Not yet released
- Added
FarBack
andMidBack
layers, they get drawn just before theBack
layer.
Released 03 Match 2019
- Compatibility update for latest SDV release.
Released 28 December 2018. (Thanks to Pathoschild!)
- Updated for the upcoming SMAPI 3.0.
- Updated translations. Thanks to Nanogamer7 (added German)!
- Fixed error loading shop portraits from content packs.
- Fixed typo.
Released 26 September 2018. (Thanks to Pathoschild!)
- Fixed error validating non-seasonal tilesheets in Stardew Valley 1.3.
- Fixed error overriding in-game locations.
Released 23 September 2018. (Thanks to Pathoschild!)
- Updated for Stardew Valley 1.3.
- Fixed Linux/Mac compatibility.
- Fixed error loading content packs which specify a format version like
1.2.9
instead of1.2
. - Removed custom update checks; replaced by standard SMAPI update alerts.
- Refactored internally.
Released 30 April 2018.
- Fixed issues with loader version handling, so both
1.2
and1.2.0
are seen as valid.
Released 15 March 2018.
- Fixed issues with seasonal tilesheets. (Thanks to @13akoors for help with the debugging!)
Released 10 March 2018. (Thanks to Pathoschild!)
- Fixed support for legacy content packs.
- Fixed error when a content pack explicitly sets a location manifest field to
null
. - Fixed error when patching due to a conflict with the save being loaded.
Released 01 March 2018. (Thanks to Pathoschild!)
- Updated for SMAPI 2.5+.
- Added support for standard content packs.
- Fixed deprecated code.
Released 26 January 2018.
- Fixed issue where seasonal tilesheets weren't applied if they were the only dynamic content.
- Added more debug logging.
Released 02 December 2017.
- Fixed controller support for custom shops.
Released 02 December 2017.
- Fixed sanity check for compatibility with mods like XNB Loader.
Released 02 December 2017.
- Fixed map object persistence broken in recent updates.
Released 02 December 2017.
- Fixed crashes in tilesheet logic.
Released 01 December 2017.
- Fixed issues in my mod build process that broke most of my mods.
Released 01 December 2017.
- Updated for Entoarox Framework 2.0.
Released 23 August 2017. (Thanks to Pathoschild!)
- Updated for SMAPI 1.15.2.
- Added support for SMAPI translation files.
- Fixed deprecated events.
Released 16 April 2017. (Thanks to Pathoschild!)
- Updated for SMAPI 1.9.
Released 05 February 2017.
- Made some changes to the manifest converter for 1.1 manifests, it should now work with the 1.0+ branch of SMAPI.
- Added
Properties
section toTilesheets
entries for adding properties to tilesheets added this way. - Made
FileName
property forTilesheets
entries optional. If omitted, ALL skips tilesheet modification and just applies the contents ofProperties
. - Changed tile edit logging to be clearer as to what actually caused it to fail.
- Added a small optimisation to the
Teleporters
parsing logic that will have a great impact on parsing times if many Teleporters are created. - Fixed a major issue with
Teleporters
that caused them to not work at all.
Released 21 January 2017.
- Fixed many interrelated bugs.
Released 20 January 2017.
- Fixed a bug which broke content packs in some cases.
Released 20 January 2017.
- Added handling for tile edits that reference a tilesheet that doesn't exist.
- Fixed issue that broke attempts to remove tiles.
Released 19 January 2017.
- Disabled condition collision logic for now pending reimplementation.
- Fixed adding tilesheets for use from within the Manifest only.
- Fixed the game crashing when trying to remove a tile that has already been removed previously.
Released 18 January 2017.
- Fixed custom shops added through location mods.
Released 18 January 2017.
- Fixed conditional tile edits not applied immediately after loading a save.
Released 16 December 2016.
- Fixed Linux/Mac crash due to all tilesheets being considered non-existent.
Released 16 December 2016.
- Fixed warp overrides.
- Improved debug logging.
Released 16 December 2016.
- Updated for Entoarox Framework 1.6.
- Rewrote mod from scratch.
- Added support for intercepting load requests for XNB files in the game's
Content
folder.
Released 05 November 2016.
- Updated for latest Entoarox Framework.
Released 19 October 2016.
- Updated for Entoarox Framework 1.2.
Released 10 October 2016.
- Updated for latest Entoarox Framework.
Released 04 October 2016.
- Updated for Entoarox Framework 1.1.
Released 02 October 2016.
- Updated for Stardew Valley 1.1.
- Added dependency on Entoarox Framework.
Released 26 July 2016.
- Fixed bug in lighting code.
Released 24 July 2016.
- Fixed issue where NPCs didn't pathfind to custom locations correctly.
Released 24 July 2016.
- Fixed issue with TitleMenu being both present and not-present at once.
Released 24 July 2016.
- Fixed game locking up for locations that do their own content loading.
Released 21 July 2016.
- The mines are now ignored by the in-location warp detection, as CA's modified lighting code for the mines is conflicting with my in-location warp fixes. (That is, you can now see in the mines again.)
Released 21 July 2016.
- Fixed the in-game "update available" notification causing the game to lock up.
- The update notification is now prettier, and added some sugar for people in a hurry.
Released 20 July 2016.
- Patched in a fix for the lighting glitch that occurs when shifting or warping within a location.
- Added in-game notification for patch integrity errors.
- Added
alwaysPatch
config option that forces ALL's own patches to be applied even if no ALL mod is loaded. - Added beta version notice when using a beta version of ALL.
- Forced
alwaysPatch
to betrue
no matter what the config file says if thedebugMode
config option istrue
. - Fixed the greenhouse again, the fix was somehow lost during refactoring.
- Fixed
day 30
detection not detecting a certain edge case. - Fixed
day 30
detection having false positives. - Fixed error if ALL can't connect to the version-checking server.
- Fixed log messages not added in the order that ALL outputs them. (This should make logging a lot less confusing.)
- Ignored the config file and set all config options to
true
in beta versions of ALL.
Released 11 July 2016.
- Fixed crash when loading a save in any season other then Spring. (Thanks to @Androxilogin for reporting it and @Jinxiewinxie for helping troubleshoot!)
Released 11 July 2016.
- Replaced old manifest property-verification code with the new property-verification code everywhere.
- Rewrote quite a few debug messages for greater clarity and more targeted problem solving.
- Slightly improved rendering of stacks in shops.
- Fixed a bug in custom tiles that caused the behaviour of sheeted and non-sheeted tiles to be switched around.
Released 10 July 2016.
- Fixed crash if a new save is created while ALL is active.
Released 07 July 2016.
- Added the
ALLReact
Building-tile action. - Fixed custom tilesheets not being handled properly.
Released 06 July 2016.
- Improved custom patch algorithm. (Slower PCs should notice a decent improvement in save loading time.)
- Added
ALLRandomMessage
tile action. - Disable mod if Farmhand is installed, since the mod isn't compatible with Farmhand.
- Added download URL to update notifications.
Released 29 May 2016.
- Fixed tilesheets loaded through ALL not work.
Released 24 May 2016.
- Lots of updates and changes.
- Lots more protection against things going wrong.
- Added handling for broken content packs that cause a 'day 30' crash.
Released 30 April 2016.
- Fixed greenhouse warp issue.
- Fixed ruined-greenhouse still shown after repairing greenhouse.
Released 30 April 2016.
- Fixed minecarts not always working.
- Fixed greenhouse entrance not being detected properly.