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After the lead and zinc issue is resolved we need to define new recipes that use whatever kind of lead and zinc we decide to use so that we can craft things with one kind of lead and zinc. I think there is an easier way to do this then just overriding all the recipes manualy but I am not sure it will work yet.
The text was updated successfully, but these errors were encountered:
Unless we can replace all the elepower lead and zinc items in the world with technic ones, we should probably leave the original recipes be and just add ones that use the technic items.
After the lead and zinc issue is resolved we need to define new recipes that use whatever kind of lead and zinc we decide to use so that we can craft things with one kind of lead and zinc. I think there is an easier way to do this then just overriding all the recipes manualy but I am not sure it will work yet.
The text was updated successfully, but these errors were encountered: