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build issue \ uninstall issue #5

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methamphetaminelab opened this issue Jul 24, 2024 · 0 comments
Open

build issue \ uninstall issue #5

methamphetaminelab opened this issue Jul 24, 2024 · 0 comments

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@methamphetaminelab
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BUILD:

[Ether Uprotector]:Found Assembly:D:\Unity\Projects\coin\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
UnityEngine.Debug:Log (object)
EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365)
EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:122)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

[Ether Uprotector]:ObfusFunc Executing...
UnityEngine.Debug:Log (object)
EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365)
EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

[Ether Uprotector]:NumObfus Executing...
UnityEngine.Debug:Log (object)
EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365)
EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

[Ether Uprotector]:LocalVariables2Field Executing...
UnityEngine.Debug:Log (object)
EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365)
EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

[Ether Uprotector]:StrCrypter Executing...
UnityEngine.Debug:Log (object)
EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365)
EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

[Ether Uprotector]:Antide4dot Executing...
UnityEngine.Debug:Log (object)
EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365)
EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

[Ether Uprotector]:FuckILdasm Executing...
UnityEngine.Debug:Log (object)
EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365)
EtherPipelineBuildProcessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:172)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

[Ether Uprotector]:GenerateAdditionalLinkXmlFile...
UnityEngine.Debug:Log (object)
EtherPipelineBuildProcessor:Log (object,EtherPipelineBuildProcessor/LogType) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:365)
EtherPipelineBuildProcessor:GenerateAdditionalLinkXmlFile (UnityEditor.Build.Reporting.BuildReport,UnityEditor.UnityLinker.UnityLinkerBuildPipelineData) (at Assets/Plugins/Ether/Editor/EtherPipelineBuildProcessor.cs:197)
UnityEditorInternal.AssemblyStripper:ProcessBuildPipelineGenerateAdditionalLinkXmlFiles (UnityEditorInternal.UnityLinkerRunInformation)
UnityEditorInternal.AssemblyStripper:GetLinkXmlFiles (UnityEditorInternal.UnityLinkerRunInformation)
System.Linq.Enumerable/WhereEnumerableIterator`1<object>:MoveNext ()
Bee.BeeDriver.BeeDriver:WriteDataForBuildProgram (Bee.BeeDriver.InternalState,System.Threading.Tasks.TaskCompletionSource`1<int>)
Bee.BeeDriver.BeeDriver/<>c__DisplayClass0_0:<BuildAsync>g__WriteData|0 ()
Bee.BeeDriver.BeeDriver:BuildAsync (Bee.BeeDriver.BuildRequest,System.Threading.CancellationToken)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output:
D:\Unity\Hub\Editor\2022.3.32f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\1578368111581487875.rsp
Fatal error in Unity CIL Linker
Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: System.Windows.Forms.XplatUIX11.SetDisplay(IntPtr): Error processing method 'System.Windows.Forms.XplatUIX11.SetDisplay(IntPtr)' in assembly 'System.Windows.Forms.dll'
 ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Mono.Posix, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'
   at Unity.IL2CPP.Common.MissingMethodStubber.GetTypeModule(TypeReference type, IEnumerable`1 assemblies)
   at Unity.Linker.Steps.AddUnresolvedStubsStep.MarkAssemblyOfType(UnityLinkContext context, TypeReference type)
   at Unity.Linker.Steps.Marking.UnresolvedStubMarking.HandleUnresolvedType(TypeReference reference)
   at Unity.Linker.Steps.UnityMarkStep.HandleUnresolvedType(TypeReference reference)
   at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
   at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
   at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
   at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
   at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
   at Mono.Linker.Steps.MarkStep.ProcessQueue()
   --- End of inner exception stack trace ---
   at Mono.Linker.Steps.MarkStep.ProcessQueue()
   at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
   at Mono.Linker.Steps.MarkStep.Process()
   at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
   at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
   at Mono.Linker.Pipeline.Process(LinkContext context)
   at Unity.Linker.UnityDriver.UnityRun(UnityLinkContext context, UnityPipeline p, LinkRequest linkerOptions, TinyProfiler2 tinyProfiler, ILogger customLogger)
   at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(TinyProfiler2 tinyProfiler, ILogger customLogger)
   at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
   at Unity.Linker.UnityDriver.RunDriver()

UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

Build completed with a result of 'Failed' in 20 seconds (19545 ms)
Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output:
D:\Unity\Hub\Editor\2022.3.32f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\1578368111581487875.rsp
Fatal error in Unity CIL Linker
Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: System.Windows.Forms.XplatUIX11.SetDisplay(IntPtr): Error processing method 'System.Windows.Forms.XplatUIX11.SetDisplay(IntPtr)' in assembly 'System.Windows.Forms.dll'
 ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Mono.Posix, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'
   at Unity.IL2CPP.Common.MissingMethodStubber.GetTypeModule(TypeReference type, IEnumerable`1 assemblies)
   at Unity.Linker.Steps.AddUnresolvedStubsStep.MarkAssemblyOfType(UnityLinkContext context, TypeReference type)
   at Unity.Linker.Steps.Marking.UnresolvedStubMarking.HandleUnresolvedType(TypeReference reference)
   at Unity.Linker.Steps.UnityMarkStep.HandleUnresolvedType(TypeReference reference)
   at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
   at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
   at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
   at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
   at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
   at Mono.Linker.Steps.MarkStep.ProcessQueue()
   --- End of inner exception stack trace ---
   at Mono.Linker.Steps.MarkStep.ProcessQueue()
   at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
   at Mono.Linker.Steps.MarkStep.Process()
   at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
   at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
   at Mono.Linker.Pipeline.Process(LinkContext context)
   at Unity.Linker.UnityDriver.UnityRun(UnityLinkContext context, UnityPipeline p, LinkRequest linkerOptions, TinyProfiler2 tinyProfiler, ILogger customLogger)
   at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(TinyProfiler2 tinyProfiler, ILogger customLogger)
   at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
   at Unity.Linker.UnityDriver.RunDriver()

UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

UNINSTALL:

Exception: 没有安装
EtherConfigManager.uninstallEtherIl2CPP () (at Assets/Plugins/Ether/Editor/EtherConfig.cs:173)
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