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Download the lates release or download from the green code button.
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## Make sure that your water plane has the HorizonLineDraw layer (case sensitive).
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## Make sure that your water plane has the HorizonLineDraw layer (case sensitive). Will change to layer tag selection in the near future.
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In your URP render settings, click add feature and choose Horizon Line Texture and
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any of the additional effects shown. Make sure that the horizon texture pass is the first pass called. It should work after that.
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any of the additional effects shown. Make sure that the horizon texture pass is the first pass called. Next, enjoy pretty underwater graphics.
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# Other Effects
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Bubbles are included, they are a particle prefab.
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# Extenstion
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If you wish to add more effects on top of the existing ones, you need to sample the _HorizonLineTexture. This lets you seperate the waterline from the air above the water.
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# Cotributions
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If you wish to contriubute to this repo, feel free to make a pull request.
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