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In the widget I use two of yours nodes : an assign to right mouse clic event and a get mouse position world, to spawn actors when I click i the viewport.
The blueprint works well, but I got a crash everytime I use it and then try to open a window for an asset, blueprint etc.
The text was updated successfully, but these errors were encountered:
ThousandsRT
changed the title
Crash before using widget containing ElgEditorScripting nodes
Crash after using widget containing ElgEditorScripting nodes
Apr 25, 2020
Hi.
I get a crash and this bug report after using a widget with some Elg nodes in it 👍
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000098
UE4Editor_ElgEditorScripting!TBaseUObjectMethodDelegateInstance<0,UElgEditorContext_LevelEditor,void __cdecl(FName const &)>::ExecuteIfSafe() [c:\program files\epic games\ue_4.24\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:711]
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_StaticMeshEditor
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
In the widget I use two of yours nodes : an assign to right mouse clic event and a get mouse position world, to spawn actors when I click i the viewport.
The blueprint works well, but I got a crash everytime I use it and then try to open a window for an asset, blueprint etc.
The text was updated successfully, but these errors were encountered: