From 81d431741f591686276010e702d1a6d8823bf026 Mon Sep 17 00:00:00 2001 From: Jeremy Sachs Date: Tue, 13 Aug 2024 03:54:32 -0700 Subject: [PATCH] Updating the description of hemisphere lights to better explain what they do and why. (#10945) --- packages/client-core/i18n/en/editor.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/packages/client-core/i18n/en/editor.json b/packages/client-core/i18n/en/editor.json index 9544c2e0c7..3fbb540085 100755 --- a/packages/client-core/i18n/en/editor.json +++ b/packages/client-core/i18n/en/editor.json @@ -568,7 +568,7 @@ }, "hemisphere": { "name": "Hemisphere Light", - "description": "A light which illuminates the scene from directly overhead.", + "description": "A light which illuminates the scene with a sky color from above and a ground color from below.", "lbl-skyColor": "Sky Color", "lbl-groundColor": "Ground Color", "lbl-intensity": "Intensity" @@ -1177,7 +1177,7 @@ "point-light": "A light which emits in all directions from a single point.", "spot-light": "Creates a light that shines in a specific direction.", "directional-light": "Creates a light that emits evenly in a single direction.", - "hemisphere-light": "A light which illuminates the scene from directly overhead.", + "hemisphere-light": "A light which illuminates the scene with a sky color from above and a ground color from below.", "particle-system": "Creates a particle emitter.", "system": "Inserts code into the scene by creating a new Entity Component System based on the provided .ts file", "visual-script": "Customizes state and behavior of entities through a visual node connections.",