diff --git a/Assets/CameraMovement.cs b/Assets/CameraMovement.cs new file mode 100644 index 0000000..f0476f0 --- /dev/null +++ b/Assets/CameraMovement.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using System.Collections; + +public class CameraMovement : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/CameraMovement.cs.meta b/Assets/CameraMovement.cs.meta new file mode 100644 index 0000000..cedfc30 --- /dev/null +++ b/Assets/CameraMovement.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 310d52057b747439a832c3555bbaaf25 +timeCreated: 1455750298 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/World Units/WorldBearPlayer.prefab b/Assets/Prefabs/World Units/WorldBearPlayer.prefab index 271f98f..602a5aa 100644 Binary files a/Assets/Prefabs/World Units/WorldBearPlayer.prefab and b/Assets/Prefabs/World Units/WorldBearPlayer.prefab differ diff --git a/Assets/Prefabs/World Units/WorldBearPlayer.prefab.meta b/Assets/Prefabs/World Units/WorldBearPlayer.prefab.meta index 9395e82..65a41f5 100644 --- a/Assets/Prefabs/World Units/WorldBearPlayer.prefab.meta +++ b/Assets/Prefabs/World Units/WorldBearPlayer.prefab.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: 0dc90846095129a4aacac34fa768cd95 -timeCreated: 1455141671 +timeCreated: 1455750622 licenseType: Free NativeFormatImporter: userData: diff --git a/Assets/Scenes/World.unity b/Assets/Scenes/World.unity index abcef52..6fb63cc 100644 Binary files a/Assets/Scenes/World.unity and b/Assets/Scenes/World.unity differ diff --git a/Assets/Scripts/CameraRunner.cs b/Assets/Scripts/CameraRunner.cs new file mode 100644 index 0000000..8b03c03 --- /dev/null +++ b/Assets/Scripts/CameraRunner.cs @@ -0,0 +1,16 @@ +using UnityEngine; +using System.Collections; + +public class CameraRunner : MonoBehaviour { + + public Transform player; + public Vector3 offset; + + void start () { + } + + void Update () + { + transform.position = new Vector3 (player.position.x + offset.x, 0, offset.z); // Camera follows the player with specified offset position + } +} diff --git a/Assets/Scripts/CameraRunner.cs.meta b/Assets/Scripts/CameraRunner.cs.meta new file mode 100644 index 0000000..319904d --- /dev/null +++ b/Assets/Scripts/CameraRunner.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1b372fe24643141248710aa9c906fd16 +timeCreated: 1455750497 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Combat/Attacks/BasicAttack.cs.meta b/Assets/Scripts/Combat/Attacks/BasicAttack.cs.meta new file mode 100644 index 0000000..f916280 --- /dev/null +++ b/Assets/Scripts/Combat/Attacks/BasicAttack.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7c552d6a642b64465b0dbb65a9ccbbdd +timeCreated: 1455574789 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NewBehaviourScript.cs b/Assets/Scripts/NewBehaviourScript.cs new file mode 100644 index 0000000..291e42e --- /dev/null +++ b/Assets/Scripts/NewBehaviourScript.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using System.Collections; + +public class NewBehaviourScript : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/Scripts/NewBehaviourScript.cs.meta b/Assets/Scripts/NewBehaviourScript.cs.meta new file mode 100644 index 0000000..a957f71 --- /dev/null +++ b/Assets/Scripts/NewBehaviourScript.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 04c4cbe370a384c75bae84ef2e2bf96c +timeCreated: 1455750455 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: