diff --git a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp index 81b0b0f19b..81a82e70a9 100644 --- a/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp +++ b/src/Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.cpp @@ -2212,7 +2212,7 @@ void VulkanRenderer::GetTextureFormatInfoVK(Latte::E_GX2SURFFMT format, bool isD formatInfoOut->decoder = TextureDecoder_R32_G32_B32_A32_UINT::getInstance(); break; case Latte::E_GX2SURFFMT::R16_G16_B16_A16_FLOAT: - case Latte::E_GX2SURFFMT::R16_G16_B16_A16_FLOAT | Latte::E_GX2SURFFMT::FMT_BIT_SRGB: // Seen in Sonic Transformed level Starry Speedway. SRGB should just be ignored for native float formats? + case static_cast(Latte::E_GX2SURFFMT::R16_G16_B16_A16_FLOAT | Latte::E_GX2SURFFMT::FMT_BIT_SRGB): // Seen in Sonic Transformed level Starry Speedway. SRGB should just be ignored for native float formats? formatInfoOut->vkImageFormat = VK_FORMAT_R16G16B16A16_SFLOAT; formatInfoOut->decoder = TextureDecoder_R16_G16_B16_A16_FLOAT::getInstance(); break;