Skip to content

Latest commit

 

History

History
294 lines (197 loc) · 8.11 KB

RELEASE-NOTES.md

File metadata and controls

294 lines (197 loc) · 8.11 KB

Release notes

1.5.0

Not yet released

  • Added FarBack and MidBack layers, they get drawn just before the Back layer.

1.4.7

Released 03 Match 2019

  • Compatibility update for latest SDV release.

1.4.6

Released 28 December 2018. (Thanks to Pathoschild!)

  • Updated for the upcoming SMAPI 3.0.
  • Updated translations. Thanks to Nanogamer7 (added German)!
  • Fixed error loading shop portraits from content packs.
  • Fixed typo.

1.4.5

Released 26 September 2018. (Thanks to Pathoschild!)

  • Fixed error validating non-seasonal tilesheets in Stardew Valley 1.3.
  • Fixed error overriding in-game locations.

1.4.4

Released 23 September 2018. (Thanks to Pathoschild!)

  • Updated for Stardew Valley 1.3.
  • Fixed Linux/Mac compatibility.
  • Fixed error loading content packs which specify a format version like 1.2.9 instead of 1.2.
  • Removed custom update checks; replaced by standard SMAPI update alerts.
  • Refactored internally.

1.4.3

Released 30 April 2018.

  • Fixed issues with loader version handling, so both 1.2 and 1.2.0 are seen as valid.

1.4.2

Released 15 March 2018.

  • Fixed issues with seasonal tilesheets. (Thanks to @13akoors for help with the debugging!)

1.4.1

Released 10 March 2018. (Thanks to Pathoschild!)

  • Fixed support for legacy content packs.
  • Fixed error when a content pack explicitly sets a location manifest field to null.
  • Fixed error when patching due to a conflict with the save being loaded.

1.4

Released 01 March 2018. (Thanks to Pathoschild!)

  • Updated for SMAPI 2.5+.
  • Added support for standard content packs.
  • Fixed deprecated code.

1.3.7

Released 26 January 2018.

  • Fixed issue where seasonal tilesheets weren't applied if they were the only dynamic content.
  • Added more debug logging.

1.3.6

Released 02 December 2017.

  • Fixed controller support for custom shops.

1.3.5

Released 02 December 2017.

  • Fixed sanity check for compatibility with mods like XNB Loader.

1.3.4

Released 02 December 2017.

  • Fixed map object persistence broken in recent updates.

1.3.3

Released 02 December 2017.

  • Fixed crashes in tilesheet logic.

1.3.2

Released 01 December 2017.

  • Fixed issues in my mod build process that broke most of my mods.

1.3b

Released 01 December 2017.

  • Updated for Entoarox Framework 2.0.

1.3

Released 23 August 2017. (Thanks to Pathoschild!)

  • Updated for SMAPI 1.15.2.
  • Added support for SMAPI translation files.
  • Fixed deprecated events.

1.2.10

Released 16 April 2017. (Thanks to Pathoschild!)

  • Updated for SMAPI 1.9.

1.2.9

Released 05 February 2017.

  • Made some changes to the manifest converter for 1.1 manifests, it should now work with the 1.0+ branch of SMAPI.
  • Added Properties section to Tilesheets entries for adding properties to tilesheets added this way.
  • Made FileName property for Tilesheets entries optional. If omitted, ALL skips tilesheet modification and just applies the contents of Properties.
  • Changed tile edit logging to be clearer as to what actually caused it to fail.
  • Added a small optimisation to the Teleporters parsing logic that will have a great impact on parsing times if many Teleporters are created.
  • Fixed a major issue with Teleporters that caused them to not work at all.

1.2.8

Released 21 January 2017.

  • Fixed many interrelated bugs.

1.2.7

Released 20 January 2017.

  • Fixed a bug which broke content packs in some cases.

1.2.6

Released 20 January 2017.

  • Added handling for tile edits that reference a tilesheet that doesn't exist.
  • Fixed issue that broke attempts to remove tiles.

1.2.5

Released 19 January 2017.

  • Disabled condition collision logic for now pending reimplementation.
  • Fixed adding tilesheets for use from within the Manifest only.
  • Fixed the game crashing when trying to remove a tile that has already been removed previously.

1.2.4

Released 18 January 2017.

  • Fixed custom shops added through location mods.

