diff --git a/changelogs/CHANGELOG_MODS_0.5.4.txt b/changelogs/CHANGELOG_MODS_0.5.4.txt index 963b5c1..267b2bb 100644 --- a/changelogs/CHANGELOG_MODS_0.5.4.txt +++ b/changelogs/CHANGELOG_MODS_0.5.4.txt @@ -1,14 +1,679 @@ ======================================= -Enigmatica5 0.5.3 --> Enigmatica5 0.5.4 +Enigmatica5 0.5.2 --> Enigmatica5 0.5.4 ======================================= Added: -- Ama's Damage Indicator -- Clumps -- Cosmetic Armor Reworked -- Iron Chests +- AmbientSounds 3 +- Immersive Posts +- Integrated Dynamics +- Integrated NBT +- Lithium (Forge) +- Miner's Helmet +- Pretty Pipes + +Updated: + Ambient Environment (AmbientEnvironment-3.0.0 --> AmbientEnvironment-3.0.0.2.jar): + AmbientEnvironment-3.0.0.2.jar: + Current version: 3.0.0.2 + * [Stop using the controlling projectId...](https://github.com/jaredlll08/Ambient-Environment/commit/982a27da8c4c1c429634180fae5bd22ab7302161) - Jared - Sun Jul 12 21:25:28 2020 + * [Auto push to curse and version update tracker](https://github.com/jaredlll08/Ambient-Environment/commit/ec115dc2a169ad99cfce13958fd3e294ce331757) - Jared - Sun Jul 12 21:01:38 2020 + + Apotheosis (Apotheosis-1.15.2-3.1.2.jar --> Apotheosis-1.15.2-3.2.2.jar): + Apotheosis-1.15.2-3.2.2.jar: + Fixed an advancement typo. + Rebalanced a few enchanting stat values. The 50 eterna / 0 quanta / 100 arcana setup should now be possible. + Feather falling is now a boot only enchantment once again. + + Apotheosis-1.15.2-3.2.1.jar: + Includes a patch for quark breaking the enchantment module. + + Apotheosis-1.15.2-3.2.0.jar: + Apotheosis 3.2.0 is here, this is the Enchantment Rework, along with a ton of other changes. + General + -A lot of configs have changed. I'd suggest you regenerate them if possible. + Enchantment Rework + -Enchanting has been changed significantly. There are now three stats, Eterna, Quanta, and Arcana. Eterna controls the level, Quanta is how much fluctuation there is, and Arcana provides more and better enchantments. + -Bookshelves provide these stats. (In a future update these stats will be a datapack feature and could be on anything). Mod blocks that provide enchanting power will provide Eterna. + -A significant number of Apotheosis and Vanilla enchantments have been updated in some way, form or fashion. + -Mounted Strike has been removed. + -Miner's Fervor has been changed. It's effect now forces your mining speed to a fixed amount. + -The "Merge All" anvil config feature has been removed. + -Native Enchantment Tooltips have been removed. Use the "Enchantment Descriptions" mod instead. + -Bane of Arthropods and Smite are no longer exclusive with Sharpness. The same for Fire/Blast/Projectile Protection and Protection. + Advancements + -There are now a suite of new advancements for Enchanting, Spawners, and the Affix Loot system. + Potion Charms + -The invisibility charm has been removed. In it's place is a dynamic potion charm, which can accept any type of potion, be equipped as a charm (Curios Integration), and provides 8 times the original duration of the consumed potions. + Affixes + -Surface Boss Spawns now only occur when the sky is visible (no longer in the nether or the end). The lightning and frequency of these spawns is also configurable. + -The Wandering Merchant will now sell affix items. + Quark + -This enchantment rework renders this module fully incompatible with Quark Matrix Enchanting. + -Additionally, a bug has been discovered where if the quark Ancient Tomes module is enabled, the anvils will cease their ability to convert books any more than one above the vanilla max. + -When playing with quark, these modules should be disabled. + Spawner + -Defaults have been introduced for all types of spawner modifiers. These caps are displayed in JEI. Previously caps were configurable, but defaulted to [0, infinity] + + Botany Pots (BotanyPots-1.15.2-2.0.24.jar --> BotanyPots-1.15.2-2.0.27.jar): + BotanyPots-1.15.2-2.0.27.jar: + * Removed test iron soil. - Tyler Hancock + Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]() + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots) + * BigAl607 + * Pongo Sapiens + * Darkosto + + BotanyPots-1.15.2-2.0.26.jar: + * Add support for immersive engineering hemp seeds. #49 - Tyler Hancock + * Fixed soil modifiers added through CraftTweaker being limited to an int. - Tyler Hancock + Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]() + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots) + * BigAl607 + * Pongo Sapiens + * Darkosto + + BotanyPots-1.15.2-2.0.25.jar: + * fixed mystical agriculture support (#51) - MelanX + Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]() + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots) + * Pongo Sapiens + * Darkosto + + Carpet Stairs Mod (Carpet Stairs Mod mc1.15 v1.4.4 --> Carpet Stairs Mod mc1.15 v1.4.7): + Carpet Stairs Mod mc1.15 v1.4.7: + Slight rework to how other carpets related to other mods work + Added support to leaf carpets from Quark Mod + + Cherished Worlds (cherishedworlds-FORGE-1.15.2-3.0.jar --> cherishedworlds-FORGE-1.15.2-3.0.0.1.jar): + cherishedworlds-FORGE-1.15.2-3.0.0.1.jar: + Changelog + All notable changes to this project will be documented in this file. + The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH. + [3.0.0.1] - 2020.07.03 + Added + * Added Russian localization (thanks BardinTheDwarf!) + [3.0] - 2020.02.14 + Changed + * Ported to 1.15.2 Forge + + Cyclic (Cyclic-1.15.2-0.5.0.jar --> Cyclic-1.15.2-0.6.0.jar): + Cyclic-1.15.2-0.6.0.jar: + Ported some commands (use /cyclic subcommand). + Added Cask. + Added Crate. + Added Cyan Rose (use bonemeal on podzol) + + FPS Reducer (FpsReducer-mc1.15.2-1.15.jar --> FpsReducer-mc1.15.2-1.16.jar): + FpsReducer-mc1.15.2-1.16.jar: + v1.16 + * Initial release to mc1.16.1. + * Added shortcut key to enter to idle mode manually. (PAUSE key by default) + * Improved sliders to inherit vanilla slider class. + * Improved debug logs. + v1.15 + * Enabled the config button in modlist. + * Added Simplified Chinese translation. (Thanks to cutedobe) + * Added Traditional Chinese translation. (Thanks to cutedobe) + * Added Russian translation. (Thanks to agent_rby_) + v1.14.1 + * Initial release for mc1.15.2. + * Fixed the crash when using OpenJ9. (for mc1.12.2) + * Updated Polish translation. (Thanks to Grreg21) + * Updated English lang file. (Thanks to Grreg21) + * Fixed wrong comment in config file. + v1.14 + * Initial release for mc1.15.1. + * Changed default settings: "Reudce FPS when inactive": OFF -> ON + * Changed default settings: "Suppress sound when inactive": OFF -> ON + * Changed default settings: suppressedVolume: 10 -> 20 + * Changed the function of "FPS Reducer" button. All suppression functions are now off. + * Changed "Waiting Timer" can be OFF by moving the slider to the right end. + * Added CPU usage information of client thread. + * Added new settings related to CPU usage information. (cpuUsageThread, cpuUsageType) + * Added new GUI for adjusting HUD layout. + * Improved the accuracy of FPS information. + * Updated Polish translation. (Thanks to Grreg21) + * Fixed issue where idle fps mode might not be applied when gui fps mode was enabled. + * Optimized conditions for reducing and recovering FPS. + v1.13 + * Added an option to limit FPS in menu/inventory screen. + * Added Polish translation. (Thanks to Grreg21) + v1.12.5 + * Fixed an incompatibility with Forge 1.14.4-28.0.45. + v1.12.4 + * Initial release for mc1.14.4. + * Fixed the issue to save the lowered fps and volume values to options.txt in certain situations. + v1.12.3 + * Supported mc1.14.3. + * Fixed the issue not to reduce FPS when the window is inactive after loading a world. + * FPS suppression in inactive has been effective in the main menu. (1.14.x, experimental) + v1.12.2 + * Initial port to mc1.14.2. + * SuppressSound feature has been effective even in the main menu. + * Improved synchronization handling of the config files. + * Refactored some codes. + v1.12.1 + * Fixed a server crash when installed on a server. + v1.12 + * Added player moving detection to avoid FPS reduction during riding and flying. + * Changed left-bottom FPS indication way not to overlap a chat box. + * Integrated the wating time sliders. + * Added a player config mode. + * Moved config files under config/fpsreducer folder. + v1.11 + * Initial release to 1.13.2. + + FastWorkbench (FastWorkbench-1.15.2-3.0.0.jar --> FastWorkbench-1.15.2-3.1.1.jar): + FastWorkbench-1.15.2-3.1.1.jar: + Removes debug print that was accidentally left in. + + FastWorkbench-1.15.2-3.1.0.jar: + (1.16.1 backport) + Significant improvements have been made to the general systems in place. + Overall: Less packets are being sent, less items are being shifted around, and everything should just run a bit better. There's less duplication of objects, and a ton of the code is now more extensible (meaning mods can interface with FB way easier now!) and reusable. + Additionally, the player crafting grid is now supported, so you can craft lag-free in the 2x2 grid. This part requires a coremod, but it is done as non-invasively as possible (it requires two hooks, one to properly handle shift click crafting and one to handle grid updates). Both hooks just call code that FastBench uses for the 3x3 crafting table, with nearly nothing special needed for this support. Any mod wanting to support their own custom crafting grid should be able to do so in a similar fashion. + This is marked as beta as this is largely untested with mods, but it works perfectly in a vanilla environment. + + Fx Control! (fxcontrol-1.15-1.0.2.jar --> fxcontrol-1.15-1.0.3.jar): + fxcontrol-1.15-1.0.3.jar: + No changelog available. + + Gauges and Switches (rsgauges-1.15.2-1.2.4.jar --> rsgauges-1.15.2-1.2.5-b1.jar): + rsgauges-1.15.2-1.2.5-b1.jar: + * v1.2.5-b1 [M] Modified global switch power placement default setting to strong. + [F] Fixed gauge/indicator placement (issue #27, thx Bobcat64) + ------------------------------------------------------------------- + * v1.2.4 [R] Release build v1.2.4. Release-to-release changes: + * Gauges are comparator output sensitive. + * Comparator Switch mode "Redstone Signal Strength" added. + * Config handling update. + * Bug fixes. + ------------------------------------------------------------------- + * v1.2.4-b2 [!] Forge update, requires Forge 1.15.2-31.2.20. + [F] Gauges explicitly tell adjacent blocks that they can connect Redstone. + [F] Fixed Indicator/Siren placement crash (issue #24, thx Jamzs3). + * v1.2.4-b1 [A] Gauges are also comparator output sensitive and can directly + show e.g. how full chests are. + [F] Industrial Machine Switch texture size fixed. + [U] Forge/mappings updated. + [M] JEI integration updated. + [M] Models updated to circumvent too dark GUI representations. + [M] Config handling updated. + [!] Mod config moved from 'common' to 'server' config, in case + of applied setting please double check. + ------------------------------------------------------------------- + * v1.2.3 [R] Release build v1.2.3. Release-to-release changes: + * Door Sensor added. + * Recipe fixes, lang files updated. + ------------------------------------------------------------------- + * v1.2.3-b3 [M] Block Category Detector: Fixed forge tag lookup (issue #21, thx Nodlehs). + [M] Comparator Switch recipe fixed (thx @itzbahb). + [M] En lang files typo fixes (thx @itzbahb). + * v1.2.3-b2 [F] Fixed switch link max distance config (issue #20, thx Rictu5). + * v1.2.3-b1 [A] Added Door Sensor switch. + [M] Lang file zh_cn updated (PR#19, scikirbypoke). + ------------------------------------------------------------------- + * v1.2.2 [R] Release build v1.2.2. Release-to-release changes: + * Valve Switch added. + * Elevator Button added. + * Minor fixes. + ------------------------------------------------------------------- + * v1.2.2-b2 [A] Added Elevator Button. + * v1.2.2-b1 [A] Added Valve Switch (idea and model by Jack M). + ------------------------------------------------------------------- + * v1.2.1 [R] Release build v1.2.1. Release-to-release changes: + * Industrial Comparator Switch added. + ------------------------------------------------------------------- + * v1.2.1-b1 [A] Added Industrial Comparator Switch. + * v1.2.0-b2 [A] Added GIT version logging. + [M] Lang en_us: Sensitive Glass block names adapted (issue #15, thx Dimentive). + * v1.2.0-b1 [A] Added JEI integration. + [M] Model "vanillafication" rework, part 2. + [D] Removed obsolete switches (registry not affected). + [M] Recipes simplified, recipe conditions unified. + [M] Code updates for version compatibility. + [A] All block are waterloggable (including Sensitive glass). + * v1.1.10-b4 [F] Removed tag reference to minecraft:dirts, which prevented any + recipes from being craftable. + * v1.1.10-b3 [A] Initial port. + + Immersive Engineering (ImmersiveEngineering-0.15-103 --> ImmersiveEngineering-0.15-105): + ImmersiveEngineering-0.15-105: + * Fixed invisible connectors with Optifine (Malte) + * Fixed metal ladders rendering as solid (Malte) + * Fixed shield rendering in 3rd person (BluSunrize) + * Fixed incorrect sounds on certain blocks (BluSunrize) + * Also includes the changes from 0.14-104 + + In Control! (incontrol-1.15-4.0.3.jar --> incontrol-1.15-4.0.4.jar): + incontrol-1.15-4.0.4.jar: + No changelog available. + + Inventory Tweaks Renewed (invtweaks-1.15.2-2.0.7.jar --> invtweaks-1.15.2-2.0.8.jar): + invtweaks-1.15.2-2.0.8.jar: + * Fixes server issues + + KubeJS (kubejs-2.7.1.2.jar --> kubejs-2.7.1.3.jar): + kubejs-2.7.1.3.jar: + * Added removeAll() in tag event - LatvianModder + + McJtyLib (mcjtylib-1.15-4.1.1-beta.jar --> mcjtylib-1.15-4.1.2-beta.jar): + mcjtylib-1.15-4.1.2-beta.jar: + * Fixed a bug when rendering empty fluids in the gui (RFTools Control processor for example) + * Better lighting for baked models for XNet and Ariente cables, RFTools Power PowerCell and RFTools Utility tank + + Mekanism (Mekanism-1.15.2-9.10.8.421.jar --> Mekanism-1.15.2-9.10.9.422.jar): + Mekanism-1.15.2-9.10.9.422.jar: + [c5b71d6](https://github.com/mekanism/Mekanism/commit/c5b71d61770c2ce75c4769617b6037b900d05cd7) - Fix electric bow being stackable [#6224](https://github.com/mekanism/Mekanism/issues/6224) + [628fd54](https://github.com/mekanism/Mekanism/commit/628fd54a0d8e021400a1ea647f2f49f8edd7825c) - Add solar generator energy bar back ([#6237](https://github.com/mekanism/Mekanism/issues/6237)) + [225859d](https://github.com/mekanism/Mekanism/commit/225859d27fd3e9f97d955f54c7152adc74ddf8d5) - Fix Electric Bow shooting animation ([#6233](https://github.com/mekanism/Mekanism/issues/6233)) + [2b522c0](https://github.com/mekanism/Mekanism/commit/2b522c000a6864e8225f506f699243653a3aa3a5) - Fix seismic reader scolling buttons ([#6242](https://github.com/mekanism/Mekanism/issues/6242)) + [4052082](https://github.com/mekanism/Mekanism/commit/4052082a32ec5f8cc9d9bdf0571b9b86635e1f31) - Fix accidentally still wrapping a packet buffer [#6238](https://github.com/mekanism/Mekanism/issues/6238) + [f0f5bab](https://github.com/mekanism/Mekanism/commit/f0f5babc26f9a7d786664103b6f42b2a09e29d8f) - Mark bounding blocks as not allowing movement when queried by pathfinding [#6200](https://github.com/mekanism/Mekanism/issues/6200) + [6fe9bce](https://github.com/mekanism/Mekanism/commit/6fe9bce33c36092e51f35236b7ec4d33192d12f4) - Update Wood Gasification to atleast for logs and dust return coal dust ([#6241](https://github.com/mekanism/Mekanism/issues/6241)) + [9d127e1](https://github.com/mekanism/Mekanism/commit/9d127e1e410adc8f70ab31843d9af32b3824daa0) - Fix read/write location mismatch for retrogen + [e2fbde5](https://github.com/mekanism/Mekanism/commit/e2fbde5c89f8b3bdcf9e406932436711974d3652) - Bump