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Update README.md
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README.md

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@@ -12,6 +12,8 @@ In your URP render settings, click add feature and choose Horizon Line Texture a
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any of the additional effects shown. Set the Horizon Line Texture render pass event to before post processing and set
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the additional effect's render pass events to before post processing. Make sure that the horizon texture pass is the first pass called. It should work after that.
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Make sure that your water plane has the HorizonLineDraw layer (case sensitive).
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If you are using hlsl (urp shader code), make sure your shader has the following snippet in the pass or subshader blocks.
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```hlsl
@@ -37,7 +39,7 @@ If you wish to add more effects on top of the existing ones, you need to sample
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* [x] Distortion
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* [x] Sunrays
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* [ ] Better Waterline Transition
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* [ ] Bubbles
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* [x] Bubbles
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* [ ] Convert Effects to Post Processing Instead of Render Passes
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# Maybe (Doesn't seem to fit the vfx theme of this project)

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