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Error in UnrealContainers! TArray end. It will make the game crash. #168
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The call to |
The dll was compiled in Debug and I have checked whether |
In that case a crash in |
Sorry for chiming in if this is not related, but in the past we were experiencing these crashes on ::Num, even when we checked for null. Along side the fixes wit the negative index (from the other Issue report) I also have done this: The current project I'm working on with a few friends, is a fork of another menu not from us, and they had that first "TODO", I added the second TODO node after checking WorldContext and or WorldActors (It's been some time since I did these changes to the SDK to remember properly) I believe our crashing stopped since then. |
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