version to 9.10.9 + + Mekanism Generators (MekanismGenerators-1.15.2-9.10.8.421.jar --> MekanismGenerators-1.15.2-9.10.9.422.jar): + MekanismGenerators-1.15.2-9.10.9.422.jar: + [c5b71d6](https://github.com/mekanism/Mekanism/commit/c5b71d61770c2ce75c4769617b6037b900d05cd7) - Fix electric bow being stackable [#6224](https://github.com/mekanism/Mekanism/issues/6224) + [628fd54](https://github.com/mekanism/Mekanism/commit/628fd54a0d8e021400a1ea647f2f49f8edd7825c) - Add solar generator energy bar back ([#6237](https://github.com/mekanism/Mekanism/issues/6237)) + [225859d](https://github.com/mekanism/Mekanism/commit/225859d27fd3e9f97d955f54c7152adc74ddf8d5) - Fix Electric Bow shooting animation ([#6233](https://github.com/mekanism/Mekanism/issues/6233)) + [2b522c0](https://github.com/mekanism/Mekanism/commit/2b522c000a6864e8225f506f699243653a3aa3a5) - Fix seismic reader scolling buttons ([#6242](https://github.com/mekanism/Mekanism/issues/6242)) + [4052082](https://github.com/mekanism/Mekanism/commit/4052082a32ec5f8cc9d9bdf0571b9b86635e1f31) - Fix accidentally still wrapping a packet buffer [#6238](https://github.com/mekanism/Mekanism/issues/6238) + [f0f5bab](https://github.com/mekanism/Mekanism/commit/f0f5babc26f9a7d786664103b6f42b2a09e29d8f) - Mark bounding blocks as not allowing movement when queried by pathfinding [#6200](https://github.com/mekanism/Mekanism/issues/6200) + [6fe9bce](https://github.com/mekanism/Mekanism/commit/6fe9bce33c36092e51f35236b7ec4d33192d12f4) - Update Wood Gasification to atleast for logs and dust return coal dust ([#6241](https://github.com/mekanism/Mekanism/issues/6241)) + [9d127e1](https://github.com/mekanism/Mekanism/commit/9d127e1e410adc8f70ab31843d9af32b3824daa0) - Fix read/write location mismatch for retrogen + [e2fbde5](https://github.com/mekanism/Mekanism/commit/e2fbde5c89f8b3bdcf9e406932436711974d3652) - Bump version to 9.10.9 + + Mekanism Tools (MekanismTools-1.15.2-9.10.8.421.jar --> MekanismTools-1.15.2-9.10.9.422.jar): + MekanismTools-1.15.2-9.10.9.422.jar: + [c5b71d6](https://github.com/mekanism/Mekanism/commit/c5b71d61770c2ce75c4769617b6037b900d05cd7) - Fix electric bow being stackable [#6224](https://github.com/mekanism/Mekanism/issues/6224) + [628fd54](https://github.com/mekanism/Mekanism/commit/628fd54a0d8e021400a1ea647f2f49f8edd7825c) - Add solar generator energy bar back ([#6237](https://github.com/mekanism/Mekanism/issues/6237)) + [225859d](https://github.com/mekanism/Mekanism/commit/225859d27fd3e9f97d955f54c7152adc74ddf8d5) - Fix Electric Bow shooting animation ([#6233](https://github.com/mekanism/Mekanism/issues/6233)) + [2b522c0](https://github.com/mekanism/Mekanism/commit/2b522c000a6864e8225f506f699243653a3aa3a5) - Fix seismic reader scolling buttons ([#6242](https://github.com/mekanism/Mekanism/issues/6242)) + [4052082](https://github.com/mekanism/Mekanism/commit/4052082a32ec5f8cc9d9bdf0571b9b86635e1f31) - Fix accidentally still wrapping a packet buffer [#6238](https://github.com/mekanism/Mekanism/issues/6238) + [f0f5bab](https://github.com/mekanism/Mekanism/commit/f0f5babc26f9a7d786664103b6f42b2a09e29d8f) - Mark bounding blocks as not allowing movement when queried by pathfinding [#6200](https://github.com/mekanism/Mekanism/issues/6200) + [6fe9bce](https://github.com/mekanism/Mekanism/commit/6fe9bce33c36092e51f35236b7ec4d33192d12f4) - Update Wood Gasification to atleast for logs and dust return coal dust ([#6241](https://github.com/mekanism/Mekanism/issues/6241)) + [9d127e1](https://github.com/mekanism/Mekanism/commit/9d127e1e410adc8f70ab31843d9af32b3824daa0) - Fix read/write location mismatch for retrogen + [e2fbde5](https://github.com/mekanism/Mekanism/commit/e2fbde5c89f8b3bdcf9e406932436711974d3652) - Bump version to 9.10.9 + + MineColonies (minecolonies-0.13.14-ALPHA-universal.jar --> minecolonies-0.13.29-ALPHA-universal.jar): + minecolonies-0.13.29-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.29-ALPHA + * Beekeeper quickfixes (#5375) + Add some en-us string translations to help the UI make sense -Fix the max hives to be non-zero at level one. -Fix the beekeeper losing track of hives as fast as they are added, and constantly complaining about no hives + + minecolonies-0.13.28-BETA-universal.jar: + Minecolonies Changelog + Version: 0.13.28-BETA + * Show schematic outlines while the player has the building tool in the main hand - 2nd try (#5345) + This PR makes it so the building tool will render the max-level building schematics and their outlines when the active preview is nearby. This should make it easier to properly align neighboring buildings. * Add crafting to the farmer (#5373) + Make the farmer a public crafter Add carved pumpkin recipe to farmer Allow the farmer to make Hay Bales and seeds Add smooth sandstone variants to stone smelter Add prismarine shards/crystals to stone mason Add Sea Lantern to Mechanic * Fix stone tools - additional rules take precedence (#5374) + Force additional rules if true to take precedence over tags, which lets the blacksmith make stone tools/weapons * Fixed lumberjack crafting (was broken due to commit dc4e169). Now both work together. (#5370) + Fixes missing craft-request check, introduced by dc4e169. Calls tryUnstuck as the first step in the AI's