From 12f5f57e63d2ff033dfcd19e5f4888c74e5e5b1d Mon Sep 17 00:00:00 2001 From: Me <135455255+IcarussOne@users.noreply.github.com> Date: Thu, 15 Aug 2024 10:12:09 -0500 Subject: [PATCH] Severely nerf Coalescence Matrix recipe The amount of void blocks required makes it very hard to achieve in average playthroughs especially for what you get out of it. --- .../verdantartifice/thaumicwonders/common/init/InitRecipes.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/verdantartifice/thaumicwonders/common/init/InitRecipes.java b/src/main/java/com/verdantartifice/thaumicwonders/common/init/InitRecipes.java index 7a3f4ff..a479160 100644 --- a/src/main/java/com/verdantartifice/thaumicwonders/common/init/InitRecipes.java +++ b/src/main/java/com/verdantartifice/thaumicwonders/common/init/InitRecipes.java @@ -135,7 +135,7 @@ private static void initPrimordialAccretionChamber() { } private static void initCoalescencePlatform() { - Part VMET = new Part(BlocksTC.metalBlockVoid, null); + Part VMET = new Part(BlocksTC.stoneArcane, null); Part ASBR = new Part(BlocksTC.stoneArcaneBrick, null); Part SNTP = new Part(BlocksTC.stoneArcane, "AIR"); Part SNB1 = new Part(BlocksTC.stoneArcane, new ItemStack(BlocksTC.pillarArcane, 1, BlockPillar.calcMeta(EnumFacing.EAST)));