From 1d3a920e0e1c5959db4b7b57200b41c05ab64f24 Mon Sep 17 00:00:00 2001 From: Rahul Ghosh Date: Wed, 25 Oct 2023 04:07:32 +0530 Subject: [PATCH] fix studio tooltip keys (#9131) * fix studio tooltip keys * fix names --------- Co-authored-by: HexaField --- packages/client-core/i18n/en/editor.json | 57 ++++++++++++------------ 1 file changed, 29 insertions(+), 28 deletions(-) diff --git a/packages/client-core/i18n/en/editor.json b/packages/client-core/i18n/en/editor.json index 06c84e8032..6d28c87fce 100755 --- a/packages/client-core/i18n/en/editor.json +++ b/packages/client-core/i18n/en/editor.json @@ -831,34 +831,35 @@ "openInNewTab": "Open URL in New Tab", "deleteAsset": "Delete Asset", "tooltip": { - "EE_model": "Creates objects in the hierarchy. Drag a model from the assets folder into the URL box or drag assets directly from project files into the hierarchy.", - "EE_volumetric": "Import volumetric files. Accepts DRCS, UVOL, or Manifest Files. Links to cloud hosting.", - "EE_video": "Imports a 2D plane that accepts .mp4, .mkv, .avi", - "EE_variant": "Add model variant for level of detail", - "EE_positionalAudio": "Import audio clips, .mp3, .flac, .ogg, .wav, .m4a", - "EE_image": "Imports an image into the scene", - "GroundPlaneComponent": "Create collision ground plane.", - "GroupComponent": "Collection of models or assets.", - "ColliderComponent": "Creates a collision ball, cuboid, capsule, or cylinder to be manually placement.", - "SpawnPointComponent": "A point where people will appear when they enter your scene.", - "PortalComponent": "A portal to teleport a player to a port in a different location.", - "AmbientLightComponent": "A combination of direct and indirect light, provides general lighting to all assets.", - "PointLightComponent": "A light which emits in all directions from a single point.", - "SpotLightComponent": "Creates a light that shines in a specific direction.", - "DirectionalLightComponent": "Creates a light that emits evenly in a single direction.", - "HemisphereLightComponent": "A light which illuminates the scene from directly overhead.", - "EE_ParticleSystem": "Creates a particle emitter.", - "SystemComponent": "Inserts code into the scene by creating a new Entity Component System based on the provided .ts file", - "EE_behaveGraph": "Customizes state and behavior of entities through a node graph connection.", - "EnvMapBakeComponent": "Add Env Mapbake to your scene.", - "EE_scenePreviewCamera": "A preview camera which generates a scene thumbnail and the starting position.", - "SkyboxComponent": "Sets the area outside your map (skybox) with a specific sky type.", - "SplineTrackComponent": "Creates a spline track.", - "SplineComponent": "Create and customize curves.", - "EnvmapComponent": "Add environment map to your scene", - "PostProcessingComponent":"Add postprocessing effects to your scene", - "PrimitiveGeometryComponent":"Add basic Geometry to the scene", - "LinkComponent":"Add clickable Link to entity to route to different webpage" + "gltf-model": "Creates objects in the hierarchy. Drag a model from the assets folder into the URL box or drag assets directly from project files into the hierarchy.", + "volumetric": "Import volumetric files. Accepts DRCS, UVOL, or Manifest Files. Links to cloud hosting.", + "video": "Imports a 2D plane that accepts .mp4, .mkv, .avi", + "variant": "Add model variant for level of detail", + "audio": "Import audio clips, .mp3, .flac, .ogg, .wav, .m4a", + "image": "Imports an image into the scene", + "ground-plane": "Create collision ground plane.", + "group": "Collection of models or assets.", + "collider": "Creates a collision ball, cuboid, capsule, or cylinder to be manually placement.", + "spawn-point": "A point where people will appear when they enter your scene.", + "portal": "A portal to teleport a player to a port in a different location.", + "ambient-light": "A combination of direct and indirect light, provides general lighting to all assets.", + "point-light": "A light which emits in all directions from a single point.", + "spot-light": "Creates a light that shines in a specific direction.", + "directional-light": "Creates a light that emits evenly in a single direction.", + "hemisphere-light": "A light which illuminates the scene from directly overhead.", + "particle-system": "Creates a particle emitter.", + "system": "Inserts code into the scene by creating a new Entity Component System based on the provided .ts file", + "BehaveGraph": "Customizes state and behavior of entities through a node graph connection.", + "envmapbake": "Add Env Mapbake to your scene.", + "scene-preview-camera": "A preview camera which generates a scene thumbnail and the starting position.", + "skybox": "Sets the area outside your map (skybox) with a specific sky type.", + "spline-track": "Creates a spline track.", + "spline": "Create and customize curves.", + "envmap": "Add environment map to your scene", + "postprocessing":"Add postprocessing effects to your scene", + "primitive-geometry":"Add basic Geometry to the scene", + "link":"Add clickable Link to entity to route to different webpage", + "load-volume":"Add a volume to the scene" } }, "filebrowser": {