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There was an attempt like 6 years ago to improve how the editor side of things functioned and allow more complex scenarios like saving and loading entity states external to the unity scene object.
Due to many factors that branch never saw the light of day but it did manage to implement a lot of improvements and made things look a bit nicer overall, but its just sat there not doing much.
it was also where the LazyData and Persistity libraries were created,
Recently someone raised an issue with the editor in the Unity stuff and it got me interested in trying to slice out the editor changes that were made in the old branch, but leave the fancier persistence side of things there, I had a quick mess about today and have managed to get something functional done which can be found on this branch.
There editor looks a bit nicer and performs slightly better, but it DOESNT use the newer binary serialization approach the old branch used, it just uses the basic JSON serializer the current editor uses, so it should work the same way, but look slightly nicer and support more complex components.
I am mainly making this here as a placeholder for anyone who has opinions, or thoughts on what sort of things the Unity editors should really have and for anyone to give it a quick test to see if they are happy with it.
(Its currently not finished yet, there is an issue with some button sizing for removal of entity from inspector, as well as changes needed to other components like system overview etc).
The text was updated successfully, but these errors were encountered:
There was an attempt like 6 years ago to improve how the editor side of things functioned and allow more complex scenarios like saving and loading entity states external to the unity scene object.
Due to many factors that branch never saw the light of day but it did manage to implement a lot of improvements and made things look a bit nicer overall, but its just sat there not doing much.
Recently someone raised an issue with the editor in the Unity stuff and it got me interested in trying to slice out the editor changes that were made in the old branch, but leave the fancier persistence side of things there, I had a quick mess about today and have managed to get something functional done which can be found on this branch.
https://github.com/EcsRx/ecsrx.unity/tree/spike/editor-update-2024
There editor looks a bit nicer and performs slightly better, but it DOESNT use the newer binary serialization approach the old branch used, it just uses the basic JSON serializer the current editor uses, so it should work the same way, but look slightly nicer and support more complex components.
I am mainly making this here as a placeholder for anyone who has opinions, or thoughts on what sort of things the Unity editors should really have and for anyone to give it a quick test to see if they are happy with it.
(Its currently not finished yet, there is an issue with some button sizing for removal of entity from inspector, as well as changes needed to other components like system overview etc).
The text was updated successfully, but these errors were encountered: