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Access Violation, UE 4.26.2 STAR WARS Jedi: Survivor #144
Comments
Which function in wasn't found in |
In that case I propose for you to comment out OffsetFinder.h Line411 as a temporary fix. |
New error after attempting the suggested fix // Exception thrown at 0x00007FF9FF4D6EC9 (Dumper-7.dll) in JediSurvivor.exe: 0xC0000005: Access violation reading location 0x0000000000000008.
// Line 151 ObjectArray.cpp
void ObjectArray::InitializeChunkSize(uint8_t* ChunksPtr)
{
int IndexOffset = 0x0;
uint8* ObjAtIdx374 = (uint8*)ByIndex(ChunksPtr, 0x374, SizeOfFUObjectItem, FUObjectItemInitialOffset, 0x10000);
uint8* ObjAtIdx106 = (uint8*)ByIndex(ChunksPtr, 0x106, SizeOfFUObjectItem, FUObjectItemInitialOffset, 0x10000);
for (int i = 0x8; i < 0x20; i++)
{
if (*reinterpret_cast<int32*>(ObjAtIdx374 + i) == 0x374 && *reinterpret_cast<int32*>(ObjAtIdx106 + i) == 0x106)
{
IndexOffset = i;
break;
}
}
int IndexToCheck = 0x10400;
while (ObjectArray::Num() > IndexToCheck)
{
if (void* Obj = ByIndex(ChunksPtr, IndexToCheck, SizeOfFUObjectItem, FUObjectItemInitialOffset, 0x10000))
{
const bool bIsTrue = *reinterpret_cast<int32*>((uint8*)Obj + IndexOffset) != IndexToCheck;
NumElementsPerChunk = bIsTrue ? 0x10400 : 0x10000;
break;
}
IndexToCheck += 0x10400;
}
Off::InSDK::ObjArray::ChunkSize = NumElementsPerChunk;
}
// Call Stack
/*
> Dumper-7.dll!ObjectArray::InitializeChunkSize(unsigned char * ChunksPtr) Line 151 C++
Dumper-7.dll!ObjectArray::Init(bool bScanAllMemory) Line 271 C++
Dumper-7.dll!Generator::InitEngineCore() Line 82 C++
Dumper-7.dll!MainThread(HINSTANCE__ * Module) Line 54 C++
kernel32.dll!00007ffb4e41257d() Unknown
ntdll.dll!00007ffb4ff2aa48() Unknown
*/ Dumper 7 Output
|
So without the fix you reached the Offset initialization, but with the fix you're now crashing at an earlier point? |
The crash is indeed occurring constantly, and i have made sure too use the same game launch method every time., to launch without EA |
Still doesn't make any sense. Why would the dll suddenly crash earlier? Does it work if you revert the fix? |
I have no clue how I got that second error. With no changes just pulled and compiled, I get the same error as my initial message. When the fix is applied // Commented out OffsetFinder.h Line411
//Infos.push_back({ ObjectArray::FindObjectFast("SwitchLevel").GetAddress(), EFunctionFlags::Exec | EFunctionFlags::Native | EFunctionFlags::Public });
/*
Exception thrown at 0x00007FF9C2906961 (Dumper-7.dll) in JediSurvivor.exe: 0xC0000005: Access violation reading location 0x00000000000000D8.
OffsetFinder.h Line 434
*/
inline int32_t FindFunctionNativeFuncOffset()
{
std::vector<std::pair<void*, EFunctionFlags>> Infos;
uintptr_t WasInputKeyJustPressed = reinterpret_cast<uintptr_t>(ObjectArray::FindObjectFast("WasInputKeyJustPressed").GetAddress());
uintptr_t ToggleSpeaking = reinterpret_cast<uintptr_t>(ObjectArray::FindObjectFast("ToggleSpeaking").GetAddress());
uintptr_t SwitchLevel = reinterpret_cast<uintptr_t>(ObjectArray::FindObjectFast("SwitchLevel").GetAddress());
for (int i = 0x40; i < 0x140; i += 8)
{
if (IsInProcessRange(*reinterpret_cast<uintptr_t*>(WasInputKeyJustPressed + i)) && IsInProcessRange(*reinterpret_cast<uintptr_t*>(ToggleSpeaking + i)) && IsInProcessRange(*reinterpret_cast<uintptr_t*>(SwitchLevel + i)))
return i;
}
return 0x0;
}
/*
> Dumper-7.dll!OffsetFinder::FindFunctionNativeFuncOffset() Line 434 C++
Dumper-7.dll!Off::Init() Line 252 C++
Dumper-7.dll!Generator::InitEngineCore() Line 84 C++
Dumper-7.dll!MainThread(HINSTANCE__ * Module) Line 54 C++
kernel32.dll!00007ffb4e41257d() Unknown
ntdll.dll!00007ffb4ff2aa48() Unknown
*/
/*
Started Generation [Dumper-7]!
Dumper-7 by me, you & him
Searching for GObjects...
Found FChunkedFixedUObjectArray GObjects at offset 0x6902668
Found 'FNamePool GNames' at offset 0x68E9FC0
Found FName::AppendString at Offset 0x1D4D360
Off::UStruct::Children: 0x48
Off::Field::Next: 0x28
Off::UStruct::SuperStruct: 0x40
Off::UStruct::Size: 0x58
Off::UStruct::MinAlignemnts: 0x5C
Off::UClass::CastFlags: 0xD8
Game uses FProperty system
Off::UStruct::ChildProperties: 0x50
Off::FField::Next: 0x18
Off::FField::Name: 0x28
Off::FField::Flags: 0x30
Off::UClass::ClassDefaultObject: 0x120
Off::UEnum::Names: 0x40
Off::UFunction::FunctionFlags: 0xB0
*/ What i believe is the issue uintptr_t SwitchLevel = reinterpret_cast<uintptr_t>(ObjectArray::FindObjectFast("SwitchLevel").GetAddress());
// According to the debugger these are the values
// Switchlevel = 0;
// i = 216; Which is 0xD8
// 0 + 0xD8 = 0xD8;
IsInProcessRange(*reinterpret_cast<uintptr_t*>(SwitchLevel + i); // The crash is caused here trying to access location 0xD8 I double & triple checked by making sure to launch the game with the same method everytime and using the same Debug x64 built DLL, and I got the same error every time. |
So it seems to me like the object |
In that case try also commenting out lines/places using |
Object Dump: |
I had the same issue what worked for me in manually defining the offsets for UFunction |
The exception
Dumper 7 output
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