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This brings our codebase in line with Unity's conventions (that differ from Microsoft's and therefore general C#/.NET):
PascalCase for methods, camelCase for everything else, prefixed with _ for private fields to differentiate them from all the other camelCased ones.
The text was updated successfully, but these errors were encountered:
This brings our codebase in line with Unity's conventions (that differ from Microsoft's and therefore general C#/.NET):
PascalCase for methods, camelCase for everything else, prefixed with
_
for private fields to differentiate them from all the other camelCased ones.The text was updated successfully, but these errors were encountered: