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controller.h
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controller.h
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/* Copyright (C) 2013-2014 Michal Brzozowski ([email protected])
This file is part of KeeperRL.
KeeperRL is free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
KeeperRL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program.
If not, see http://www.gnu.org/licenses/ . */
#ifndef _CONTROLLER_H
#define _CONTROLLER_H
#include "enums.h"
#include "util.h"
class Creature;
class Location;
class MapMemory;
class Item;
class Level;
class PlayerMessage;
class Controller {
public:
Controller(Creature*);
virtual bool isPlayer() const = 0;
virtual void you(MsgType type, const string& param) = 0;
virtual void you(MsgType type, const vector<string>& param) = 0;
virtual void you(const string& param) = 0;
virtual void privateMessage(const PlayerMessage& message) {}
virtual void onKilled(const Creature* attacker) {}
virtual void onItemsGiven(vector<Item*> items, const Creature* from) { }
virtual void onDisplaced() {}
virtual void learnLocation(const Location*) { }
virtual void makeMove() = 0;
virtual void sleeping() {}
virtual int getDebt(const Creature* debtor) const { return 0; }
virtual void onBump(Creature*) = 0;
virtual Controller* getPossessedController(Creature*);
virtual ~Controller() {}
SERIALIZATION_DECL(Controller);
protected:
Creature* getCreature();
const Creature* getCreature() const;
private:
Creature* SERIAL(creature);
};
class DoNothingController : public Controller {
public:
DoNothingController(Creature*);
virtual bool isPlayer() const override;
virtual void you(MsgType type, const string& param) override;
virtual void you(MsgType type, const vector<string>& param) override;
virtual void you(const string& param) override;
virtual void makeMove() override;
virtual void onBump(Creature*) override;
protected:
SERIALIZATION_DECL(DoNothingController);
};
class ControllerFactory {
public:
ControllerFactory(function<Controller* (Creature*)>);
PController get(Creature*) const;
private:
function<Controller* (Creature*)> fun;
};
#endif