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Scoped View Does Not Change Directions When Scoped Player Does #82

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SigDoesCode opened this issue Sep 4, 2024 · 2 comments
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@SigDoesCode
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It's been reported that when someone scopes down a rifle, they can't change the direction of the scope view without leaving the scope and reentering it. This attaches a delay due to scoping up taking a moment (likely having a doafter line).

Potential fix: update scoped view on direction change?

@Delams-The-SM
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Isn't this intended behaviour to allow someone to move around?
At least I use it in such a way while finding a path for my bullet between the trees.

If this is getting added it could use a toggle in global settings.

We do have a scope in hotkey (thst just as most things you know only about by checking PRs)
sojourn-13#5454

@EmilitiaEnnehrt
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The problem with this is less so that they can't change direction of the scope, but the scope mechanic has a lot of janky things attached to it;

  • A very noticable lag/delay whenever the scope is scoped/unscope
  • A semi-often (especially with clients that is more lag-prone) chance for the scope to be "stuck", requiring putting the gun away and/or spamming the scope button again.
  • Certain guns that require ranging/adjustment being equally affected by the noticable lag/delay
  • A lack of documentation or knowledge of the scope hotkey--although this does not actually fix the noticable delay problem.

My suggestion is the following;

  1. Keep the scope one-direction by default, allowing people to move while looking at the direction of fire.
  2. Allow for direction hotkey change, my suggestion is ctrl + w/a/s/d to not only face the selected direction (in general, like how other places have that instead of requiring you to click to face a different direction) but also change the scoped viewpoint, allowing more QoL in using long-range scoped weapon especially in hallway areas like Greyson or Prepper.

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3 participants