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README.md

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# URPUnderwaterEffects
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An implementation of underwater effects that show under the water line.
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# Demo
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![Showcase Gif](https://github.com/End3r6/URPUnderwaterEffects/blob/master/GIF/Shot_02.gif)
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![Sunrays](https://github.com/End3r6/URPUnderwaterEffects/blob/master/Screenshots/Sunrays.png)
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# How to use
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Download the lates release or download from the green code button.
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## Make sure that your water plane has the HorizonLineDraw layer (case sensitive).
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## Make sure that your water plane has the HorizonLineDraw layer (case sensitive). Will change to layer tag selection in the near future.
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In your URP render settings, click add feature and choose Horizon Line Texture and
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any of the additional effects shown. Make sure that the horizon texture pass is the first pass called. It should work after that.
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any of the additional effects shown. Make sure that the horizon texture pass is the first pass called. Next, enjoy pretty underwater graphics.
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# Other Effects
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Bubbles are included, they are a particle prefab.
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# Extenstion
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If you wish to add more effects on top of the existing ones, you need to sample the _HorizonLineTexture. This lets you seperate the waterline from the air above the water.
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# Cotributions
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If you wish to contriubute to this repo, feel free to make a pull request.
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# Demo
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![Distortion](https://github.com/End3r6/URPUnderwaterEffects/blob/master/Screenshots/DistortionShowcase.png)
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![Caustics](https://github.com/End3r6/URPUnderwaterEffects/blob/master/Screenshots/Showcase.png)
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![Sunrays](https://github.com/End3r6/URPUnderwaterEffects/blob/master/Screenshots/Sunrays.png)

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