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class_soulknife.py
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from toee import *
import char_class_utils
class_feats = {
1: (feat_armor_proficiency_light, feat_shield_proficiency, feat_simple_weapon_proficiency, "feat_exotic_weapon_proficiency_mind blade", "feat_weapon_focus_mind_blade", "feat_wild_talent",),
6: ("feat_speed_of_thought",),
9: ("feat_greater_weapon_focus_mind_blade",),
}
class_skills = ("skill_autohypnosis", skill_concentration, skill_hide, skill_listen, skill_move_silently, skill_spot, skill_tumble)
def IsEnabled():
return 1
def GetHitDieType():
return 10
def GetSkillPtsPerLevel():
return 4
def GetBabProgression():
return base_attack_bonus_type_semi_martial
def IsFortSaveFavored():
return 0
def IsRefSaveFavored():
return 1
def IsWillSaveFavored():
return 1
def GetSpellListType():
return spell_list_type_none
def IsClassSkill(skillEnum):
return char_class_utils.IsClassSkill(class_skills, skillEnum)
def IsClassFeat(featEnum):
return char_class_utils.IsClassFeat(class_feats, featEnum)
def GetClassFeats():
return class_feats
def IsAlignmentCompatible( alignment):
return 1
def ObjMeetsPrereqs( obj ):
return 1