  • moved to completed index arr to help serialization #64ebc19
  • Ran cargo clippy & cargo fmt #653717e
  • Removed all references to anything outside of the DownloadManager #6568faa
  • Merge remote-tracking branch 'origin/main' #68ca4a7
  • swap file name and to binary encoding #694f2fd
  • chore(polish & cleanup) #6cc0c67
  • Update .gitlab-ci.yml #6d7630e
  • Moved some variable declarations outside of the spawned download thread #6ea4cf2
  • Encoding game IDs and versions #6ef444e
  • restructing and renaming #7049673
  • Converted to md5 #706f525
  • Merge branch 'main' into downloads #714b968
  • Semantic naming changes #725f16b
  • Abstracted queue system #76b0975
  • Moved manifest and stored_manifest to download_manager" #78149bb
  • README update #78fc668
  • Ensured everything is serializing/deserializing to camelCase #7a95b7f
  • fixed some of quexeky's BASED design decisions #7e3da04
  • Progress checker works #7fec00d
  • Progress on refactoring and abiding by cargo clippy #816b427
  • Added GAME_PAUSE_CHECK_INTERVAL value #8204795
  • Ran cargo clippy & fmt #82804eb
  • update metadata #85a0899
  • Renamed most instances of "game" outside of actual game downloads #881fcc6
  • Debugging & starting work on parsing manifest #89d2814
  • slight ui/ux fixes and updates to auth protocol #8a2d23d
  • Removed Arc requirement for DownloadableMetadata #8be1dd4
  • compliant with new APIs #8f6f184
  • Ran cargo clippy & cargo fmt #9272970
  • Added rolling_progress_updates.rs #9369ff1
  • Add files via upload #93b8b83
  • More refining info!() statements #94cf678
  • fixed windows issues #959dad3
  • Starting p2p progress #97bb1fa
  • Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) #984472e
  • Version bump & appimage build #9897698
  • Some progress on thread terminations #99beca4
  • rename files to what they contain #99c8b39
  • Created separate function to generate requests #9a184a8
  • cleanup of lib and toml #9b1cfa7
  • refactor for generic way to implement cross platform launchers #9ea2aa4
  • Updated logging format #a213765
  • fix(windows build) #a24cc8a
  • Added ToolDownloadAgent #a2e63aa
  • copy direct to disk #a628fc1
  • Moved manifest and stored_manifest to download_manager #a846eed
  • adds nvm rc! #a881d8e
  • Reordered DownloadThreadControlFlag to agree with From #ab606e8
  • ci/cd and patches for windows builds #ac1c3b6
  • patch for not draggable windows during setup #ac66b20
  • another stage of client authentication #ae4c65b
  • Renamed GameDonwloadError to ApplicationDownloadError and moved #aed58e4
  • Progress on write speeds & added debug statements #b065e10
  • Updated logging #b3963b6
  • Created file settings.rs #b47b7ea
  • Added Downloadable trait and replaced references to GameDownloadAgent #b4d70a3
  • Update .gitlab-ci.yml #b6a54c0
  • Moved download manager to separate directory #b6c64e5
  • Ran cargo fmt #b8cf44c
  • Imported appropriate logging macros #b99ff67
  • Merge branch 'main' into download-manager #bb60942
  • Ran cargo clippy & cargo fmt #bd3deac
  • beginnings of game state management #bf46dec
  • Update Cargo.toml #c1fb39e
  • migrated unpacking to rust zstd to conform with droplet #c46c54b
  • More progress on checksums #c51e761
  • Delete pages/library.vue #c722a54
  • Merge branch 'downloads' (again) #c748aec
  • migrate to nuxt and groundwork #c957744
  • More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot #c9d9d2e
  • Fully separate & generic download manager #cac612b
  • Progress on rolling progress window #cf19477
  • Ensured that all logs start with lowercase capital and have no trailing punctuation #cfc9d13
  • Validated that loading data works #d21b1d2
  • Mostly finished with checksums. Just merging main in at the same time #d39e7cb
  • Ran cargo clippy #dcb1564
  • Add files via upload #dcb2c0f
  • Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented #dcd8fa8
  • Merge remote-tracking branch 'origin/downloads' into downloads #dd23ca8
  • Debugging line #ddc585d
  • Re-enabled closing the window and some more renaming #defba51
  • drop no longer freaks out if server is unavailable on startup #df88395
  • Apply stashed changes #e0ea8c9
  • Merge remote-tracking branch 'origin/downloads' into downloads #e4e605b
  • convert to more sensible permission schema #e504c00
  • Update on GameDownload #e71e4cf
  • reorganisation, cleanup and new nonce protocol #e828bca
  • rustix fs feature #e9805a8
  • Added manage_go_signal command #ea70ec9
  • Drop will no longer crash when the server goes down #eb3311a
  • Made all errors type-based #ec2f414
  • Added description on how the DownloadManager works #f029cbf
  • Using more appropriate logging statements #f183a9d
  • remove unnecessary compat code (#20) #f1c8bbf
  • Manifests are now being parsed successfully #f28c880
  • Removed tests/ #f29e989
  • I think that downloads are working. Need to test and set decent file locations now #f388237
  • Just debugging tauri's damn Sync command features #f60ca2b
  • fixes and patches for merged changes #f6476bc
  • Added manage_queue_signal #f64782e
  • initial commit #f6cd7c3
  • Update .gitlab-ci.yml #fc6bab9

changelog generated by go-conventional-commits

Release 0.1.0-beta

Fixes

  • fixed queue manipulation and waiting for downloads #01260f0
  • fix logic error in detecting dir #04368ff
  • absolute executable invoke #17759c4
  • Chunk counting logic error #5ba151f
  • use of completed signal, and pause/resuming #64d7f64
  • initialise doesn't recreate default install dir #7a3841b
  • use vendored flag #7c8089e
  • windows build #8d9234f
  • windows shadow #9a8cc59
  • types #af056c0
  • added console as an appender #d12bf15
  • remove unnecessary unstable feature #d5ac1b0
  • use unix timestamp to avoid invalid characters in filename #dafce24
  • use chrono library to generate timestamps #e22e6d8
  • fix scrollbars on edge webview #f09605a
  • update readme instructions #f0c47d8

Features

  • queue and library UIs #0a20139
  • add pre-launch log to file #17f8d76
  • Added option to change root directory #1aa52c0
  • quit button #239b8d5
  • only allow downloads for supported platforms #269dcbb
  • added file-based logging #2d4a7e8
  • automatically fetch remote data if not available #2dedfbb
  • ability to add more download dirs #384f7a5
  • background processes and close/open menu #3d60fd5
  • launch games with log files #3f71149
  • Download cancelling #450bca9
  • refactoring and error message #469a2d6
  • download widget and queue fix #532d13e
  • Pausing and resuming game downloads #55b7921
  • temporary queue ui and flamegraph instructions #5cbeb3b
  • Added DownloadThreadControl struct #5e05e68
  • Added AgentInterfaceData to get information about all downloads in queue #63c3cc1
  • debug queue interface #671d45f
  • reduce scope of download agent #6a38ea3
  • Added function to take and set any game state #6bc6482
  • Separated chunk updates into individual counters #7d3c601
  • ui to install games #8670bca
  • Added Download Manager #a1ada07
  • retry connnection on server unavailable #a53d838
  • finish download dir CRUD interface #a580a46
  • syncs state to disk to persist across reboots #b556842
  • prevent default context menu and emit event on elements #c560656
  • initial creation and logo update #d9a51cf
  • Added manifest.json utility for persistent download progress #d9d0122
  • combined db and download interface improvements #de52dac
  • update db state with ui and emit events #e4df4eb
  • Generic function to set download state #f10d92d
  • Convert DownloadThreadControlFlag to AtomicBool #f25bfed

