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Nintendo 64 Rom #90

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jmsunseri opened this issue May 9, 2024 · 4 comments
Open

Nintendo 64 Rom #90

jmsunseri opened this issue May 9, 2024 · 4 comments

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@jmsunseri
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I think we need a rom for the Nintendo 64

@ChisaiiNeko
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n64 doesn't support c# and glsl because it is quite now even before the first .net realese ,but the project idea is possible if we used the n64 sdk to make it ;but it is going to be hard since we need to work with complicated hardware with low level control ,low computational and memory resources and lack of support.

@jmsunseri
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jmsunseri commented May 12, 2024 via email

@ChisaiiNeko
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ChisaiiNeko commented May 12, 2024

here are some resources to help you if you are interested in porting celeste64 to the n64 https://n64squid.com/homebrew/ you can find everything you need here

@akatsukilevi
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It is probably a dumb idea
But NES got """"C# support"""".

It has some.... real big limitations, such as:

  • No runtime
  • No BCL
  • No objects or GC
  • No debugger
  • Strings are ASCII

But, theoretically, would be possible to write a ''''runtime'''' of C# to run on Nintendo 64

Maybe could look at how dotnet got ported to Haiku as a way to figure out how one could piece together dotnet for a new platform.
It does sound like it would be 'possible', unsure if feasible for a actual game.

Thought, if remaking the entire game instead of porting is a option, maybe could look at the SM64 decompilation on how that could be done

MilesManners pushed a commit to MilesManners/Celeste64 that referenced this issue Jan 25, 2025
Reworking Github Actions Build And Publish Workflow
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3 participants