-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
(Aquatic) entities from other mods won't spawn #126
Comments
Please test with this new build: https://github.com/ACGaming/MoCreaturesExtended/actions/runs/7949586490/artifacts/1254598783 Extract the .zip file and use the .jar file without the There are two new config settings for that matter, please set |
I had problems with my equipment and I had to send it to be fixed, I was recently able to check the game again and I discovered that the mod is not the problem, it turns out that when I leave and enter the world the sea mobs from other mods already appear, this is some external error with another mod that causes the same error with other mods causing the creatures to not appear until one exits and re-enters the created world (I suspect the bug is from the zawa mod) I apologize for the false alarm and the possible loss of time it causes. |
No worries, thanks for the explanation. From my testing, both spawning on land and in water is working fine with popular animal mods in the latest development state. Aquatic spawns are sophisticated, so chance is the developers of other water-related animal mods are doing something tricky to accomplish them. |
I have been doing more tests, I already removed all the mods, I already deleted all the configurations, I did tests without Zawa, using only the abyssaldephts and better animal plus mods and the error persisted. I don't know what happened that caused animals from other mods and mo creatures to appear at the same time during one of the tests, but again the error returned. If I remove the mo creatures mod, the animals from better animal pluss and abyssaldepths spawn again. |
Have you tried this yet? Additionally, you can increase the limits of water creature spawns with Universal Tweaks as shown here: |
This mod makes my Minecraft always crashes and I can never open the game |
Did you install the necessary dependencies ConfigAnytime and MixinBooter as well? |
I did it and the same thing happened again, it worked for a few moments, animals from mo creatures and the other mods appeared at the same time, but from one moment to the next the glitch occurred again making marine animals from the other mods will stop spawning again. |
Unfortunately aquatic mobs before 1.13 have different behavior for spawning and despawning even for vanilla. After quite a bit of testing though, there is some strange behaviors going on while |
With our new config options Other than that, spawning in our continuation is entirely handled by the vanilla spawning system which is balanced around weights: Entities are set to spawn in specific biomes with specific weights and a global spawn cap. The higher the weight of the respective entity, the more likely it is picked by the spawning system. As Mo' Creatures is adding 80+ creatures, it can effectively 'drown out' other mods' entities. To fine-tune this, we improved the configuration file Water creatures are more special than land creatures, since vanilla spawning for water creatures is solely balanced around squids. Because of this, these entity type has a much smaller spawn cap than others. Changing the values for spawn caps requires coremodding which is not an inherent feature of Mo' Creatures itself. The end user can alter these spawn caps with the widely utilized mod Universal Tweaks as shown in this configuration example, emulating the spawn caps of the original Mo' Creatures: With these mentioned tools, it's possible to thoroughly configure spawning of Mo' Creatures entities for any modpack use case. If that should still not suffice, there are additional mods such as In Control! or BiomeTweaker to control spawning of entities altogether. |
Should be resolved with default configurations. |
I was testing the mod and noticed in the ocean the problem of incompatibility continues with others mods.
those mods are: zoo and wild, better animal plus and abyssal deeps (other mods that add sea creatures such as animalium or ice and fire do not have that problem and the mobs do spawn)
the creatures from these mods do not spawn in the ocean, only the creatures from mo creatures .
I already tried the aforementioned mods separately along with the mo creatures mod, modifying the number of creatures that can spawn by lowering the values of mo creatures and increasing the values of the other mods and the problem persisted.
The text was updated successfully, but these errors were encountered: