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definitions.go
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package sample
import (
"github.com/EliCDavis/vector/vector2"
"github.com/EliCDavis/vector/vector3"
)
// ============================================================================
// Floats
// ============================================================================
type FloatToFloat func(float64) float64
func (v1tov1 FloatToFloat) Add(other FloatToFloat) FloatToFloat {
return func(v float64) float64 {
return v1tov1(v) + other(v)
}
}
func (v1tov1 FloatToFloat) Sub(other FloatToFloat) FloatToFloat {
return func(v float64) float64 {
return v1tov1(v) - other(v)
}
}
func (v1tov1 FloatToFloat) Multiply(other FloatToFloat) FloatToFloat {
return func(v float64) float64 {
return v1tov1(v) * other(v)
}
}
func (v1tov1 FloatToFloat) Scale(other float64) FloatToFloat {
return func(v float64) float64 {
return v1tov1(v) * other
}
}
type FloatToVec2 func(float64) vector2.Float64
func (v1tov2 FloatToVec2) Add(other FloatToVec2) FloatToVec2 {
return func(v float64) vector2.Float64 {
return v1tov2(v).Add(other(v))
}
}
func (v1tov2 FloatToVec2) Sub(other FloatToVec2) FloatToVec2 {
return func(v float64) vector2.Float64 {
return v1tov2(v).Sub(other(v))
}
}
type FloatToVec3 func(float64) vector3.Float64
func (v1tov3 FloatToVec3) Add(other FloatToVec3) FloatToVec3 {
return func(v float64) vector3.Float64 {
return v1tov3(v).Add(other(v))
}
}
func (v1tov3 FloatToVec3) Sub(other FloatToVec3) FloatToVec3 {
return func(v float64) vector3.Float64 {
return v1tov3(v).Sub(other(v))
}
}
// ============================================================================
// Vector 2
// ============================================================================
type Vec2ToFloat func(vector2.Float64) float64
func (v2tov1 Vec2ToFloat) Add(other Vec2ToFloat) Vec2ToFloat {
return func(v vector2.Float64) float64 {
return v2tov1(v) + other(v)
}
}
func (v2tov1 Vec2ToFloat) Sub(other Vec2ToFloat) Vec2ToFloat {
return func(v vector2.Float64) float64 {
return v2tov1(v) - other(v)
}
}
func (v2tov1 Vec2ToFloat) Multiply(other Vec2ToFloat) Vec2ToFloat {
return func(v vector2.Float64) float64 {
return v2tov1(v) * other(v)
}
}
func (v2tov1 Vec2ToFloat) Scale(other float64) Vec2ToFloat {
return func(v vector2.Float64) float64 {
return v2tov1(v) * other
}
}
type Vec2ToVec2 func(vector2.Float64) vector2.Float64
func (v2tov2 Vec2ToVec2) Add(other Vec2ToVec2) Vec2ToVec2 {
return func(v vector2.Float64) vector2.Float64 {
return v2tov2(v).Add(other(v))
}
}
func (v2tov2 Vec2ToVec2) Sub(other Vec2ToVec2) Vec2ToVec2 {
return func(v vector2.Float64) vector2.Float64 {
return v2tov2(v).Sub(other(v))
}
}
type Vec2ToVec3 func(vector2.Float64) vector3.Float64
func (v2tov3 Vec2ToVec3) Add(other Vec2ToVec3) Vec2ToVec3 {
return func(v vector2.Float64) vector3.Float64 {
return v2tov3(v).Add(other(v))
}
}
func (v2tov3 Vec2ToVec3) Sub(other Vec2ToVec3) Vec2ToVec3 {
return func(v vector2.Float64) vector3.Float64 {
return v2tov3(v).Sub(other(v))
}
}
// ============================================================================
// Vector 3
// ============================================================================
type Vec3ToFloat func(vector3.Float64) float64
func (v3tov1 Vec3ToFloat) Add(other Vec3ToFloat) Vec3ToFloat {
return func(v vector3.Float64) float64 {
return v3tov1(v) + other(v)
}
}
func (v3tov1 Vec3ToFloat) Sub(other Vec3ToFloat) Vec3ToFloat {
return func(v vector3.Float64) float64 {
return v3tov1(v) - other(v)
}
}
func (v3tov1 Vec3ToFloat) Multiply(other Vec3ToFloat) Vec3ToFloat {
return func(v vector3.Float64) float64 {
return v3tov1(v) * other(v)
}
}
func (v3tov1 Vec3ToFloat) Scale(other float64) Vec3ToFloat {
return func(v vector3.Float64) float64 {
return v3tov1(v) * other
}
}
type Vec3ToVec2 func(vector3.Float64) vector2.Float64
func (v3tov2 Vec3ToVec2) Add(other Vec3ToVec2) Vec3ToVec2 {
return func(v vector3.Float64) vector2.Float64 {
return v3tov2(v).Add(other(v))
}
}
func (v3tov2 Vec3ToVec2) Sub(other Vec3ToVec2) Vec3ToVec2 {
return func(v vector3.Float64) vector2.Float64 {
return v3tov2(v).Sub(other(v))
}
}
type Vec3ToVec3 func(vector3.Float64) vector3.Float64
func (v3tov3 Vec3ToVec3) Add(other Vec3ToVec3) Vec3ToVec3 {
return func(v vector3.Float64) vector3.Float64 {
return v3tov3(v).Add(other(v))
}
}
func (v3tov3 Vec3ToVec3) Sub(other Vec3ToVec3) Vec3ToVec3 {
return func(v vector3.Float64) vector3.Float64 {
return v3tov3(v).Sub(other(v))
}
}