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Copy pathDebugMenuCheats.csproj
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DebugMenuCheats.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>DebugMenuCheats</AssemblyName>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>Latest</LangVersion>
<NoWarn>1701;1702;0436</NoWarn>
</PropertyGroup>
<!-- Custom properties-->
<PropertyGroup>
<GameDataPath>$([System.Environment]::GetFolderPath(SpecialFolder.UserProfile))\AppData\LocalLow\Ludosity\Ittle Dew 2</GameDataPath>
<OutDir>$(GameDataPath)\BepInEx\plugins\$(AssemblyName)</OutDir>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="5.6.7" IncludeAssets="compile" />
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
<Reference Include="Assembly-CSharp">
<Private>false</Private>
<HintPath>$(GameInstallPath)\ID2_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="ModCore">
<Private>false</Private>
<HintPath>$(GameDataPath)\BepInEx\plugins\ModCore\ModCore.dll</HintPath>
</Reference>
<None Include="DebugMenuCheats.csproj.user" />
<None Update="Data\itemData.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="manifest.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="thumbnail.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Data\gotoData.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<Publicize Include="Assembly-CSharp" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
</Project>