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static_assert error sdk #249
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here is the generated sdk |
the uobject one you can ignore, just change the alignment in the assert to 0x8, the other one: idk what's wrong |
This doesn't work either. |
the same errors when dumping other games ue4 ue5 |
send the UDataTable struct from the sdk and ignore the other error |
Same game dumped using the offsets they provided class UDataTable final : public UObject
{
public:
class UScriptStruct* RowStruct; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor)
class FString ImportPath; // 0x0030(0x0010)(ZeroConstructor)
TMap<class FName, uint8*> RowMap; // 0x0030(0x0050)(So, here's a RowMap. Good luck with it.)
uint8 Pad_80[0x10]; // 0x0080(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
return StaticClassImpl<"DataTable">();
}
static class UDataTable* GetDefaultObj()
{
return GetDefaultObjImpl<UDataTable>();
}
}; |
Oooh, remove the padding at the end. |
how to fix these errors? wrong offsets when dumping?
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