diff --git a/README.md b/README.md index 23b427f..59c6cb6 100644 --- a/README.md +++ b/README.md @@ -50,15 +50,6 @@ If you get stuck, feel free to ask for assistance in our [Discord server](https: 3. Import the compiled model file into Studio * Note: By default, loaders compiled from the repository have [`DebugMode`](#debug-mode) enabled. **This method compiles the *bleeding edge* version of Adonis, which may be unstable.** -## 🛠️ Debug Mode {#debug-mode} - -The Adonis loader provides a `DebugMode` option which will load a local copy of the `MainModule` rather than fetching the latest version. This could be useful if you want to stay on a particular version of Adonis or want to maintain a custom version for your game. Debug mode expects the `MainModule` to share the same parent with the loader model (e.g. both should be in `ServerScriptService`). **By default, snapshots provided in releases have `DebugMode` enabled.** - -### Toggling debug mode {#toggling-debug-mode} - -1. Open `Adonis_Loader` > `Loader` > `Loader` -2. Change `DebugMode` at the end of the `data` table to the desired value (e.g. `DebugMode = false`) - ## 🔗 Links {#links} * Official Adonis Loader: