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Currently this is in testing on PR #63, let's see what happens.
Superior/Simplemobs basically weren't respecting armor at all. Armor values are still a bit low for my taste, and Armor_Divisor doesn't help, but that's something to look at once we're sure they're respecting armor.
The subtractive armor rework was implemented without tweaking mob damage, resulting in certain mobs dealing far more damage than they used to.
Current ideas to resolve this is to either rebalance mob damage, or to revert to the old armor system as a stopgap measure.
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