1.2.3

Released 18 January 2017.

  • Fixed conditional tile edits not applied immediately after loading a save.

1.2.2

Released 16 December 2016.

  • Fixed Linux/Mac crash due to all tilesheets being considered non-existent.

1.2.1

Released 16 December 2016.

  • Fixed warp overrides.
  • Improved debug logging.

1.2

Released 16 December 2016.

  • Updated for Entoarox Framework 1.6.
  • Rewrote mod from scratch.
  • Added support for intercepting load requests for XNB files in the game's Content folder.

1.1.25

Released 05 November 2016.

  • Updated for latest Entoarox Framework.

1.1.24

Released 19 October 2016.

  • Updated for Entoarox Framework 1.2.

1.1.22

Released 10 October 2016.

  • Updated for latest Entoarox Framework.

1.1.21

Released 04 October 2016.

  • Updated for Entoarox Framework 1.1.

1.1.20

Released 02 October 2016.

  • Updated for Stardew Valley 1.1.
  • Added dependency on Entoarox Framework.

1.1.13

Released 26 July 2016.

  • Fixed bug in lighting code.

1.1.12

Released 24 July 2016.

  • Fixed issue where NPCs didn't pathfind to custom locations correctly.

1.1.11

Released 24 July 2016.

  • Fixed issue with TitleMenu being both present and not-present at once.

1.1.10

Released 24 July 2016.

  • Fixed game locking up for locations that do their own content loading.

1.1.9

Released 21 July 2016.

  • The mines are now ignored by the in-location warp detection, as CA's modified lighting code for the mines is conflicting with my in-location warp fixes. (That is, you can now see in the mines again.)

1.1.8

Released 21 July 2016.

  • Fixed the in-game "update available" notification causing the game to lock up.
  • The update notification is now prettier, and added some sugar for people in a hurry.

1.1.7

Released 20 July 2016.

  • Patched in a fix for the lighting glitch that occurs when shifting or warping within a location.
  • Added in-game notification for patch integrity errors.
  • Added alwaysPatch config option that forces ALL's own patches to be applied even if no ALL mod is loaded.
  • Added beta version notice when using a beta version of ALL.
  • Forced alwaysPatch to be true no matter what the config file says if the debugMode config option is true.
  • Fixed the greenhouse again, the fix was somehow lost during refactoring.
  • Fixed day 30 detection not detecting a certain edge case.
  • Fixed day 30 detection having false positives.
  • Fixed error if ALL can't connect to the version-checking server.
  • Fixed log messages not added in the order that ALL outputs them. (This should make logging a lot less confusing.)
  • Ignored the config file and set all config options to true in beta versions of ALL.

1.1.6

Released 11 July 2016.

  • Fixed crash when loading a save in any season other then Spring. (Thanks to @Androxilogin for reporting it and @Jinxiewinxie for helping troubleshoot!)

1.1.5

Released 11 July 2016.

  • Replaced old manifest property-verification code with the new property-verification code everywhere.
  • Rewrote quite a few debug messages for greater clarity and more targeted problem solving.
  • Slightly improved rendering of stacks in shops.
  • Fixed a bug in custom tiles that caused the behaviour of sheeted and non-sheeted tiles to be switched around.

1.1.4

Released 10 July 2016.

  • Fixed crash if a new save is created while ALL is active.

1.1.3

Released 07 July 2016.

  • Added the ALLReact Building-tile action.
  • Fixed custom tilesheets not being handled properly.

1.1.2

Released 06 July 2016.

  • Improved custom patch algorithm. (Slower PCs should notice a decent improvement in save loading time.)
  • Added ALLRandomMessage tile action.
  • Disable mod if Farmhand is installed, since the mod isn't compatible with Farmhand.
  • Added download URL to update notifications.

1.1.1

Released 29 May 2016.

  • Fixed tilesheets loaded through ALL not work.

1.1

Released 24 May 2016.

  • Lots of updates and changes.
  • Lots more protection against things going wrong.
  • Added handling for broken content packs that cause a 'day 30' crash.

???

Released 30 April 2016.

  • Fixed greenhouse warp issue.
  • Fixed ruined-greenhouse still shown after repairing greenhouse.

???

Released 30 April 2016.

  • Fixed minecarts not always working.
  • Fixed greenhouse entrance not being detected properly.