From e20f8b2e512b587de68228d41768818a74bbebf3 Mon Sep 17 00:00:00 2001 From: ACGaming <4818419+ACGaming@users.noreply.github.com> Date: Fri, 8 Nov 2024 09:52:36 +0100 Subject: [PATCH] Lenient maze vault --- .../minotaurmaze/ComponentTFMazeRoomVault.java | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/src/main/java/twilightforest/structures/minotaurmaze/ComponentTFMazeRoomVault.java b/src/main/java/twilightforest/structures/minotaurmaze/ComponentTFMazeRoomVault.java index 67558e3d87..70f0ddff03 100644 --- a/src/main/java/twilightforest/structures/minotaurmaze/ComponentTFMazeRoomVault.java +++ b/src/main/java/twilightforest/structures/minotaurmaze/ComponentTFMazeRoomVault.java @@ -29,23 +29,17 @@ public ComponentTFMazeRoomVault(TFFeature feature, int i, Random rand, int x, in public boolean addComponentParts(World world, Random rand, StructureBoundingBox sbb) { // fill room with bricks fillWithBlocks(world, sbb, 0, 1, 0, 15, 4, 15, TFBlocks.maze_stone.getDefaultState().withProperty(BlockTFMazestone.VARIANT, MazestoneVariant.DECORATIVE), AIR, false); - fillWithBlocks(world, sbb, 0, 2, 0, 15, 3, 15, TFBlocks.maze_stone.getDefaultState().withProperty(BlockTFMazestone.VARIANT, MazestoneVariant.BRICK), AIR, false); + fillWithBlocks(world, sbb, 0, 2, 0, 15, 3, 15, TFBlocks.maze_stone.getDefaultState().withProperty(BlockTFMazestone.VARIANT, MazestoneVariant.CRACKED), AIR, false); - // 4x4 room in the middle - fillWithAir(world, sbb, 6, 2, 6, 9, 3, 9); + // 6x6x3 room in the middle + fillWithAir(world, sbb, 5, 2, 5, 10, 4, 10); - // pressure plates, sand & tnt + // pressure plates & tnt fillWithBlocks(world, sbb, 6, 2, 5, 9, 2, 5, Blocks.WOODEN_PRESSURE_PLATE.getDefaultState(), AIR, false); fillWithBlocks(world, sbb, 6, 2, 10, 9, 2, 10, Blocks.WOODEN_PRESSURE_PLATE.getDefaultState(), AIR, false); fillWithBlocks(world, sbb, 5, 2, 6, 5, 2, 9, Blocks.WOODEN_PRESSURE_PLATE.getDefaultState(), AIR, false); fillWithBlocks(world, sbb, 10, 2, 6, 10, 2, 9, Blocks.WOODEN_PRESSURE_PLATE.getDefaultState(), AIR, false); - // unfair sand - fillWithBlocks(world, sbb, 6, 4, 5, 9, 4, 5, Blocks.SAND.getDefaultState(), AIR, false); - fillWithBlocks(world, sbb, 6, 4, 10, 9, 4, 10, Blocks.SAND.getDefaultState(), AIR, false); - fillWithBlocks(world, sbb, 5, 4, 6, 5, 4, 9, Blocks.SAND.getDefaultState(), AIR, false); - fillWithBlocks(world, sbb, 10, 4, 6, 10, 4, 9, Blocks.SAND.getDefaultState(), AIR, false); - fillWithBlocks(world, sbb, 6, 0, 5, 9, 0, 5, Blocks.TNT.getDefaultState(), AIR, false); fillWithBlocks(world, sbb, 6, 0, 10, 9, 0, 10, Blocks.TNT.getDefaultState(), AIR, false); fillWithBlocks(world, sbb, 5, 0, 6, 5, 0, 9, Blocks.TNT.getDefaultState(), AIR, false);