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The text was updated successfully, but these errors were encountered:
There are two functions of mouse movement simulation available for LGS scripts: absolute (MoveMouseTo) and relative (MoveMouseRelative).
Unfortunately, in 3D-games utilizing DirectX only the relative positioning function is working. It's LGS bug.
The "mouse moving in circle" demo relies on absolute positioning, so it doesn't work. I can do nothing to fix this. I should mention it in the readme.
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The text was updated successfully, but these errors were encountered: