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playerstats.fdh
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playerstats.fdh
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//hash:7a858c13
//automatically generated by Makegen
/* located in caret.cpp */
//------------------[referenced from playerstats.cpp]----------------//
Caret *effect(int x, int y, int effectno);
/* located in playerstats.cpp */
//------------------[referenced from playerstats.cpp]----------------//
void AddHealth(int hp);
void AddXP(int xp, bool quiet);
void SubXP(int xp, bool quiet);
void AddInventory(int item);
void DelInventory(int item);
int FindInventory(int item);
int CheckInventoryList(int item, int *list, int nitems);
void GetWeapon(int wpn, int ammo);
void LoseWeapon(int wpn);
void TradeWeapon(int oldwpn, int newwpn, int ammo);
void AddAmmo(int wpn, int ammo);
void RefillAllAmmo(void);
/* located in inventory.cpp */
//------------------[referenced from playerstats.cpp]----------------//
int RefreshInventoryScreen(void);
/* located in sound/sound.cpp */
//------------------[referenced from playerstats.cpp]----------------//
void sound(int snd);
/* located in common/stat.cpp */
//------------------[referenced from playerstats.cpp]----------------//
void staterr(const char *fmt, ...);