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TheGame.h
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#pragma once
#include "RunMode.h"
#include "SimpleMode.h"
#include "saveMod.h"
#include "SilentMode.h"
#include "LoadMode.h"
class TheGame
{
public:
//-------------------------------------Consts---------------------------------------------------------//
const string LOAD = "-load";
const string SAVE = "-save";
const string SILENT = "-silent";
private:
//-----------------------------------------Data Members----------------------------------------------//
RunMode* mode;
vector<string> argv;
int argc;
public:
//-----------------------------------Public Member Functions-----------------------------------------//
TheGame(int _argc, const char* _argv[]);
TheGame(const TheGame&) = delete;
TheGame& operator=(const TheGame&) = delete;
virtual ~TheGame();
void start();
};