decision-making process, to make sure it tries to free itself as often and early as possible. Migrated recipe-registration of LJ to new checkForWorkerSpecificRecipes() mechanism. Fixed a possible nptr exception (happened once on a testing world) during unstucking. * Add batching to miner resource request when mining (#5364) + When the miner is mining, inflate resource requests up to 32 to minimize dman trips * Fill in many of the builder-requested recipes (#5363) + Add tag based recipe support to stonesmeltery Add Redsand recipe to dyer Add sandstone recipes to stonemason Add many other recipes to the other crafters. * Fix things getting lost potentially (#5368) * hotfix #5366 * Add english translation for beekeeper (#5344) + Add english translation for beekeeper Move rabbit hutch to other herders * hotfix sifter * Add Terracotta to stonemason, and fix order of eval for proper shingle support in the sawmill (#5343) + Reorder Tag evaluations to be product and then ingredient, rather than exclude and then include Add Terracotta to Stonesmelter Add sawmill products to blacksmith exclusions * Fix crafter (#5360) + Fix crafrer issues Fix memory leak Fix builder issues * Dman imp (#5352) + Improves dman active set lag * Crafting fixes (#5349) + Fixes some weird crafting issues Fixes crafting for plantation worker * try mark dirty here (#5348) * Schematics115 (#5317) + Bunch of schematic updates * Fix/rs serialization (#5342) + Fixes RS serialization Fixes miner stuck Fixes sick citizens stuck at home Adds a null check * Adjustments (#5338) + Fix botania incompatibility by restricting tags to specific mods Fix style setting of child buildings * Fix/5335 (#5337) + Fixes negative request amount * fix duplicate requests (#5330) + * fix duplicate requests + * hotfix + * [Omnibus] Several PRs at once. (#5326) + * Adds shears and furnace to worker's recipes (#5314) + Fix worker recipes * Feature/buckets (#5312) + Prefetch materials for builder * Improve construction tape (#5298) + Construction tape now behaves like a four way block, connecting to tape in all four directions, with the following exceptions: Tape will remember it is a corner even when isolated (unchanged from previous) Tape will not become a T-junction if it means it will face another T-Junction stem-to-stem. This produces a neat result when building schematics adjacent to one another (makes more sense in the picture) Tape is now water-loggable, meaning tape can be (and is) placed in water As a side-effect the tape now sometimes blocks adjacent water sources from flowing in its direction Tape placed by the helper (when placing buildings) now replaces flowers Tape placed by the helper (when placing buildings) now ignores leaves, replacing them if necessary. * Schematics115 (#5308) + Medieval Updates * Fixes (#5290) + Fix some recipe overflow issues Add missing recipes Stop increasing hunger/diseases when offline Fix some RS issues Adds some extra documentation * add beekeeper model (#5294) + add beekeeper model * Schematics115 (#5299) + Concrete mixer, rabbit herder, medieval birch and other minor scans * Fixed bug that caused the banner to not work if it's renamed directly after crafting (#5266) + Fixed bug that caused the banner to not work if it's renamed before its first use. * Update in game help for some huts (#5268) + update in game hut information * fix try + + minecolonies-0.13.27-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.27-ALPHA + * Show schematic outlines while the player has the building tool in the main hand - 2nd try (#5345) + This PR makes it so the building tool will render the max-level building schematics and their outlines when the active preview is nearby. This should make it easier to properly align neighboring buildings. + + minecolonies-0.13.26-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.26-ALPHA + * Add crafting to the farmer (#5373) + Make the farmer a public crafter Add carved pumpkin recipe to farmer Allow the farmer to make Hay Bales and seeds Add smooth sandstone variants to stone smelter Add prismarine shards/crystals to stone mason Add Sea Lantern to Mechanic + + minecolonies-0.13.25-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.25-ALPHA + * Fix stone tools - additional rules take precedence (#5374) + Force additional rules if true to take precedence over tags, which lets the blacksmith make stone tools/weapons + + minecolonies-0.13.24-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.24-ALPHA + * Fixed lumberjack crafting (was broken due to commit dc4e169). Now both work together. (#5370) + Fixes missing craft-request check, introduced by dc4e169. Calls tryUnstuck as the first step in the AI's decision-making process, to make sure it tries to free itself as often and early as possible. Migrated recipe-registration of LJ to new checkForWorkerSpecificRecipes() mechanism. Fixed a possible nptr exception (happened once on a testing world) during unstucking. * Add batching to miner resource request when mining (#5364) + When the miner is mining, inflate resource requests up to 32 to minimize dman trips * Fill in many of the builder-requested recipes (#5363) + Add tag based recipe support to stonesmeltery Add Redsand recipe to dyer Add sandstone recipes to stonemason Add many other recipes to the other crafters. + + minecolonies-0.13.23-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.23-ALPHA + * Fix things getting lost potentially (#5368) + + minecolonies-0.13.22-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.22-ALPHA + * hotfix #5366 + * Add english translation for beekeeper (#5344) + Add english translation for beekeeper Move rabbit hutch to other herders * hotfix sifter * Add Terracotta to stonemason, and fix order of eval for proper shingle support in the sawmill (#5343) + Reorder Tag evaluations to be product and then ingredient, rather than exclude and then include Add Terracotta to Stonesmelter Add sawmill products to blacksmith exclusions * Fix crafter (#5360) + Fix crafrer issues Fix memory leak Fix builder issues + + minecolonies-0.13.21.1-ALPHA-universal.jar: + Fix crafrer issues + Fix memory leak + Fix builder issues + + minecolonies-0.13.21-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.21-ALPHA + * Dman imp (#5352) + Improves dman active set lag + + minecolonies-0.13.20-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.20-ALPHA + * Crafting fixes (#5349) + Fixes some weird crafting issues Fixes crafting for plantation worker + + minecolonies-0.13.19-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.19-ALPHA + * try mark dirty here (#5348) + + minecolonies-0.13.18-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.18-ALPHA + * Schematics115 (#5317) + Bunch of schematic updates + + minecolonies-0.13.17-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.17-ALPHA + * Fix/rs serialization (#5342) + Fixes RS serialization Fixes miner stuck Fixes sick citizens stuck at home Adds a null check + + minecolonies-0.13.16-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.16-ALPHA + * Adjustments (#5338) + Fix botania incompatibility by restricting tags to specific mods Fix style setting of child buildings + + minecolonies-0.13.15-ALPHA-universal.jar: + Minecolonies Changelog + Version: 0.13.15-ALPHA + * Fix/5335 (#5337) + Fixes negative request amount + + Nature's Aura (NaturesAura-28.2.jar --> NaturesAura-28.3.jar): + NaturesAura-28.3.jar: + * Fixed the additional ores config not working with tags + * Fixed an item duplication issue with the skyseeker's pickaxe + + Occultism (occultism-0.2.9.jar --> occultism-0.2.10.jar): + occultism-0.2.10.jar: + [Automated Build] + Find changes at [https://github.com/klikli-dev/occultism/releases](https://github.com/klikli-dev/occultism/releases) + + Pane In The Glass (pitg-1.15.2-1.3.0.jar --> pitg-1.15.2-1.4.0.jar): + pitg-1.15.2-1.4.0.jar: + Added modes to the Glazing Tool to allow PITG glass panes be marked as Unbreakable + + Placebo (Placebo-1.15.2-3.0.2.jar --> Placebo-1.15.2-3.1.0.jar): + Placebo-1.15.2-3.1.0.jar: + Possible fix for a concurrency issue regarding shapeless recipes. + + RFTools Base (rftoolsbase-1.15-1.1.1-beta.jar --> rftoolsbase-1.15-1.1.2-beta.jar): + rftoolsbase-1.15-1.1.2-beta.jar: + No changelog available. + + RFTools Builder (rftoolsbuilder-1.15-2.1.3-beta.jar --> rftoolsbuilder-1.15-2.1.4-beta.jar): + rftoolsbuilder-1.15-2.1.4-beta.jar: + No changelog available. + + RFTools Storage (rftoolsstorage-1.15-1.1.4-beta.jar --> rftoolsstorage-1.15-1.1.5-beta.jar): + rftoolsstorage-1.15-1.1.5-beta.jar: + No changelog available. + + RFTools Utility (rftoolsutility-1.15-2.1.3-beta.jar --> rftoolsutility-1.15-2.1.4-beta.jar): + rftoolsutility-1.15-2.1.4-beta.jar: + * Fixed a potential problem in the dialer in case a dimension was missing + * Fixed a memory leak in the shield projector when the world is unloaded (fake player) + * Fixed a problem with the shield projector where it would crash if it gives player damage to a mob that retaliates to the player in some way (like vindicators) + * The private settings in matter transmitter and receiver work again + + RandomPatches (RandomPatches 1.15.2-1.21.1.6 --> RandomPatches 1.15.2-1.22.0.0): + RandomPatches 1.15.2-1.22.0.0: + Implemented a fix for dismount positions. + + RandomPatches 1.15.2-1.21.2.1: + Fixed a crash caused by the use of a Java 14 compiler. + + RandomPatches 1.15.2-1.21.2.0: + Fixed some window icons not loading properly. + Requires Forge 1.15.2-31.2.5 or higher. + + Refined Storage (Refined Storage 1.8.6 --> Refined Storage 1.8.7): + Refined Storage 1.8.7: + * Fixed Regulator mode item and fluid counts not saving properly (raoulvdberge) + * Fixed Wireless Crafting Monitor not closing properly (raoulvdberge) + * Fixed Controller always using energy, even when disabled with redstone (raoulvdberge) + * Fixed internal crafting inventory not being returned when Controller is broken (raoulvdberge) + * Fixed bug where autocrafting tasks started on the same tick make the wrong assumption about available items and fluids (Darkere) + * Fixed bug where the "To craft" amount in the Crafting Preview window is wrong (raoulvdberge) + * Fixed bug where non-pattern items are able to be inserted into the Crafter Manager (Darkere) + * Fixed performance issue where shapes of cable blocks were constantly being recalculated (raoulvdberge) + * Drastically improved shift clicking performance in Crafting Grid (Darkere) + * Removed autocrafting engine version from crafting preview screen (raoulvdberge) + + Server Tab Info (ServerTabInfo-1.15.2-1.2.6.jar --> ServerTabInfo-1.15.2-1.2.7.jar): + ServerTabInfo-1.15.2-1.2.7.jar: + As always find the changelog here [CHANGELOG](https://github.com/Crimix/ServerTabInfo/blob/master/CHANGELOG.md) + + Structurize (structurize-0.13.4-ALPHA.jar --> structurize-0.13.8-ALPHA.jar): + structurize-0.13.8-ALPHA.jar: + Minecolonies Changelog + Version: 0.13.8-ALPHA + * Make shingle slabs water loggable like other slabs (#174) + Updates all shingle slabs to allow them to be placed / saturated in water like similar slabs and partial blocks. * Add tooltip rendering to all panes (#173) + Add tooltip rendering to all panes + + TerraForged (0.0.14 --> 0.0.15): + 0.0.15: + User Notice: + Please back-up your existing TerraForged worlds before updating the mod + Fixes + * fix strata layers not generating deterministically + * fix deep ocean biomes occasionally appearing in rivers + * fix for vanilla sand being placed over modded sand on beaches + * fix crash caused when attempting to decorate a tree which had no leaves/logs place successfully beforehand + + 0.1.0-BETA-2: + WARNING - PLEASE READ + * 1. 0.1.0 is not backwards compatible with worlds started on 0.0.14 and below + * 2. Newer versions of the beta may break compatibility with previous versions of the beta + * 3. Do not open github issues for anything relating to the beta. Please use #beta-discussion on discord instead + Everything in the beta is subject to change and is being made available for testing purposes and should not be considered stable for production/modpacks etc. Certain features may not yet be fully complete or functioning as intended + Changes: + * - Fixed "Maximum lock count exceeded" crash + * - Fixed contextual preset buttons remaining active despite no preset being selected + * - Fixed world-gen settings not actually applying to the world unless saved as defaults + * - Fixed the world-type toggle buttons for the alternative dimension generators (nether/end) + * - Fixed snowytaigamountains having default trees + * - Adjust how mountain biomes are categorised by temperature + * - New presets will be created with the currently configured settings rather than the defaults + + 0.1.0-BETA-1: + WARNINGS - PLEASE READ + * 1. 0.1.0 is not backwards compatible with worlds started on 0.0.14 and below + * 2. Newer versions of the beta may break compatibility with previous versions of the beta + * 3. Do not open github issues for anything relating to the beta. Please use #beta-discussion on discord instead + Everything in the beta is subject to change and is being made available for testing purposes and should not be considered stable for production/modpacks etc. Certain features may not yet be fully complete or functioning as intended + Headline Changes: + * river & lake generation has been re-written to geberate better, and more, rivers more quickly + * continent generation has been re-written & option to generate a single continent in an infinite ocean + * dynamic feature placement to allow trees to become smaller/less dense at higher altitudes or towards biome borders + * removed treeline in lieu of the above + * addressed various issues to do with climate & low occurrances of biomes such as swamps, mushroom shores & deserts + * added support for forge biome weights + config file for user control + * added support for user-defined presets loading/saving/udpating etc + * improvements to TF's feature loading system to give more control to datapack authors + * generation now makes use of mountain biomes for compatibility reasons + * added improved surface decorators for various biomes + * added bryce, stoneforest and lake/frozenlake biomes + * various performance and memory usage improvements + + Tetra (tetra-1.15.2-2.12.0.jar --> tetra-1.15.2-2.16.1.jar): + tetra-1.15.2-2.16.1.jar: + Fixes: + * fixed incorrect face culling for racks + * possibly fixed crash caused breaking racks with shaders on + * changed rack placement rules to be the same as wall signs + * made racks easier to break + * fixed incorrect hitbox for racks + + tetra-1.15.2-2.16.0.jar: + New feature: Tool racks + * * can be placed on blocks/walls and can hold two itemstacks + * * right-clicking the rack adds the held itemstack to the rack, or removes the clicked itemstack from the rack + * * tools hung in a rack that's placed near a workbench (3x3x3) provide crafting capabilities as if they were in the player inventory + + tetra-1.15.2-2.15.0.jar: + "New" features: + * promoted shields from experimental, modular shields are now enabled by default + Changes: + * added additional variants for the shield grip module + * added additional variants for the sturdy boss module + * added additional variants for the shield spike module + Fixes: + * fixed incorrect shield spike crafting outcomes + * tweaked buckler metal variant stats + + tetra-1.15.2-2.14.0.jar: + Changes: + * added additional variants for the aerodynamic trim improvement + * added additional variants for the shield trim improvement + * reduced crafting tool requirement for copper & tin shield plates + * added additional variants for the shield studded improvement + Fixes: + * fixed incorrect durability for default studs + * tweaked brightness for metal shield plates + * fixed banner improvement being incorrectly applied during replacement + + tetra-1.15.2-2.13.0.jar: + Changes: + * added additional metal variants for all shield plates + * tweaked stats to vary per material for shield plates + * improved shield plate textures + + Torchmaster (torchmaster-2.2.0.jar --> torchmaster-2.2.1.jar): + torchmaster-2.2.1.jar: + v2.2.1 + * Add missing Translations [thanks to ChloeDawn] + * Do not log debug statements by default [thanks to ChloeDawn] + v2.2.0 + * Last feature release for MC 1.15, sorry no terrain lighter :/ + * Fix dread lamp not working at all + * Fix dread lamp hit box + v2.1.0-rc1 + * Upgrade to MC 1.15.2 + v2.1.0-rc0 + * Initial Port to 1.15.1 + v2.0.0-rc2 + * Fixed feral flare lantern and dreadlamp not dropping when broken. + v2.0.0-rc1 + * Fixed tesselating crash when placing a feral flare lantern + v2.0.0-rc0 + * first release candidate, written from scratch + * Improved Mega Torch from first 1.14 release + * Added Dread Lamp + * Added Feral Flare Lantern (LoS feature is currently missing but will come in the next release candidate) + * Added Frozen Pearl (Not really that useful anymore since the lantern now removes all lights when it gets removed, but just in case) + * Added entity black/white listing for megatorch and dreadlamp via config + + XNet (xnet-1.15-2.1.5-beta.jar --> xnet-1.15-2.1.6-beta.jar): + xnet-1.15-2.1.6-beta.jar: + No changelog available. + + Xaero's Minimap (v20.15.0 for Minecraft 1.15.2 --> v20.15.3 for Forge 1.15.2): + v20.15.3 for Forge 1.15.2: + * Moved S2C packet callbacks to the main thread. Can fix compatibility with some mods/future MC versions. + + v20.15.3 for Fabric 1.15.2: + * Fixed compatibility with Mac. + * Moved S2C packet callbacks to the main thread. Can fix compatibility with some mods/future MC versions. + + v20.15.2 for Forge 1.15.2: + * Fixed some minor bugs in the backwards compatibility of waypoints data. + * Fixed being able to create a waypoint set with the same name, which cleared the original, by typing the name and confirming it in the same frame. + * Waypoints will no longer resave when creating temporary waypoints because it's unnecessary. + * Improved waypoints and config saving/loading security. + * Added automatic one-time backup of the whole XaeroWaypoints directory. Please also make your own backup of the "XaeroWaypoints" directory (in the game directory), just in case! Now is a good time. + + v20.15.2 for Fabric 1.15.2: + * Port to Fabric. + * Fixed a bug in old sub-world name conversion causing duplicate sub-worlds. + * Fixed a rare crash when adding a shared waypoint. + * Improved mod version checking to support separate versions for different mod loaders. + * Fixed some minor bugs in the backwards compatibility of waypoints data. + * Fixed being able to create a waypoint set with the same name, which cleared the original, by typing the name and confirming it in the same frame. + * Waypoints will no longer resave when creating temporary waypoints because it's unnecessary. + * Improved waypoints and config saving/loading security. + * Added automatic one-time backup of the whole XaeroWaypoints directory. Please also make your own backup of the "XaeroWaypoints" directory (in the game directory), just in case! Now is a good time. + + Xaero's World Map (v1.7.0 for Minecraft 1.15.2 --> v1.7.3 for Forge 1.15.2): + v1.7.3 for Forge 1.15.2: + * Fixed game crash when a chunk section pallete contains an unknown block state (in singleplayer). + * Moved S2C packet callbacks to the main thread. Can fix compatibility with some mods/future MC versions. + * Fixed crash when trying to export PNG for an empty map. + + v1.7.3 for Fabric 1.15.2: + * Fixed compatibility with Mac. + * Fixed game crash when a chunk section pallete contains an unknown block state (in singleplayer). + * Moved S2C packet callbacks to the main thread. Can fix compatibility with some mods/future MC versions. + * Fixed crash when trying to export PNG for an empty map. + + v1.7.2 for Forge 1.15.2: + * Fixed a map getting automatically confirmed in manual mode after you delete a currently confirmed map. + * Fixed a rare crash caused by a ConcurrentModificationException. + * Fixed rare memory leak. + * Improved mod version checking to support separate versions for different mod loaders. + * Improved multiplayer region and config saving/loading security. + * Fixed some inconsistencies between Forge and Fabric versions of the mod. + + v1.7.2.1 for Fabric 1.15.2: + * Port to Fabric. + * Fixed a map getting automatically confirmed in manual mode after you delete a currently confirmed map. + * Fixed a rare crash caused by a ConcurrentModificationException. + * Fixed rare memory leak. + * Improved mod version checking to support separate versions for different mod loaders. + * Improved multiplayer region and config saving/loading security. + + 🌳 Passable Foliage (PassableFoliage-1.15.2-1.1.0.jar --> PassableFoliage-1.15.2-1.1.2.jar): + PassableFoliage-1.15.2-1.1.2.jar: + No changelog available. Removed: -- Unifix +- CraftTweaker +- project-331983 Generated using [ChangelogGenerator 2.0.0-pre3](https://github.com/TheRandomLabs/ChangelogGenerator).