Other Changes

  • quexeky [email protected]
  • Convert DATA_ROOT_DIR to Mutex #00b7179
  • Converting DB access to a trait #01b092c
  • Scoping changes and removing qualifications #046ba64
  • SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) #07379b2
  • Ran cargo clippy & moved DownloadManagerInterface #075d6ec
  • Made logging systems match #0a1dddf
  • client now fetches user information from Drop server #0c0cfeb
  • Included in AppStatus (Also trying to link to Issue #1)
  • Accidentally serialized AppStatus and broke everything :/ #10791ed
  • Removed debugging statements #10c8344
  • Wrappers are the bane of my existence. Also here's the download cancelling logic. #13df631
  • Merge branch 'error-handling' #1520471
  • Removed unnecessary dependencies #1724449
  • merge(download-manager) -> 'main' #172d6b0
  • More refactoring and renaming camelCase struct definitions to snake_case #1742793
  • progress on more precise download control #18b9149
  • Allowing some dead code features because they are there for future use (potentially) #191e62c
  • I think that download queuing is working #1ab61c8
  • auth initiate, database and more #22b1aee
  • More fleshing out on how specifically game downloads will work (#1) #23137dd
  • Removed utils.rs #270bc8b
  • Fixing some references to "id" vs "game_id" #27e5a8e
  • Updated contributing link #2aa5b9c
  • More fleshing out on how specifically game downloads will work #2b90de9
  • Cleaning up downloads playing and pausing #2c7b5fb
  • fixed multi-chunk downloads #2ec351f
  • Clippy refactoring #2efe304
  • remove unpacker mod statement #32067c0
  • Fixed bug with bad initial loading into store instead of auth #3923acf
  • partial download manager #3dbf5ab
  • Downloads should be fixed now #403ca65
  • transient vs synced state now defined #42c0198
  • better download defaults #4779383
  • Progress on downloads. Currently working on parsing functions to be run asynchronously #496c6a5
  • Ran cargo clippy & cargo fmt #4983b25
  • handshakes #4bb33c8
  • Convert DOWNLOAD_MAX_THREADS to const #4fc13a1
  • Merge branch 'downloads' #50ed841
  • Added time debugging and fixed logging formatting #5243694
  • Clippy changes #553bc37
  • Queue is running game downloads sequentially now #5564d23
  • migrate to new droplet ca system #556898f
  • Add LICENSE #57a5737
  • ran cargo clippy & cargo fmt #5e3d26b
  • my own take on some BASED design decisions #5ed0833
  • cleanup and game UI beginnings #5ef6b8e
  • moved to completed index arr to help serialization #64ebc19
  • Ran cargo clippy & cargo fmt #653717e
  • Merge remote-tracking branch 'origin/main' #68ca4a7
  • swap file name and to binary encoding #694f2fd
  • chore(polish & cleanup) #6cc0c67
  • Encoding game IDs and versions #6ef444e
  • restructing and renaming #7049673
  • Converted to md5 #706f525
  • Merge branch 'main' into downloads #714b968
  • Semantic naming changes #725f16b
  • Abstracted queue system #76b0975
  • README update #78fc668
  • Ensured everything is serializing/deserializing to camelCase #7a95b7f
  • fixed some of quexeky's BASED design decisions #7e3da04
  • Progress checker works #7fec00d
  • Progress on refactoring and abiding by cargo clippy #816b427
  • Added GAME_PAUSE_CHECK_INTERVAL value #8204795
  • Debugging & starting work on parsing manifest #89d2814
  • slight ui/ux fixes and updates to auth protocol #8a2d23d
  • compliant with new APIs #8f6f184
  • fixed windows issues #959dad3
  • Starting p2p progress #97bb1fa
  • Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) #984472e
  • Some progress on thread terminations #99beca4
  • rename files to what they contain #99c8b39
  • cleanup of lib and toml #9b1cfa7
  • Updated logging format #a213765
  • fix(windows build) #a24cc8a
  • copy direct to disk #a628fc1
  • Reordered DownloadThreadControlFlag to agree with From #ab606e8
  • ci/cd and patches for windows builds #ac1c3b6
  • patch for not draggable windows during setup #ac66b20
  • another stage of client authentication #ae4c65b
  • Progress on write speeds & added debug statements #b065e10
  • Updated logging #b3963b6
  • Created file settings.rs #b47b7ea
  • Ran cargo fmt #b8cf44c
  • Merge branch 'main' into download-manager #bb60942
  • Ran cargo clippy & cargo fmt #bd3deac
  • beginnings of game state management #bf46dec
  • Update Cargo.toml #c1fb39e
  • migrated unpacking to rust zstd to conform with droplet #c46c54b
  • More progress on checksums #c51e761
  • Merge branch 'downloads' (again) #c748aec
  • migrate to nuxt and groundwork #c957744
  • More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot #c9d9d2e
  • Validated that loading data works #d21b1d2
  • Mostly finished with checksums. Just merging main in at the same time #d39e7cb
  • Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented #dcd8fa8
  • Merge remote-tracking branch 'origin/downloads' into downloads #dd23ca8
  • Debugging line #ddc585d
  • Re-enabled closing the window and some more renaming #defba51
  • drop no longer freaks out if server is unavailable on startup #df88395
  • Merge remote-tracking branch 'origin/downloads' into downloads #e4e605b
  • convert to more sensible permission schema #e504c00
  • Update on GameDownload #e71e4cf
  • reorganisation, cleanup and new nonce protocol #e828bca
  • rustix fs feature #e9805a8
  • Drop will no longer crash when the server goes down #eb3311a
  • Made all errors type-based #ec2f414
  • Added description on how the DownloadManager works #f029cbf
  • Manifests are now being parsed successfully #f28c880
  • I think that downloads are working. Need to test and set decent file locations now #f388237
  • Just debugging tauri's damn Sync command features #f60ca2b
  • fixes and patches for merged changes #f6476bc
  • initial commit #f6cd7c3

changelog generated by go-conventional-commits