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BUILD:
[Ether Uprotector]:Found Assembly:D:\Unity\Projects\coin\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll UnityEngine.Debug:Log (object) EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365) EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:122) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () [Ether Uprotector]:ObfusFunc Executing... UnityEngine.Debug:Log (object) EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365) EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () [Ether Uprotector]:NumObfus Executing... UnityEngine.Debug:Log (object) EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365) EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () [Ether Uprotector]:LocalVariables2Field Executing... UnityEngine.Debug:Log (object) EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365) EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () [Ether Uprotector]:StrCrypter Executing... UnityEngine.Debug:Log (object) EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365) EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () [Ether Uprotector]:Antide4dot Executing... UnityEngine.Debug:Log (object) EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365) EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () [Ether Uprotector]:FuckILdasm Executing... UnityEngine.Debug:Log (object) EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365) EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () [Ether Uprotector]:GenerateAdditionalLinkXmlFile... UnityEngine.Debug:Log (object) EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365) EtherPipelineBuildProcessor:GenerateAdditionalLinkXmlFile (UnityEditor.Build.Reporting.BuildReport,UnityEditor.UnityLinker.UnityLinkerBuildPipelineData) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:197) UnityEditorInternal.AssemblyStripper:ProcessBuildPipelineGenerateAdditionalLinkXmlFiles (UnityEditorInternal.UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper:GetLinkXmlFiles (UnityEditorInternal.UnityLinkerRunInformation) System.Linq.Enumerable/WhereEnumerableIterator`1<object>:MoveNext () Bee.BeeDriver.BeeDriver:WriteDataForBuildProgram (Bee.BeeDriver.InternalState,System.Threading.Tasks.TaskCompletionSource`1<int>) Bee.BeeDriver.BeeDriver/<>c__DisplayClass0_0:<BuildAsync>g__WriteData|0 () Bee.BeeDriver.BeeDriver:BuildAsync (Bee.BeeDriver.BuildRequest,System.Threading.CancellationToken) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output: D:\Unity\Hub\Editor\2022.3.32f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\1578368111581487875.rsp Fatal error in Unity CIL Linker Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: System.Windows.Forms.XplatUIX11.SetDisplay(IntPtr): Error processing method 'System.Windows.Forms.XplatUIX11.SetDisplay(IntPtr)' in assembly 'System.Windows.Forms.dll' ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Mono.Posix, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null' at Unity.IL2CPP.Common.MissingMethodStubber.GetTypeModule(TypeReference type, IEnumerable`1 assemblies) at Unity.Linker.Steps.AddUnresolvedStubsStep.MarkAssemblyOfType(UnityLinkContext context, TypeReference type) at Unity.Linker.Steps.Marking.UnresolvedStubMarking.HandleUnresolvedType(TypeReference reference) at Unity.Linker.Steps.UnityMarkStep.HandleUnresolvedType(TypeReference reference) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember) at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body) at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body) at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) at Mono.Linker.Steps.MarkStep.ProcessQueue() --- End of inner exception stack trace --- at Mono.Linker.Steps.MarkStep.ProcessQueue() at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue() at Mono.Linker.Steps.MarkStep.Process() at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context) at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) at Mono.Linker.Pipeline.Process(LinkContext context) at Unity.Linker.UnityDriver.UnityRun(UnityLinkContext context, UnityPipeline p, LinkRequest linkerOptions, TinyProfiler2 tinyProfiler, ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(TinyProfiler2 tinyProfiler, ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling() at Unity.Linker.UnityDriver.RunDriver() UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () Build completed with a result of 'Failed' in 20 seconds (19545 ms) Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output: D:\Unity\Hub\Editor\2022.3.32f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\1578368111581487875.rsp Fatal error in Unity CIL Linker Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: System.Windows.Forms.XplatUIX11.SetDisplay(IntPtr): Error processing method 'System.Windows.Forms.XplatUIX11.SetDisplay(IntPtr)' in assembly 'System.Windows.Forms.dll' ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Mono.Posix, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null' at Unity.IL2CPP.Common.MissingMethodStubber.GetTypeModule(TypeReference type, IEnumerable`1 assemblies) at Unity.Linker.Steps.AddUnresolvedStubsStep.MarkAssemblyOfType(UnityLinkContext context, TypeReference type) at Unity.Linker.Steps.Marking.UnresolvedStubMarking.HandleUnresolvedType(TypeReference reference) at Unity.Linker.Steps.UnityMarkStep.HandleUnresolvedType(TypeReference reference) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember) at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body) at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body) at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) at Mono.Linker.Steps.MarkStep.ProcessQueue() --- End of inner exception stack trace --- at Mono.Linker.Steps.MarkStep.ProcessQueue() at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue() at Mono.Linker.Steps.MarkStep.Process() at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context) at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) at Mono.Linker.Pipeline.Process(LinkContext context) at Unity.Linker.UnityDriver.UnityRun(UnityLinkContext context, UnityPipeline p, LinkRequest linkerOptions, TinyProfiler2 tinyProfiler, ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(TinyProfiler2 tinyProfiler, ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling() at Unity.Linker.UnityDriver.RunDriver() UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
UNINSTALL:
Exception: 没有安装 EtherConfigManager.uninstallEtherIl2CPP () (at Assets/Plugins/Ether/Editor/EtherConfig.cs:173)
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BUILD:
UNINSTALL:
The text was updated successfully, but these errors were encountered: