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Somehow the GL context on the second run is screwed:
1602.Draw0 ../Equalizer/eq/glWindow.cpp:191 597 init GL4.5|GLEW4.3|Compat|rgb0
1602.Draw0 eq/util/frameBufferObject.cpp:105 598 FrameBufferObject::init: Unsupported framebuffer format (0x3) when binding 1 color texture(s) of format 0x1908 size 3276x2048
The first run has drawable config GL4.5|GLEW4.3|Compat|rgb8a8|st8|acc64. Observed with NVidia drivers 346.35, drivers 331.113 and OS X 10.9 work.
eile
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Feb 22, 2016
@hernando FYI
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