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Nintendo 64 Rom #90
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n64 doesn't support c# and glsl because it is quite now even before the first .net realese ,but the project idea is possible if we used the n64 sdk to make it ;but it is going to be hard since we need to work with complicated hardware with low level control ,low computational and memory resources and lack of support. |
I have faith! Would love to run this on original hardware! I saw someone
ported Portal to the N64 maybe reach out to him.
…On Sun, May 12, 2024, 8:08 AM ChisaiiNeko ***@***.***> wrote:
n64 doesn't support c# and glsl because it is quite now even before the
first .net realese ,but the project idea is possible if we used the n64 sdk
to make it ;but it is going to be hard since we need to work with
complicated hardware with low level control ,low computational and memory
resources and lack of support.
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here are some resources to help you if you are interested in porting celeste64 to the n64 https://n64squid.com/homebrew/ you can find everything you need here |
It is probably a dumb idea It has some.... real big limitations, such as:
But, theoretically, would be possible to write a ''''runtime'''' of C# to run on Nintendo 64 Maybe could look at how dotnet got ported to Haiku as a way to figure out how one could piece together dotnet for a new platform. Thought, if remaking the entire game instead of porting is a option, maybe could look at the SM64 decompilation on how that could be done |
Reworking Github Actions Build And Publish Workflow
I think we need a rom for the Nintendo 64
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