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CustomPathInfo.cs
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CustomPathInfo.cs
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using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
namespace Entoarox.CustomPaths
{
public class CustomPathInfo
{
/*********
** Fields
*********/
private readonly bool Seasonal;
private readonly Dictionary<string, Texture2D> Textures;
/*********
** Accessors
*********/
public int Alternates;
public string Name;
public int Price;
public string Requirements;
public string Salesman;
public int Speed;
public bool Animated;
public int[] Frames;
public int MillisPerFrame;
/*********
** Public methods
*********/
internal CustomPathInfo(Texture2D texture, CustomPathConfig config)
{
this.Seasonal = false;
this.Textures = new Dictionary<string, Texture2D> { { "default", texture } };
this.Name = config.Name;
this.Alternates = config.Alternatives;
this.Price = config.Price;
this.Salesman = config.Salesman;
this.Requirements = config.Requirements;
this.Speed = config.SpeedBoost;
this.Animated = config.Animated;
this.Frames = config.Frames;
this.MillisPerFrame = config.MillisPerFrame;
}
internal CustomPathInfo(Dictionary<string, Texture2D> textures, CustomPathConfig config)
{
this.Seasonal = true;
this.Textures = textures;
this.Name = config.Name;
this.Alternates = config.Alternatives;
this.Price = config.Price;
this.Salesman = config.Salesman;
this.Requirements = config.Requirements;
this.Speed = config.SpeedBoost;
}
public Texture2D GetTexture()
{
return this.Textures[this.Seasonal ? Game1.currentSeason : "default"];
}
}
}